biohazard15 Posted October 16, 2014 Share Posted October 16, 2014 It is coming together...I hope including colour in one of my parts is not too controversial http://puu.sh/ceJtz/3c1dfa1db7.jpghttp://puu.sh/ceJuL/93ab8c7350.jpghttp://puu.sh/ceJvY/40f177edc2.jpgLove it love it love it love itGonna postpone these new Vostok missions from Mission Controller 2 - I wanna do them with proper hardware Quote Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 16, 2014 Share Posted October 16, 2014 http://puu.sh/ceqhM/052f04eaf7.jpgDoes the collider box to stretch like that? Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted October 16, 2014 Share Posted October 16, 2014 That is just pure amazing Quote Link to comment Share on other sites More sharing options...
Beale Posted October 16, 2014 Author Share Posted October 16, 2014 (edited) That is looking great, I can hardly wait to try it out.Love it love it love it love itGonna postpone these new Vostok missions from Mission Controller 2 - I wanna do them with proper hardware That is just pure amazingThis is really nice to hear, thanks guys Also I forgot there are the RCS jets, the capsule has near 0 torque, so they are needed.Here you can just see it firing.So is left :- -Antenna?-Parachute-Bottom Structure-Engine-Combine both above, to have fairings, like:Does the collider box to stretch like that?Not great is it?The collider is auto generated by the mesh, so it is as "tall" as the ridges.How do you manage the colliders on your solar panel models? It could be a help Edited October 16, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 16, 2014 Share Posted October 16, 2014 I really dig the stock comparable (actually it is better than stock I just mean it fits better along side it) look and you apture the needed details. Not great is it?The collider is auto generated by the mesh, so it is as "tall" as the ridges.How do you manage the colliders on your solar panel models? It could be a help I put in fake colliders that telescope out when it unfolds. or give every other panel a box. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted October 16, 2014 Share Posted October 16, 2014 Also I forgot there are the RCS jets, the capsule has near 0 torque, so they are needed.http://puu.sh/ceMTR/28df50cd99.jpgHere you can just see it firing.http://puu.sh/ceN2h/2a0cc5f678.jpgSo is left :- -Antenna?-Parachute-Bottom Structure-Engine-Combine both above, to have fairings, like:http://puu.sh/ceNnZ/373a270a5c.jpgTHAT'S JUST GETTING INTO AWESOMELAND ON BOARD OF A KSP ROCKET! Really cool! After release I gonna try the career mode, I've only played it in .23. Quote Link to comment Share on other sites More sharing options...
captainradish Posted October 16, 2014 Share Posted October 16, 2014 .... ..... I can't wait to try it out.You're going to cause me to restart my career, you know! I'm gonna have to send the first Kerbin into space with the proper hardware. Quote Link to comment Share on other sites More sharing options...
Bomoo Posted October 16, 2014 Share Posted October 16, 2014 Bit of a mod mash-up here. Your excellent ATV trunk with the SDHI propulsion module. Quote Link to comment Share on other sites More sharing options...
Sylandro Posted October 16, 2014 Share Posted October 16, 2014 Ah man, Vostok! That's cool. Quote Link to comment Share on other sites More sharing options...
DGatsby Posted October 16, 2014 Share Posted October 16, 2014 Such a great Vostok! Quote Link to comment Share on other sites More sharing options...
captainradish Posted October 16, 2014 Share Posted October 16, 2014 Tried a Vostok style mission with Vanguard parachutes. Jeb bailed out at about 15,000 m. Quite a bit different than my traditional reentry. Fun! Quote Link to comment Share on other sites More sharing options...
sp1989 Posted October 16, 2014 Share Posted October 16, 2014 This is really nice to hear, thanks guys Also I forgot there are the RCS jets, the capsule has near 0 torque, so they are needed.http://puu.sh/ceMTR/28df50cd99.jpgHere you can just see it firing.http://puu.sh/ceN2h/2a0cc5f678.jpgSo is left :- -Antenna?-Parachute-Bottom Structure-Engine-Combine both above, to have fairings, like:http://puu.sh/ceNnZ/373a270a5c.jpgNot great is it?The collider is auto generated by the mesh, so it is as "tall" as the ridges.How do you manage the colliders on your solar panel models? It could be a help Love it!! I know you aren't about 100% accuracy but isn't one of the key points of the Vostok capsule that the astronaut ejected out and parachuted down sans capsule? There are plugins that make this possible. Would you consider that? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 16, 2014 Author Share Posted October 16, 2014 (edited) THAT'S JUST GETTING INTO AWESOMELAND ON BOARD OF A KSP ROCKET! Really cool! After release I gonna try the career mode, I've only played it in .23.Ah man, Vostok! That's cool.Such a great Vostok!Tried a Vostok style mission with Vanguard parachutes. Jeb bailed out at about 15,000 m. Quite a bit different than my traditional reentry. Fun!Glad people are liking it!It'll be around soon!Love it!! I know you aren't about 100% accuracy but isn't one of the key points of the Vostok capsule that the astronaut ejected out and parachuted down sans capsule? There are plugins that make this possible. Would you consider that?Thanks I know this is the case, but I just can't bring myself to introduce dependencies, if it came to something like this, I'd have to code it myself and bundle it in Tantares.dllHope you understand In the meantime, I'd recommend Vanguard.Bit of a mod mash-up here. Your excellent ATV trunk with the SDHI propulsion module.http://cloud-4.steampowered.com/ugc/49863355618496326/A64390EE006EBB449E071BE9974E93B80DDDBC7E/It has a very interesting look Makes the idea of a manned ATV seem pretty cool.There is also Sea Of Tranquility City W.I.P. for Planetes fans (Okay this one is out of nowhere and unrelated to Tantares). Edited October 16, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
