Mihara Posted July 1, 2014 Share Posted July 1, 2014 KAS support might be interesting...It doesn't case any problems if KAS is not installed, at least. I patch at least a little KAS container capability into every pod on principle, because they've all got stowage boxes on the inside, there's got to be something in them. Quote Link to comment Share on other sites More sharing options...
Beale Posted July 1, 2014 Author Share Posted July 1, 2014 It doesn't case any problems if KAS is not installed, at least. I patch at least a little KAS container capability into every pod on principle, because they've all got stowage boxes on the inside, there's got to be something in them. Ah, I didn't know that.I guess there's no harm in it then, a container with some backup batteries is always helpful.Thanks! Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted July 1, 2014 Share Posted July 1, 2014 (edited) interesting: my CoM is a bit higher on my Tanatres in the VAB .... i reloaded the entire modpack and the craftfiles. maybe it's a conflict with one of my mods. i updated recently teh engineer and RCS helper and toolbar and added a extra for teh engineer ... lets see if i can find the source of this strange behavioredit: tested now with a vanila install without mods ... my CoM is still a bit higher then yours Beale on your screenshots. i don't know what this is causing .. well, not a big issure for me, i know to counter this thngs with just adding RCS tanks to the Service module ... but it's still strange Edited July 1, 2014 by Darth Lazarus Quote Link to comment Share on other sites More sharing options...
Beale Posted July 1, 2014 Author Share Posted July 1, 2014 edit: tested now with a vanila install without mods ... my CoM is still a bit higher then yours Beale on your screenshots. i don't know what this is causing .. well, not a big issure for me, i know to counter this thngs with just adding RCS tanks to the Service module ... but it's still strangeThat's really, really strange!I am sorry you have to deal with this, but I am totally out of ideas. Can anyone else say have same problems?Maybe new Tantares will be without issue, doubt I can release it before I pack away my PC though. Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted July 1, 2014 Share Posted July 1, 2014 take your time buddy .. good things need time and that issue is only a small but strange one Quote Link to comment Share on other sites More sharing options...
Beale Posted July 1, 2014 Author Share Posted July 1, 2014 (edited) take your time buddy .. good things need time and that issue is only a small but strange one It's coming, slowly Wanted a more "Unified curved panel" look on this one, rather than the old "4 flat panels into a cylinder" look of the old one. Also 3D windows, to allow for better specular reflections (more possible angles of incident for lighting).H e a v y - W I PAfter pleasing results with Fuji, I think this one will have some small specularity.TKS will be in this style!Sorry to say, this will break texture configs people have made!I thank you so much for making them, but the new model has a very different UV map. Edited July 2, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
DGatsby Posted July 1, 2014 Share Posted July 1, 2014 For the download, it is hosted by DGatsby, not myself, so maybe this person have moved the link. I'll have to wait and see if it will return, sorry to say.Hey,Strange! I haven't done anything to it. Anyways, I just checks, and this one should work:https://www.dropbox.com/s/2jfiz2pwxq9u96x/Tantares%20Rescale.rar Quote Link to comment Share on other sites More sharing options...
Beale Posted July 1, 2014 Author Share Posted July 1, 2014 (edited) Hey,Strange! I haven't done anything to it. Anyways, I just checks, and this one should work:https://www.dropbox.com/s/2jfiz2pwxq9u96x/Tantares%20Rescale.rarFixed it for me!Great!Thanks for this .Edit: I think I made some silly formatting mistake when pasting link on first page, my bad! Edited July 1, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
DGatsby Posted July 1, 2014 Share Posted July 1, 2014 No problem! Quote Link to comment Share on other sites More sharing options...
hcalves Posted July 2, 2014 Share Posted July 2, 2014 Totally excellent mod, finally managed to make a Soyuz. The descent module works exactly as expected with FAR and Deadly Reentry, I can even skip depending on AoA.Keep up the good work! Quote Link to comment Share on other sites More sharing options...
OrbitalDebris Posted July 2, 2014 Share Posted July 2, 2014 Recently added cargo module (Advanced Computing Orbital Module... computing what btw.?) could be extended with KAS supportSomething like this? I figured that since the module is already full of fuel, it didn't make sense for it to also have storage space. So I made another service module, dedicated to carting stuff up and down from space - it will detect if KAS is installed, and remove itself if it's not. I also figured out how to do alpha channels in paint.net, so now the models have proper specularity. My zip file (in the first page of this thread) has been updated with the new parts. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted July 2, 2014 Share Posted July 2, 2014 it's coming, slowly wanted a more "unified curved panel" look on this one, rather than the old "4 flat panels into a cylinder" look of the old one. Also 3d windows, to allow for better specular reflections (more possible angles of incident for lighting).h e a v y - w i phttp://puu.sh/9siud/c3d9a9ec36.jpghttp://puu.sh/9siwe/bb4cfe7486.jpghttp://puu.sh/9siyf/e59c32c623.jpgafter pleasing results with fuji, i think this one will have some small specularity.tks will be in this style!sorry to say, this will break texture configs people have made!I thank you so much for making them, but the new model has a very different uv map.\wowcats Quote Link to comment Share on other sites More sharing options...
