Beale Posted September 26, 2014 Author Share Posted September 26, 2014 Here are new proposed stats.I've checked those numbers in Kerbal Engineer, so I hope it would be better. In total, this should give around 1500 m/s dv per stage.Third stage: ISP in atmosphere -- 330sISP in vacuum -- 360sFuel mass -- 8.5 tonsDry mass -- 1.5 tonsThrust -- ~350Second stage:ISP in atmosphere -- 330sISP in vacuum -- 350sFuel mass -- 16tDry mass -- 2tThrust -- ~500First stage:ISP in atmosphere -- 290sISP in vacuum -- 330sFuel mass -- 34tDry mass -- 4.5tThrust -- ~1600Nice craft!I'll try these stats, thanks Are they balanced around 15tons to LKO or 25tons? Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted September 26, 2014 Share Posted September 26, 2014 Nice craft!I'll try these stats, thanks Are they balanced around 15tons to LKO or 25tons?Around 15 tons, so it is for your Salyut or TKS mostly. BTW, I slightly changed the ISP, so check the edit. Quote Link to comment Share on other sites More sharing options...
DGatsby Posted September 26, 2014 Share Posted September 26, 2014 A light Prussian ATV-based crew shuttle "Himmelwagen", used along with Tantares and Alnair ships for my space station."Himmelwagen" - I love the name!And I'm loving the new Proton as well! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2014 Author Share Posted September 26, 2014 (edited) Around 15 tons, so it is for your Salyut or TKS mostly. BTW, I slightly changed the ISP, so check the edit.Hmm, I think I will try and find a middle ground with these stats - aim for 20 tons to orbit. "Himmelwagen" - I love the name!And I'm loving the new Proton as well!Thanks!New Tantares IVAReplacing the oldest part of the mod. Long overdue...Hype... 00:30 Edited September 26, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
kopapaka Posted September 26, 2014 Share Posted September 26, 2014 Hehe, I look forward to your posts always! The little command seat probe thing with the docking port is too cute .Thanks...Beale, I wonder, what will you do after finishing with that manned and cargo ships, will you do probes or automatic scientific satellites? A thing like Luna 16 would be nice, that necessity to bring a kerbal to take surface samples makes me sad.http://www.epizodsspace.narod.ru/bibl/getlend/g19a.jpgInspiration My Proton test... Like it! Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted September 26, 2014 Share Posted September 26, 2014 (edited) New Tantares IVAReplacing the oldest part of the mod. Long overdue...An internal hatch! Looking forward to it. Are you going to redo/tweak the alternate single-kerbal version you made some time back too? Edited September 26, 2014 by Cydonian Monk Typo. iOS 8. Quote Link to comment Share on other sites More sharing options...
Danny88 Posted September 26, 2014 Share Posted September 26, 2014 Congratulations on the release of the Proton! Quote Link to comment Share on other sites More sharing options...
shooty Posted September 26, 2014 Share Posted September 26, 2014 Hi, I just wanted to thank you for your exellent work. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 26, 2014 Author Share Posted September 26, 2014 (edited) An internal hatch! Looking forward to it. Are you going to redo/tweak the alternate single-kerbal version you made some time back too?Ooh, that is an old one I'd say maybe!Hi, I just wanted to thank you for your exellent work.Congratulations on the release of the Proton!Many thanks! I've settled on the next "thing" I'm making, and finding it quite fun...A FOBOS-Grunt, you can range from Gilly to... Minmus? Smaller bodies, that's the point. An included surface sample collection will give it a unique use Names names names...Rough area of 500m/s DVRough inspiration: Edited September 26, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted September 27, 2014 Share Posted September 27, 2014 Rigel. Name it the Rigel. And we can land this on Bop! Maybe add a Kraken sample. Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted September 27, 2014 Share Posted September 27, 2014 I like the name Deneb, that would be cool. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 27, 2014 Share Posted September 27, 2014 500 m\s? Isn't that somewhat... small? The real thing was designed to return surface samples from Phobos to Earth, and you'll need a lot more than 500 m\s to return from Gilly. Quote Link to comment Share on other sites More sharing options...
