Beale Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) how about a stock alike TKS and VA capsule -snip-Interesting! It looks like a wet workshop kind of thing?I'll do a bit of reading on this craft.A few weirder ideas I had from fiction were:The Hermes LanderFrom the BBC's "Voyage To The Planets"Now there's one with some mass market appeal!"Fishbone"From the TV series "Planetes".Kind of a space debris removal craft.Concept Art LanderFrom the same BBC show's production."Christ, how obscure can you get?""Fuji"This one is a bit less fictionalA planned japanese spacecraft, I made this before, almost released, but scrapped the idea.All in stock style, of course.Something real (or real concept) would be good too.These would be in a new "pack" to try and keep the Tantares/Libra pack "pure" and small. Edited June 12, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
DGatsby Posted June 12, 2014 Share Posted June 12, 2014 Why did you scrape the Fuji? I'd love to fly one! Quote Link to comment Share on other sites More sharing options...
NathanKell Posted June 12, 2014 Share Posted June 12, 2014 How about some might-have-beens / alternates?Mercury:Here is the original Langley (Faget) Mercury design.Here is the page for the USAF Project 7969 "Man-In-Space-Soonest" with the overview of all designs submitted and, further down the page, links to each.You can see that both the original Langley Mercury design, and McDonnell's MISS submission, used the "headlight" reentry capsule reused on Apollo D-2 and on the Soyuz (though the Langley Mercury had a cap, and a fairing around the cap and down the sides).For later-on Mercury might-have-beens, here's Grumman's submission to the final competition. You can see that Langley (and Faget) had clearly narrowed down the exact shape; there's little difference (other than the one-step rather than two-step cap, and the (?) drag brakes (?) at the top, between this and the McDonnell bid that was selected and became the real Mercury).======ApolloMartin Model 410General Electric D2 (or here)Convair M1 Quote Link to comment Share on other sites More sharing options...
Beale Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) . Edited November 9, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Gristle Posted June 12, 2014 Share Posted June 12, 2014 I had a few issues with modelling artifacts (that I've now fixed) that were ruining the entire thing, so it was put on hiatus. Maybe it will return soon!Wow, nice! Love these old concepts.The Martin Model 410 I'd never seen and it looks pretty enticing.The Apollo D-2 I'd seen in the past and was quite interested. But, I don't think there are any good mock-ups of the exterior, right?The only one seems to be the one found on Encyclopedia Astronautica and it is just the one angle, in black and white.http://puu.sh/9qwmf/9a3cd9ab23.jpgThat just means you can make it however you want and the the nitpickers won't have any references nits to pick. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 12, 2014 Author Share Posted June 12, 2014 That just means you can make it however you want and the the nitpickers won't have any references nits to pick.Haha! I'm sold. Time to get the creative juices flowing. I think the D-2, Fuji would make a nice combo. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted June 12, 2014 Share Posted June 12, 2014 (edited) The exterior seems to have been just an aeroshell that, unlike Soyuz, was not jettisoned once in orbit. It served as "protective shroud." So basically, yeah, up to you. Probably should have a couple windows though...There's also this, a different angle shot (showing the porthole in the shroud, presumably directly over the porthole in the reentry module).EDIT: There's more from up-ship and Space Drawings 17 also from APR, though it's $3. Edited June 12, 2014 by NathanKell Quote Link to comment Share on other sites More sharing options...
Beale Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) The exterior seems to have been just an aeroshell that, unlike Soyuz, was not jettisoned once in orbit. It served as "protective shroud." So basically, yeah, up to you. Probably should have a couple windows though...There's also this, a different angle shot (showing the porthole in the shroud, presumably directly over the porthole in the reentry module).-snip-Hmm, it does make a bit more sense shape-wise from this image. I'd suppose the Kerbal D-2, the aero-shroud would just become the body for sake of simplicity / keeping parts general use.Might be tricky making it work with a docking port on the front, with it being so small (kinda needs one for game-play practicality, right?).Could lay it out like this I suppose, with a perfectly cylindrical crew module. It feels inhumane to try and fit a Kerbal into a 0.625m cone though. Edited June 12, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
DGatsby Posted June 12, 2014 Share Posted June 12, 2014 Much excite! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 12, 2014 Author Share Posted June 12, 2014 Rough model of Crew and Orbital module. for D-2Windows would be just textures as with my other models. Quote Link to comment Share on other sites More sharing options...
karolus10 Posted June 12, 2014 Share Posted June 12, 2014 I like "stock-alike" mods - still realistic but with clean and simplified look. Quote Link to comment Share on other sites More sharing options...
