Beale Posted September 2, 2014 Author Share Posted September 2, 2014 (edited) are you ready to show the crowd about the models,beale?They've been a bit neglected at the moment I've been messing about with some plugin stuff, but come the weekend I should be able to get the ATV textured up and ready to show http://i.imgur.com/uspknYX.pngTantares, 1.875m rescaled Pollux, 1.25m rescaled Pollux, 0.625m Pollux, 2.5m SDHI/Stock CMI think the 0.625m version is very small, 1.875 is a bit too big.1.25m would fit nicely in my opinion.Very interesting seeing them all side by side...1.25m does look more natural in that frame, I agree.I'll try these configs myself and see what works best, thanks for demonstrating these size differences Edit: just noticed in the picture.Did I release the van in the last update ?Oops... Edited September 2, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
kopapaka Posted September 2, 2014 Share Posted September 2, 2014 New (repair) mun mission...Vega: tanker and orbital baseTantares landerTarget Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted September 2, 2014 Share Posted September 2, 2014 I have a question about the Hamal, In what ways is the assembly different from the Tantares besides the different control block and orbital module? As in, does it use a parachute, or something along those lines? Quote Link to comment Share on other sites More sharing options...
Captain_Party Posted September 2, 2014 Share Posted September 2, 2014 Beale, please do the ETS Europa launch vehicle. That would be amazing. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted September 2, 2014 Share Posted September 2, 2014 (edited) Edited September 3, 2014 by kopapaka Quote Link to comment Share on other sites More sharing options...
Beale Posted September 3, 2014 Author Share Posted September 3, 2014 I have a question about the Hamal, In what ways is the assembly different from the Tantares besides the different control block and orbital module? As in, does it use a parachute, or something along those lines?The real life Progress is destroyed on re-entry. So in general I would say the Hamal control block connect straight onto the orbital module. Of course you can mix it up a little, if you wish Beale, please do the ETS Europa launch vehicle. That would be amazing. Mám dotaz ohlednÄ› Hamal, jakým způsobem je montáž lišàod Tantares kromÄ› jiného Å™ÃÂdicÃÂho bloku a orbitálnàmodul? StejnÄ› jako v, to použÃÂt padák, nebo nÄ›co v tomto smÄ›ru? [/ Quote]-snip-/QUOTE]I was looking at these earlier, quite tempting!ATVMaking a thermal blanket texture is something entirely new to me.Really WIP, but:Thoughts? Stick to bare metal or fabric coating? It should look better with normal + specular map. Quote Link to comment Share on other sites More sharing options...
TheBedla Posted September 3, 2014 Share Posted September 3, 2014 Hi, I found another issue with the TKS (Sorry, but I really have a soft spot for it). It's great that it is controllable from the control block, but the control block is oriented so that it flies "backwards". I know it's confusing with a TKS, but bear with me. A TKS is launched with the capsule up, but its cargo block engines should point upwards at launch. After separation from the booster it should flip 180° and face with the docking port and the control block forward and with the capsule backward. When you try to control it from the control block (the double-cone shaped part), you have to transfer a kerbal there (which is great), but when you try to "control it from here", the craft retains the same orientation as when controlled from the capsule.Now this is a minor point as long as you use a docking port in the "front/bottom", but it complicates its use in IVA - the kerbal is looking out of the window in the correct direction, but the indicators are backwards.Is it possible to have a part that would have the control direction as "down" in the VAB?Also, the TAC imbalances are still there. I checked, the stock 3-kerbal capsule has 3 units of oxygen. The VA capsule has about 1600. I don't know how long either will last, but I think that much shouldn't be there.I do appreciate shifting the parts in the tech tree, thanks! It makes much more sense now! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) Hi, I found another issue with the TKS (Sorry, but I really have a soft spot for it). It's great that it is controllable from the control block, but the control block is oriented so that it flies "backwards". I know it's confusing with a TKS, but bear with me. A TKS is launched with the capsule up, but its cargo block engines should point upwards at launch. After separation from the booster it should flip 180° and face with the docking port and the control block forward and with the capsule backward. When you try to control it from the control block (the double-cone shaped part), you have to transfer a kerbal there (which is great), but when you try to "control it from here", the craft retains the same orientation as when controlled from the capsule.Now this is a minor point as long as you use a docking port in the "front/bottom", but it complicates its use in IVA - the kerbal is looking out of the window in the correct direction, but the indicators are backwards.Is it possible to have a part that would have the control direction as "down" in the VAB?Also, the TAC imbalances are still there. I checked, the stock 3-kerbal capsule has 3 units of oxygen. The VA capsule has about 1600. I don't know how long either will last, but I think that much shouldn't be there.I do appreciate shifting the parts in the tech tree, thanks! It makes much more sense now!Hi!I am aware of the TKS control, block orientation stuff. It's tricky, I could have the part default being flipped upside down, but that seems a bit of a fudge solution to the issue + it would break saves.Yeah, controlling from the docking port somewhat fixes the issue (aside from IVA), but that still isn't great.For now, I'll see if there is someway to flip orientation. On TAC, you'll have to forgive me as I don't use it and don't really know what's "standard". The VA Capsule is from TAC's "Auto-Add_Resources" function for a 3-Kerbal part. I'll probably base the next releases TAC config on the bespoke configs made for stock parts Edit: A temporary solution to the orientation issue, but if you have raster prop monitor, you can use the "Target" menu to select the rear docking port and control IVA with the correct orientation. Edited September 3, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 3, 2014 Share Posted September 3, 2014 the ATV looks really good! perhaps the texture on the top can be rotated so that the lines... well, line up. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 3, 2014 Share Posted September 3, 2014 The real life Progress is destroyed on re-entry. So in general I would say the Hamal control block connect straight onto the orbital module. Of course you can mix it up a little, if you wish Progress-M variant could use VKB-Raduga return capsule (it was ejected from docking module during reentry)Hmm, that body looks like MPLM, not ATV. Better give it a fabric coating. Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted September 3, 2014 Share Posted September 3, 2014 (edited) Another suggestion, if I may. Could you perhaps add "empty" monoprop or fuel containers to the resupply craft for those of us that don't use life support? That way they'd be available as tweakables, but wouldn't be onboard by default. It would also give us a reason to use the Hamal / Progress / Etc. By empty I just mean amount=0 while maxamount=100, or some value that makes sense. (Edit: Sorry about the incomplete post earlier. My phone got excited and posted before I was done typing.) Edited September 3, 2014 by Cydonian Monk Phone derp. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) the ATV looks really good! perhaps the texture on the top can be rotated so that the lines... well, line up.Unfortunately, the "tiles" are of a different size, so it's impossible Progress-M variant could use VKB-Raduga return capsule (it was ejected from docking module during reentry)Hmm, that body looks like MPLM, not ATV. Better give it a fabric coating.Never knew about the progress-M, thanks for the info Here's the ATV "with" the fabric coating. Another suggestion, if I may. Could you perhaps add "empty" monoprop or fuel containers to the resupply craft for those of us that don't use life support? That way they'd be available as tweakables, but wouldn't be onboard by default. It would also give us a reason to use the Hamal / Progress / Etc. (Edit: Sorry about the incomplete post earlier. My phone got excited and posted before I was done typing.)Already done , next releaseAlso tweakable LiquidFuel and Oxidizer "slots"This can make the itty bitty Cygnus quite heavy...Unless you mean separate MonoProp parts, in which case, that could be done. Edited September 3, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted September 3, 2014 Share Posted September 3, 2014 (edited) Already done , next releaseCool. Shouldn't need separate parts, just a bit onboard the existing supply part. Thanks!This can make the itty bitty Cygnus quite heavy...Understood. Ideally one wouldn't use all the tweakables contents at the same time, or they would be scaled such that if all were "full" they'd not fill up the container, but that's not within the capabilities of the stock game and needs RealFuels or something like it. Edited September 3, 2014 by Cydonian Monk Quote Link to comment Share on other sites More sharing options...
driftwood11 Posted September 3, 2014 Share Posted September 3, 2014 I say with fabric, the texturing just adds a bit more realism and depth to the spacecraft, love your work btw. Also, I don't know if this has been asked sorry if it has, but how big will the ATV be as the cygnus was smaller? Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 3, 2014 Share Posted September 3, 2014 I think the fabric texture looks best Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 3, 2014 Share Posted September 3, 2014 have you 'silhouetted' any other parts?[also, 100th page! someone give me a trophy! congrats beale!] Quote Link to comment Share on other sites More sharing options...
Beale Posted September 3, 2014 Author Share Posted September 3, 2014 I say with fabric, the texturing just adds a bit more realism and depth to the spacecraft, love your work btw. Also, I don't know if this has been asked sorry if it has, but how big will the ATV be as the cygnus was smaller?Hi! It's 2.5m Roughly half the size of the real one, but fits with stock parts.have you 'silhouetted' any other parts?[also, 100th page! someone give me a trophy! congrats beale!]100 pages... I can't believe its this long now! Here's the fuel tank also. Quote Link to comment Share on other sites More sharing options...
DGatsby Posted September 3, 2014 Share Posted September 3, 2014 Very pretty! Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted September 3, 2014 Share Posted September 3, 2014 Can we get an IVA for the van? And what purpose does that "balloon" do? Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 3, 2014 Share Posted September 3, 2014 ooooooooooh! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 3, 2014 Author Share Posted September 3, 2014 ooooooooooh!Very pretty!Thanks! Probes now have use if you don't have KAS installed.what purpose does that "balloon" do?It was included by mistake in the last release. If you have Hooligan Labs plugin, it functions. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 3, 2014 Share Posted September 3, 2014 lots of release mistakes--next thing you'll be accidentally releasing your bank pin! Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted September 3, 2014 Share Posted September 3, 2014 I just listened to this new song, and it's great. They set up a little thing to glitch a photo, and I selected old screaming Bob. His expression looks quite fitting: Quote Link to comment Share on other sites More sharing options...
hoojiwana Posted September 3, 2014 Share Posted September 3, 2014 It was included by mistake in the last release. If you have Hooligan Labs plugin, it functions.You gotta start keeping a second folder for random non-Tantares parts since you keep doing that! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) lots of release mistakes--next thing you'll be accidentally releasing your bank pin!You gotta start keeping a second folder for random non-Tantares parts since you keep doing that!Haha! I really do, Exporting to the Tantares folder is my Unity laziness.ATV Engine.Simple, but should look alright when done.1000 get Edited September 4, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
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