XkaOnslaught Posted September 27, 2014 Share Posted September 27, 2014 Hmm, can I ask what mods you are using? Might be a memory issue.i highly doubt its because of memory limits, because i tried running ATM with all my mods and it crashes as well, and always whenever it loads a scene. i guess its a 64 bit thing.I like the name Deneb, that would be cool.jokes aside, i second Deneb too Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted September 27, 2014 Share Posted September 27, 2014 (edited) Hmm, I think I will try and find a middle ground with these stats - aim for 20 tons to orbit.I guess that would be more fair, yeah. I've used Tsiolkovsky equation for it with adding 1/8th of the fuel mass as dry mass, like for NASA boosters. That way fuel mass of the third stage will be:m3 = (m3*0.125 + payload mass) * ( exp( required delta v / (ISP*g) ) -1)For the second stage:m2 = (m2*0.125 + pyload mass + 9/8 * m3) * ( exp( required delta v / (ISP*g) ) -1)And the first one: m1 = (m1*0.125 + payload mass + 9/8 * (m2 + m3) ) * ( exp( required delta v / (ISP*g) ) -1)Put it in Wolframalpha for quicker calculations. Some ratios can ne change, taking into account that you have engines separately from 2nd and 3rd stage.Also, it's nice to know that you are even moving towards doing probes, making Tantares a really ultimate mega-pack for all situations!It is me again me being greedy, but I have found some info about Russian/Soviet proposed Moon bases, if you find it interesting, they would have a nice niche in the game. Edited September 27, 2014 by Niemand303 Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted September 27, 2014 Share Posted September 27, 2014 i highly doubt its because of memory limits, because i tried running ATM with all my mods and it crashes as well, and always whenever it loads a scene. i guess its a 64 bit thing.https://dl.dropboxusercontent.com/u/26414976/Den-O-Deneb2.jpgjokes aside, i second Deneb too Quote Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted September 27, 2014 Share Posted September 27, 2014 Beale, can you make an alternate texture in white or green or something for the Proton? It's as if the launcher suddenly started feeling gloomy due to its color. Quote Link to comment Share on other sites More sharing options...
TheBedla Posted September 27, 2014 Share Posted September 27, 2014 Okay, I have another idea for the MIR modules, and I'd be interested what you think, Beale (once you sort out the Proton, of course).I noticed this image on Astronautic, and thought it would be excellent if the MIR modules offered modularity (duh) not only for the custom medium-sized diameters the MIR finally used, but also to stock-like standard 2.5 m modules.37K Comparison Competing concepts for Mir space station modules. From top:Chelomei's TKS module from Almaz, consisting of the FGB tug, VA re-entry capsule, and abort rocket;37K Kvant laboratory module, with FGB tug as used to dock with aft port of Mir;37K Kvant laboratory after docking; NPO Energia design for follow-on 37K modules (cancelled);FGB-derived modules actually used.I imagine if you designed the leftmost cone-shaped part separately (probably identical to Kvant's or TKS's), separate mission modules for MIR, and maybe a modified FGB core module (the green part of the second picture and part of every MIR module - though we could probably jury-rig your current TKS crew/cargo parts for that), we could all make all the MIR modules, the PAROM space tug (very cool), and be able to mix and match MIR modules with 2.5 modules (and even ALMAZ-derived modules) all together with reasonably low part counts.I don't want to come off as a spoiled customer who gets great stuff for free demanding more, but i figured a similar concept could offer good modularity while maximising the outcome of your work.Let me know what you think.(and I can't wait to test that lovely Proton - have been stuck between work and family lately) Quote Link to comment Share on other sites More sharing options...
XkaOnslaught Posted September 27, 2014 Share Posted September 27, 2014 http://funnyismuploads.s3.amazonaws.com/f3bb56d7-70eb-4a9f-a7ef-f87bbdcb8d3f.jpgits a kamen rider reference:http://kamenrider.wikia.com/wiki/Deneb Quote Link to comment Share on other sites More sharing options...
