aurailious Posted May 29, 2015 Share Posted May 29, 2015 No problem! It was some old Remote Tech satellites I had floating around. Thanks for the response! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 30, 2015 Share Posted May 30, 2015 So the new passive docking ports won't have the drouge in them? It doesn't look right to have that flat plate with a tiny hole inside.They do have a drogue, it is just a little less pronounced.Nothing that can't be changed.I think the drogue side needs to be much more pronounced. It's got to look like the inside of a cone, not just a hole for the probe to slide into. Really looking forward to all of this new stuff! I see that there are three different sizes of the APAS in that picture, I was going to ask if there would be different sizes!And instead of having two different OMs for the Soyuz, why don't you just make the top a separate part? like one that tapers from whatever size the bigger docking port is down to .625?It looks like 1.25m, 0.9375m, and .625m. I'm all for more sizes. I'm gradually adding the Russian part of the ISS. This is based on the images of curtquarquesso's craft. I'm not using his because I don't want to mess with tweakscale.http://imgur.com/a/KuUkSHey! Looks great. You don't have to have TweakScale or my config to open them up. The scales will be screwy, but you can fix them to your liking in the editor if you want base models to make your own crafts off of. The big things that are scaled are greeble, and docking ports. For my models, I use 0.9375m ports. As soon as Beale updates the ports, I'll be updating all the craft with ports on them... So, all of them...Thanks to @Svm420, I knocked out the camera bug. It's a weird TweakScale thing. Venera now works fine. Getting the aeroshell off of the Fomalhaut in that soupy Eve atmosphere is a trick. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 30, 2015 Share Posted May 30, 2015 For my models, I use 0.9375m ports..Yeah... About that... Your Soyuz still has a 0.625 meter docking port, while everything else has 0.9375 meter ports. Somehow, I was able to dock a Soyuz T to the rear port of your Mir Core Module, but attempting to dock Kvant-1, which has the same size port, doesn.t work. I can ram the ports together and waste my RCS fuel all day long, but the docking ports don't even activate the magnets like they should. I'm not sure whether or not this is an issue with the Tweakscale configs or with Tantares itself. Hell, it may have just been a bug that takes a game restart to fix.Well, that's one Kvant-1 and a Functional Service Module gone. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 30, 2015 Share Posted May 30, 2015 Yeah... About that... Your Soyuz still has a 0.625 meter docking port, while everything else has 0.9375 meter ports. Somehow, I was able to dock a Soyuz T to the rear port of your Mir Core Module, but attempting to dock Kvant-1, which has the same size port, doesn.t work. I can ram the ports together and waste my RCS fuel all day long, but the docking ports don't even activate the magnets like they should. I'm not sure whether or not this is an issue with the Tweakscale configs or with Tantares itself. Hell, it may have just been a bug that takes a game restart to fix.Well, that's one Kvant-1 and a Functional Service Module gone. I chose not to put 0.9375m ports on the Soyuz and Progress vehicles because I'm going to end up having to redo them all anyways. Different sized ports still dock and all that, but yeah. That's getting fixed in the next update. I can't replicate the docking bug unfortunately. I had issues with docking ports at one point as well. Try removing them, and re-adding them yourself from the catalog. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 30, 2015 Share Posted May 30, 2015 I know your main focus is on revamping the Soyuz itself, but for a while now I've been bugged by the Soyuz solar panels; specifically how they fold up. IRL the panels on Soyuz would fold up, not in a straight "accordion" shape like they do with the existing parts, but in a two part accordion that folds flush with the hull of the spacecraft. This is a good depiction of what the panels look like folded and extended. is a video from old KSP showing more Soyuz panels. The deployment is very different, and how they are stowed will also be very different.It might be tough to tell which way the panels will face when deployed for some, but to me it's simple. The face with the solar cell "outward" is the "up" side, the the side with the support structure and panel backing is the "down" side. Bobcat has already done it with his Soyuz, and MrTheBull has also done something identical with his PPTS.However, it would be a lot of work I assume, and would entail fully remodeling and reanimating the Soyuz panels, and would possibly render the 1x2 panels unable to be built. But, it'd make the in-fairing profile of Soyuz a lot smaller, solving a bit of its size issue compared to