ZodiaK Posted July 11, 2014 Share Posted July 11, 2014 ooooooooooooooooooooooooooooooh Quote Link to comment Share on other sites More sharing options...
ste1701 Posted July 11, 2014 Share Posted July 11, 2014 That looks great! Quote Link to comment Share on other sites More sharing options...
Beale Posted July 11, 2014 Author Share Posted July 11, 2014 (edited) That looks great!oooooooooooooooooooooooooooooohThanks!Scale model in orbit.I was worried the TKS would be too big or unweilding, but actually it is quite nimble on RCS alone. Edited July 11, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
ste1701 Posted July 11, 2014 Share Posted July 11, 2014 :0.0: Amazing!The TKS will hold 2 or 3 kerbals? Quote Link to comment Share on other sites More sharing options...
Beale Posted July 11, 2014 Author Share Posted July 11, 2014 :0.0: Amazing!The TKS will hold 2 or 3 kerbals?3!or 4 if you to hide one in the cargo hold!I wanted to make a cavity with folding doors, sort of like 6S tubes. Quote Link to comment Share on other sites More sharing options...
JeffersonFlight Posted July 11, 2014 Share Posted July 11, 2014 Looks so amazing, can't wait! Quote Link to comment Share on other sites More sharing options...
Floppster Posted July 11, 2014 Share Posted July 11, 2014 [snip]Oh my god, the thoughts of a kerbal astronaut. My sides achieved orbit.This is my desktop from now on. Quote Link to comment Share on other sites More sharing options...
MK3424 Posted July 12, 2014 Share Posted July 12, 2014 Everytime i check this mod, it gets even better!!! Quote Link to comment Share on other sites More sharing options...
Floki Posted July 12, 2014 Share Posted July 12, 2014 Oh my god, the thoughts of a kerbal astronaut. My sides achieved orbit.I have never laughed so hard at a ksp picture before this. Good one Beale! Quote Link to comment Share on other sites More sharing options...
DGatsby Posted July 12, 2014 Share Posted July 12, 2014 Very neat ship! Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted July 12, 2014 Share Posted July 12, 2014 soon that kerbal will be cooking like a pastry... Quote Link to comment Share on other sites More sharing options...
Beale Posted July 12, 2014 Author Share Posted July 12, 2014 The VA coming together... Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted July 12, 2014 Share Posted July 12, 2014 that looks so good! Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted July 12, 2014 Share Posted July 12, 2014 gimem gimme gimme .... my Proton is awaiting a new payload Quote Link to comment Share on other sites More sharing options...
Beale Posted July 12, 2014 Author Share Posted July 12, 2014 Still far from complete.I need to do 90% of the body. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted July 12, 2014 Share Posted July 12, 2014 (edited) lovely lovely---EDIT---I notice that is says 'alnair' on the side. is there any chance that you'll include alternate textures with different words, like in the KSO mod?what's the worst that could happen? Edited July 12, 2014 by ZodiaK Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted July 12, 2014 Share Posted July 12, 2014 getting better and better ... ! Quote Link to comment Share on other sites More sharing options...
Beale Posted July 12, 2014 Author Share Posted July 12, 2014 I notice that is says 'alnair' on the side. is there any chance that you'll include alternate textures with different words, like in the KSO mod?what's the worst that could happen?Perhaps, not sure what other words to use.I can always distribute the PSDs Quote Link to comment Share on other sites More sharing options...
MK3424 Posted July 12, 2014 Share Posted July 12, 2014 Are you gonna add a decoupler module to the LES? because it will make it easy to decouple it inflight.And you do know that the LES system's base has a build in engine for orbital maneuvers. Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted July 12, 2014 Share Posted July 12, 2014 Small question.Can someone explain me how do i make the small antenna compatible with Remote Tech?Thanks. Quote Link to comment Share on other sites More sharing options...
SpartanChief Posted July 12, 2014 Share Posted July 12, 2014 Beale, you mentioned before that middle section of Alnair will be cargo bay, but does that mean that there won't be any crew space in there at all, not even a tunnel to back part of the ship? It'd be a shame not to see such an original concept from TKS realized in Alnair. Quote Link to comment Share on other sites More sharing options...
Beale Posted July 12, 2014 Author Share Posted July 12, 2014 Are you gonna add a decoupler module to the LES? because it will make it easy to decouple it inflight.And you do know that the LES system's base has a build in engine for orbital maneuvers.It already acts this way .Small question.Can someone explain me how do i make the small antenna compatible with Remote Tech?Thanks.Simply add this to one of the remote tech configs' date=' It isn't balanced perfectly:(@PART[Tantares_Antenna_A]{ !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { @allowManualControl = false } MODULE { name = ModuleRTAntenna Mode0DishRange = 0 Mode1DishRange = 50000000 EnergyCost = 0.93 MaxQ = 6000 DishAngle = 0.06 DeployFxModules = 0 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } MODULE { name = ModuleSPUPassive }}Beale, you mentioned before that middle section of Alnair will be cargo bay, but does that mean that there won't be any crew space in there at all, not even a tunnel to back part of the ship? It'd be a shame not to see such an original concept from TKS realized in Alnair.Cargo bay might be too tricky, lighting issues can't be fixed, so yeah it may be a crew module (with KAS space). Quote Link to comment Share on other sites More sharing options...
MK3424 Posted July 12, 2014 Share Posted July 12, 2014 It already acts this way .Cool! now it functions like it could have been. Quote Link to comment Share on other sites More sharing options...
SpartanChief Posted July 12, 2014 Share Posted July 12, 2014 Cargo bay might be too tricky, lighting issues can't be fixed, so yeah it may be a crew module (with KAS space).Oh, okay, sad to hear that you having a problem with your concept, yet I'm glad you're considering other ideas too. If after all you'll settle for crew module, would you consider doing a decorative hatch as part of the texture on the bottom of VA? Speaking of which, I was surprised that in real life that hatch would've been only 0.55m in diameter! Crazy stuff. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted July 12, 2014 Share Posted July 12, 2014 how would they even fit through? Quote Link to comment Share on other sites More sharing options...
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