DGatsby Posted June 12, 2014 Share Posted June 12, 2014 Looks like a good start! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 12, 2014 Author Share Posted June 12, 2014 Somewhat unrelated to the last few pages of talk, but I'm happy to show that the Libra can do its job (even with my piloting)! Something I've been doubting for a while.Fuel count on touch down.Literally empty on rendezvous. Had to do most of orbit changes with monopropellant (Got into orbit fine with LF&O though).Tantares (version without an OM) after Kerbin return burn.So this is all good, looks like I got the balancing right? I'd like to know if anyone has done this style of landing without running short on the Libras's rendezvous. Quote Link to comment Share on other sites More sharing options...
Gristle Posted June 12, 2014 Share Posted June 12, 2014 I sent a Tantares on a Mun rendezvous mission. Didn't start using the Tantares engines until after making Mun orbit. I had too little fuel left for the return to Kerbin and had to refuel from the Mun Station supplies. No worries though as this craft wasn't designed for Mun missions and it had extra payload for delivery to the station. Quote Link to comment Share on other sites More sharing options...
Helix935 Posted June 12, 2014 Share Posted June 12, 2014 for those wondering about about my progress with the texture switch config...i have hit a rather big snag as it does not want to work properlythread showing my problemsjust informing those wondering Quote Link to comment Share on other sites More sharing options...
Gristle Posted June 13, 2014 Share Posted June 13, 2014 for those wondering about about my progress with the texture switch config...i have hit a rather big snag as it does not want to work properlythread showing my problemsjust informing those wonderingI played with the FStextureSwitch this afternoon and ran into the same thing. By the way the textures as supplied by Beale do have _tga in their file name (Tantares_Crew_1_tga.tga). Quote Link to comment Share on other sites More sharing options...
Helix935 Posted June 13, 2014 Share Posted June 13, 2014 yeah i know and all the underscores(this _ ) not only makes this tricky but have really made it difficult for me to find the problem Quote Link to comment Share on other sites More sharing options...
NathanKell Posted June 13, 2014 Share Posted June 13, 2014 Beale: While it makes sense to keep the orbital module one piece with its fairing, I don't think it makes sense to do that for the reentry module, since it will (a) look weird and ( not be stable, in reentry. Instead maybe you can do one of those auto-shroud things like engines (and the K-POLLO) have? That's if you don't want to mess with separate fairing parts. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 13, 2014 Author Share Posted June 13, 2014 Beale: While it makes sense to keep the orbital module one piece with its fairing, I don't think it makes sense to do that for the reentry module, since it will (a) look weird and ( not be stable, in reentry. Instead maybe you can do one of those auto-shroud things like engines (and the K-POLLO) have? That's if you don't want to mess with separate fairing parts.I get what you're saying, but there's a few tricky things with that setup.The parachute needs to be full width so the OM fits "sleek" on top.But when the fairing is jettisoned, the full width parachute will look weird on top of the small node on top of return capsule.yeah i know and all the underscores(this _ ) not only makes this tricky but have really made it difficult for me to find the problemAnything I can help with? Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted June 13, 2014 Share Posted June 13, 2014 Is it compatable with deadly reentry? Quote Link to comment Share on other sites More sharing options...
NathanKell Posted June 13, 2014 Share Posted June 13, 2014 Why not extend the fairing past the parachute part, and have the parachute part be 0.625m? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 13, 2014 Author Share Posted June 13, 2014 Why not extend the fairing past the parachute part, and have the parachute part be 0.625m?Yeah, this is a good idea. I'll do some NERVA (or whatever it's called in-game) dual fairings that blast off in both directions. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted June 13, 2014 Share Posted June 13, 2014 also, could you post a picture of the orange texture? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 13, 2014 Author Share Posted June 13, 2014 (edited) also, could you post a picture of the orange texture? You mean like the actual texture map or of in game?You know the orange is pretty ugly in my opinion. I made it as a homage to the first mod craft I attempted to make, lets call it the proto-Tantares.Hella ugly to look at now, but I was proud of it at the time. About your question on deadly re-entry: I don't see why it wouldn't be compatible, the craft would just take the extra height of a heat-shield. You could add heat resistance to the pod config by copying deadly re-entry's config for the MK1 pod. Edited June 14, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted June 13, 2014 Author Share Posted June 13, 2014 (edited) Apollo D2 progress!The tricky crew module is working good!More to follow...Special thanks to NathanKell for the inspiration and help designing!Javascript is disabled. View full albumI wish fairings could be tweak enabled.Without it also makes a nice-ish pod. Edited June 13, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
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