Beale Posted September 27, 2014 Author Share Posted September 27, 2014 (edited) 500 m\s? Isn't that somewhat... small? The real thing was designed to return surface samples from Phobos to Earth, and you'll need a lot more than 500 m\s to return from Gilly.I imagine it'd be in conjunction with an orbiter for return journey, the lander is just limited to getting down there and getting back up.i highly doubt its because of memory limits, because i tried running ATM with all my mods and it crashes as well, and always whenever it loads a scene. i guess its a 64 bit thing.Hmm, you're using 64-Bit?If so, I'm sorry that I can't say it is supported (I've had no luck even playing it ).It is me again me being greedy, but I have found some info about Russian/Soviet proposed Moon bases, if you find it interesting, they would have a nice niche in the game.https://pp.vk.me/c617630/v617630511/1f36d/6u-0HYeriNA.jpghttp://reutovtk.ru/wp-content/uploads/2014/09/wpid-Rossiya-gotova-nachat-polnomasshtabnoe-osvoenie-Lunyi-v-novom-desyatiletii-1.pngThanks for doing the numbers Base modules might be interesting, I'd be tempted to do them in a more modular way (I.E. allowing Salyut's to land horizontally on legs).Thanks for the image!Beale, can you make an alternate texture in white or green or something for the Proton? It's as if the launcher suddenly started feeling gloomy due to its color.Sure, white at least Okay, I have another idea for the MIR modules, and I'd be interested what you think, Beale (once you sort out the Proton, of course).I noticed this image on Astronautic, and thought it would be excellent if the MIR modules offered modularity (duh) not only for the custom medium-sized diameters the MIR finally used, but also to stock-like standard 2.5 m modules.http://www.astronautix.com/graphics/0/37kcomps.jpgI imagine if you designed the leftmost cone-shaped part separately (probably identical to Kvant's or TKS's), separate mission modules for MIR, and maybe a modified FGB core module (the green part of the second picture and part of every MIR module - though we could probably jury-rig your current TKS crew/cargo parts for that), we could all make all the MIR modules, the PAROM space tug (very cool), and be able to mix and match MIR modules with 2.5 modules (and even ALMAZ-derived modules) all together with reasonably low part counts.I don't want to come off as a spoiled customer who gets great stuff for free demanding more, but i figured a similar concept could offer good modularity while maximising the outcome of your work.Let me know what you think.(and I can't wait to test that lovely Proton - have been stuck between work and family lately)Thanks!Great idea actually, that 1.25m to 2.5m adapter (and the 2.5m to 1.875m) would be really useful! Edited September 27, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 27, 2014 Share Posted September 27, 2014 I imagine it'd be in conjunction with an orbiter for return journey, the lander is just limited to getting down there and getting back up.Hmmm, I think that in most cases it would be easier (and cheaper) to design a simple lander\return craft than use an Apollo-style orbital docking.BTW, on Fobos-Grunt: http://www.airspacemag.com/space/mission-possible-509163/?page=1The most interesting part (for me, at least) is these springs that eject return capsule so that its engine wouldn't harm the lander and its experiments (and the fact that you need just 22 mph to escape Phobos gravity!). It actually gave me an idea - make your Fobos-Grunt (or Gilly-Grunt?) two-stage, and provide some place on its lander stage to mount science instruments (small stock ones).Damn, it's so sad that it failed Quote Link to comment Share on other sites More sharing options...
Beale Posted September 27, 2014 Author Share Posted September 27, 2014 Hmmm, I think that in most cases it would be easier (and cheaper) to design a simple lander\return craft than use an Apollo-style orbital docking.BTW, on Fobos-Grunt: http://www.airspacemag.com/space/mission-possible-509163/?page=1The most interesting part (for me, at least) is these springs that eject return capsule so that its engine wouldn't harm the lander and its experiments (and the fact that you need just 22 mph to escape Phobos gravity!). It actually gave me an idea - make your Fobos-Grunt (or Gilly-Grunt?) two-stage, and provide some place on its lander stage to mount science instruments (small stock ones).Damn, it's so sad that it failed Very big shame it failed, Phobos is oddly probably my favourite moon, and it has some interesting features.TLV Release 1.2Inc. smoke FX and alternate white/red scheme.New balancing stats not yet applied.Enjoy! Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 27, 2014 Share Posted September 27, 2014 looks cool! Quote Link to comment Share on other sites More sharing options...
taniel0401 Posted September 27, 2014 Share Posted September 27, 2014 Is it compatible with the CLS mod? I have built Salyut but I can't move the crew around it using ship manifest.. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 27, 2014 Author Share Posted September 27, 2014 looks cool!Thanks!FOBO core...All in one landing, propulsion and control system (Modularity, what's that?)Is it compatible with the CLS mod? I have built Salyut but I can't move the crew around it using ship manifest.. It was, but version 0.25 is bringing CLS (or something like it) to stock. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 27, 2014 Share Posted September 27, 2014 FOBO core...All in one landing, propulsion and control system (Modularity, what's that?)WOWOWOWOWOWOWOW!!!!!!I. Want. That. Thing. Right. Now!!!Also, enjoying Proton!I like the alternate textures (although Wolfpack Perfectrons doesn't look as cool as it was with default; but KW's ullage motors does!). One suggestion: could you add the mission flag on the top (or the bottom) of "ALV" inscription at the 2nd stage? Quote Link to comment Share on other sites More sharing options...
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