sp1989 Posted October 16, 2014 Share Posted October 16, 2014 Glad people are liking it!It'll be around soon!Thanks I know this is the case, but I just can't bring myself to introduce dependencies, if it came to something like this, I'd have to code it myself and bundle it in Tantares.dllHope you understand In the meantime, I'd recommend Vanguard.It has a very interesting look Makes the idea of a manned ATV seem pretty cool.There is also Sea Of Tranquility City W.I.P. for Planetes fans (Okay this one is out of nowhere and unrelated to Tantares).http://puu.sh/cf7mX/8ee2455868.jpghttp://puu.sh/cf777/8c030362af.jpghttp://puu.sh/cf7nT/aab768d715.jpgI totally understand I was just curious, to be honest I already you know about your aversion to using "required" plugins. I was curious as to if you were going to make your own plugin which would have been above and beyond epic. But I know that might be a little too much especially since its purpose would have only been for one rocket. Anyway like I said its really nice and I look forward to it. Good Luck. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 16, 2014 Share Posted October 16, 2014 Looking great!!! Keep it cool Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted October 16, 2014 Share Posted October 16, 2014 So wait beale, Will there be a conical engine and a Block D(Not the transfer stage, the Blok-D) for use with your TBA TLV? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 16, 2014 Share Posted October 16, 2014 I know this is the case, but I just can't bring myself to introduce dependencies, if it came to something like this, I'd have to code it myself and bundle it in Tantares.dllPlease, never ever introduce any dependencies.There is some solid-built plugins that could withstand many updates, like SelectRoot. And then there is KSP API Exstensions, which is literally made from glass and breaks every time, breaking all dependent mods in process.And please, if it ever comes to your own plugin, don't use "Compatibility Checker" thingie... There was (and is) a mod, called Kerbal NRAP. It worked (and works) fine, until stupid_chris implemented said Checker. Now stupid_chris temporarily retired from modding, NRAP spams "This is not the version I'm looking for!" message during load, and there is no one to fix it. Know what's funny? If you'll get an old version, it will work fine with 0.25 - and without any nagging. Sure, it's harmless - but it still annoying. Quote Link to comment Share on other sites More sharing options...
captainradish Posted October 16, 2014 Share Posted October 16, 2014 I would say, rather, make optional dependencies. This mod can benefit from a lot of different mods (Interstellar or LTech come to mind for station science). However, I agree that that is not everyone's cup of tea. Perhaps keep a group of mod manager files, for example, that can inject interoperability. Quote Link to comment Share on other sites More sharing options...
Fox62 Posted October 17, 2014 Share Posted October 17, 2014 Will we eventually get a HLV? Perhaps a proper, stack Energia clone? I would really love to have an option for heavy-lift capacity that didn't end up looking like either the N1 or the Saturn V. Quote Link to comment Share on other sites More sharing options...
captainradish Posted October 17, 2014 Share Posted October 17, 2014 I'm thinking we shouldn't focus as much on the rockets as a lot of them can be built from other packs. The Energia can be built (pretty closely) using KW Rocketry. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 17, 2014 Share Posted October 17, 2014 I'm thinking we shouldn't focus as much on the rockets as a lot of them can be built from other packs. The Energia can be built (pretty closely) using KW Rocketry.He's got a point while I do wish every one of my rockets could have the amazing style and stock-feel as this pack, I sometimes take pride in assembling my own creation that wasn't a selection of parts MADE for a specific thing which is why packs with modularity (KW, FASA, NovaPunch, B9) are so popular. So if anything, I would propose that modular parts that are stock-alike and of this style would be the best.But let's not throw too many ideas at Beale as he's already been pumping out project after project, we certainly don't wanna overwhelm him. Quote Link to comment Share on other sites More sharing options...
captainradish Posted October 17, 2014 Share Posted October 17, 2014 I for one am far more interested in stuff that hasn't really been done before. I would like to see a proper Lunokhod/Luna before seeing a whole lot of rockets. Rovers are becoming much more interesting contract wise, but are SO neglected. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted October 17, 2014 Share Posted October 17, 2014 Beale, I think I found a thread, describing the problem you have with the Vega Science lab and it has a kind of solution:http://forum.kerbalspaceprogram.com/threads/69993-Science-Lab-Module-migration-problem Quote Link to comment Share on other sites More sharing options...
Bomoo Posted October 17, 2014 Share Posted October 17, 2014 (edited) Makes the idea of a manned ATV seem pretty cool.Interesting idea! Here's what I came up with mashing the mods in the other direction. Quite snazzy looking if you ask me. Edited October 17, 2014 by Bomoo Quote Link to comment Share on other sites More sharing options...
Plusk Posted October 17, 2014 Share Posted October 17, 2014 Please make me unsee that Vostok... I swore i wont update from 24.2 until unity5 or stable x64 comes out... This pack is getting too awesome too fast Quote Link to comment Share on other sites More sharing options...
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