OrbitalDebris Posted July 2, 2014 Share Posted July 2, 2014 Sorry to say, this will break texture configs people have made!I thank you so much for making them, but the new model has a very different UV map.That's fine, don't worry about it Quote Link to comment Share on other sites More sharing options...
Horus Posted July 2, 2014 Share Posted July 2, 2014 (edited) CV Spica seems to have collider issue (CV Crew Module I presume) when put onto Procedural Fairing base.Receiving an error to debug:[Error]: Ignore collision failed. Both colliders need to be activated when calling this IgnoreCollisionAfter some height camera begins shifting down & a vessel can be destroyed. Edited July 2, 2014 by Horus Quote Link to comment Share on other sites More sharing options...
Beale Posted July 2, 2014 Author Share Posted July 2, 2014 Something like this? -snip-I figured that since the module is already full of fuel, it didn't make sense for it to also have storage space. So I made another service module, dedicated to carting stuff up and down from space - it will detect if KAS is installed, and remove itself if it's not. I also figured out how to do alpha channels in paint.net, so now the models have proper specularity. My zip file (in the first page of this thread) has been updated with the new parts.Nice!So the current link is fine?Thanks for making!CV Spica seems to have collider issue (CV Crew Module I presume) when put onto Procedural Fairing base.Receiving an error to debug:[Error]: Ignore collision failed. Both colliders need to be activated when calling this IgnoreCollisionAfter some height camera begins shifting down & a vessel can be destroyed.Very interesting! I have had similar issues... Never really tracked it down to CV crew capsule. But had a hunch it was related to PF issues.Was it attached to the fairing base directly? Quote Link to comment Share on other sites More sharing options...
Horus Posted July 2, 2014 Share Posted July 2, 2014 Was it attached to the fairing base directly?Tested both with decoupler separated & directly connected to PF.Here's visuals Quote Link to comment Share on other sites More sharing options...
Beale Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) Tested both with decoupler separated & directly connected to PF.Here's visualsThanks!I'll give it a test on my own, hang on a few minutes...EDIT:Argh! I could reproduce perfectly, this is a big issue! Camera Shifting...Base gone...I am totally out of ideas. Does anyone have a clue what could cause this?But, thank you a lot for bringing this issue to light Horus! Edited July 2, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Horus Posted July 2, 2014 Share Posted July 2, 2014 (edited) I suppose CV Spica Crew jettison cover (aeroshell) can be the cause of the issue. Edited July 2, 2014 by Horus Quote Link to comment Share on other sites More sharing options...
Beale Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) I suppose CV Spica Crew jettison cover (aeroshell) can be the cause of the issue.Yeah this seems the first thing that jumps to mind. Maybe a lack of staging group for jettison? I'll experiment...Also, a bit more WIP work, why not...Warning! Heavy WIP below, keep out of sight of children and the elderly.OMSWent for a more conventional single port, the old OMS was more like the Shenzou's with the four nozzle design. Edited July 2, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
OrbitalDebris Posted July 2, 2014 Share Posted July 2, 2014 Yeah this seems the first thing that jumps to mind. Maybe a lack of staging group for jettison? I'll experiment...Something else you may want to look at is the TST separator that's on top of the procedural fairing base. MechJeb's delta-V window in the VAB gets really confused when I use the TST separator, but not when I use one of the stock ones (basically, it says there's 0 dV for everything above the TST separator). It may be related. Quote Link to comment Share on other sites More sharing options...
Beale Posted July 2, 2014 Author Share Posted July 2, 2014 Something else you may want to look at is the TST separator that's on top of the procedural fairing base. MechJeb's delta-V window in the VAB gets really confused when I use the TST separator, but not when I use one of the stock ones (basically, it says there's 0 dV for everything above the TST separator). It may be related.I've also come across this (Using Kerbal Engineer)!All very odd...I will try and change the separator to a decouple maybe...EDIT:I'll try same design with stock decouples! Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted July 2, 2014 Share Posted July 2, 2014 the new OMS for the Tantares looks very good, like the real one! (and reminds me of my stock version ) Quote Link to comment Share on other sites More sharing options...
Beale Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) the new OMS for the Tantares looks very good, like the real one! (and reminds me of my stock version )-snip-Thanks! You know I had a chance to try your stock Soyuz launchers, no pics to give, but they are very fun!Atleast it takes a form now.Constructive Criticism is always welcome! Edited July 2, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Horus Posted July 2, 2014 Share Posted July 2, 2014 The pods and other parts are already really nice to my taste as they are - clean & neat. Maybe, additional props would be nice. But seriously they are already nice Quote Link to comment Share on other sites More sharing options...
OrbitalDebris Posted July 2, 2014 Share Posted July 2, 2014 (edited) @BealeWhile you're working on 3D models, there's one thing you may want to look at... the separator/parachute combo part is pretty hard to use in the VAB, because it's so thin that when I try to attach it to the top of the capsule, it quickly alternates between its top and bottom attachment nodes and half the time ends up embedded inside the top of the capsule. Is there anything you can do to make it easier to attach? Edited July 2, 2014 by OrbitalDebris Quote Link to comment Share on other sites More sharing options...
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