TLV, it'd look cooler (a biggie), and while Tantares isn't intended towards realism, and considering you introduced a new scale of docking port to make Tantares more accurate with the real deal, it might not be a bad idea to look into updating the Soyuz solar panels in the future./rantI chose not to put 0.9375m ports on the Soyuz and Progress vehicles because I'm going to end up having to redo them all anyways. Different sized ports still dock and all that, but yeah. That's getting fixed in the next update. I can't replicate the docking bug unfortunately. I had issues with docking ports at one point as well. Try removing them, and re-adding them yourself from the catalog.It's an issue with TweakScale and Tweakable Everything sometimes. Do you (the guy with the errors) have TweakableEverything installed? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 30, 2015 Share Posted May 30, 2015 I know your main focus is on revamping the Soyuz itself, but for a while now I've been bugged by the Soyuz solar panels; specifically how they fold up. IRL the panels on Soyuz would fold up, not in a straight "accordion" shape like they do with the existing parts, but in a two part accordion that folds flush with the hull of the spacecraft. This is a good depiction of what the panels look like folded and extended. is a video from old KSP showing more Soyuz panels. The deployment is very different, and how they are stowed will also be very different.It might be tough to tell which way the panels will face when deployed for some, but to me it's simple. The face with the solar cell "outward" is the "up" side, the the side with the support structure and panel backing is the "down" side. Bobcat has already done it with his Soyuz, and MrTheBull has also done something identical with his PPTS.However, it would be a lot of work I assume, and would entail fully remodeling and reanimating the Soyuz panels, and would possibly render the 1x2 panels unable to be built. But, it'd make the in-fairing profile of Soyuz a lot smaller, solving a bit of its size issue compared to TLV, it'd look cooler (a biggie), and while Tantares isn't intended towards realism, and considering you introduced a new scale of docking port to make Tantares more accurate with the real deal, it might not be a bad idea to look into updating the Soyuz solar panels in the future./rantIt's an issue with TweakScale and Tweakable Everything sometimes. Do you (the guy with the errors) have TweakableEverything installed?Yep. I'm on board with that. Beale expressed that he was concerned that users would be confused when placing the parts due to the fact that the attachment points will be behind the folded panels. I don't think this is a big concern anymore really since the VNP panels got revamped. They function really well, and aren't confusing at all.Yep. TweakableEverything is a bit broken now. I've seen a lot of updates recently. I think the author is playing whack-a-mole with the bugs at the moment. I've had to get rid of it temporarily. Quote Link to comment Share on other sites More sharing options...
dimovski Posted May 30, 2015 Share Posted May 30, 2015 I was thinking about finnaly upgrading from 0.9... so does anyone know if the Kliper is FAR-compatible in the newest patch? Quote Link to comment Share on other sites More sharing options...
Maraz Posted May 30, 2015 Share Posted May 30, 2015 Dependencies: (Seriously, I mean it...)TweakScaleTantares TweakScale Config (Alpha 1.0.3) Dropbox DownloadProcedural FairingsHello, download link for Tantares TweakScale Config seems to be brokenThanks for your work Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 30, 2015 Share Posted May 30, 2015 I was thinking about finnaly upgrading from 0.9... so does anyone know if the Kliper is FAR-compatible in the newest patch?I created a FAR config for the Kliper and shared it in this thread. The Kliper flies okay for now, but it really needs to be split into 3 parts (body, wing, flaps) to fly properly. Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted May 30, 2015 Share Posted May 30, 2015 Semi-related, I recently found these in the classic game "Crimson Skies", and given to the USSR-like of it, can someone with better photoshopping skills shop this to KSP/Tanta-style?PS It could be used as a Contract maker's logoCheers, flamerboy67664/SpaceEagle Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 30, 2015 Share Posted May 30, 2015 Hello, download link for Tantares TweakScale Config seems to be brokenThanks for your workThanks for pointing this out. Fixed now. Not sure why it was down, but it's back up now. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) I know your main focus is on revamping the Soyuz itself, but for a while now I've been bugged by the Soyuz solar panels; specifically how they fold up. IRL the panels on Soyuz would fold up, not in a straight "accordion" shape like they do with the existing parts, but in a two part accordion that folds flush with the hull of the spacecraft. This is a good depiction of what the panels look like folded and extended. is a video from old KSP showing more Soyuz panels. The deployment is very different, and how they are stowed will also be very different.It might be tough to tell which way the panels will face when deployed for some, but to me it's simple. The face with the solar cell "outward" is the "up" side, the the side with the support structure and panel backing is the "down" side. Bobcat has already done it with his Soyuz, and MrTheBull has also done something identical with his PPTS.However, it would be a lot of work I assume, and would entail fully remodeling and reanimating the Soyuz panels, and would possibly render the 1x2 panels unable to be built. But, it'd make the in-fairing profile of Soyuz a lot smaller, solving a bit of its size issue compared to TLV, it'd look cooler (a biggie), and while Tantares isn't intended towards realism, and considering you introduced a new scale of docking port to make Tantares more accurate with the real deal, it might not be a bad idea to look into updating the Soyuz solar panels in the future.I really don't think it would work well - would be really a lot more awkward to place. Borderline impossible to tell which way it is facing.So I will say sorry, this bit of realism probably won't happen.Semi-related, I recently found these in the classic game "Crimson Skies", and given to the USSR-like of it, can someone with better photoshopping skills shop this to KSP/Tanta-style?http://i1243.photobucket.com/albums/gg559/bien_vincent/SB_08_01_vodka_zpsah3nxtqa.jpgPS It could be used as a Contract maker's logoCheers, flamerboy67664/SpaceEagleHi!It's nice design.I'll see what can be done LOK SMNow the little-brother, big-brother relationship. Edited May 30, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 30, 2015 Share Posted May 30, 2015 I really don't think it would work well - would be really a lot more awkward to place. Borderline impossible to tell which way it is facing.So I will say sorry, this bit of realism probably won't happen.http://puu.sh/i6dNS/3069b0477c.jpgHi!It's nice design.I'll see what can be done LOK SMhttp://puu.sh/i6dpt/bddd882c3b.jpghttp://puu.sh/i6dqf/b50407fc0f.jpghttp://puu.sh/i6dvS/914f8dc36c.jpgNow the little-brother, big-brother relationship.http://puu.sh/i6e7o/68f20fc36e.jpgSorry to hear about the panels. I was really gunning for those. I play with TweakableEverything running, so I always attach solar panels with them already extended, so I suppose I'm a bit oblivious to how other people might have issues attaching them correctly. If you put text on it, any kind of text, Cyrillic, or what-not, that was only readable when the panel were oriented correctly, that would help, right? Promise me you won't totally give up on the idea? The new VNP panels fold similarly, and I've had no issues getting them orientated correctly. It just hurts me that the only thing keeping the fairings from being smaller is the edges of the solar panels jutting out. I just can't find a way to attach them satisfactorily. I like the new LK SM. The new 0.9375m OM is going to make the craft a bit easier to make. Are you planning on revamping the Kontact docking port at all? The current probe seems so lonely all by itself. Another brain-fart I'm having. What if you made the fuel cell on the 7K-LOK SM radially attachable, and separate? That way you could put it on anything you like. It'd certainly be more "lego-like." I'm thinking of the possible complications with it being formed to a cone and what-not, but it's an idea. Primary to that though, I'm hoping the SM will take advantage of the new 1.0 Fuel Cell config module. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 30, 2015 Share Posted May 30, 2015 To be completely honest, I forgot the FOBOS Grunt even existed until you brought up the Kontact thing. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) Sorry to hear about the panels. I was really gunning for those. I play with TweakableEverything running, so I always attach solar panels with them already extended, so I suppose I'm a bit oblivious to how other people might have issues attaching them correctly. If you put text on it, any kind of text, Cyrillic, or what-not, that was only readable when the panel were oriented correctly, that would help, right? Promise me you won't totally give up on the idea? The new VNP panels fold similarly, and I've had no issues getting them orientated correctly. It just hurts me that the only thing keeping the fairings from being smaller is the edges of the solar panels jutting out. I just can't find a way to attach them satisfactorily. I like the new LK SM. The new 0.9375m OM is going to make the craft a bit easier to make. Are you planning on revamping the Kontact docking port at all? The current probe seems so lonely all by itself. Another brain-fart I'm having. What if you made the fuel cell on the 7K-LOK SM radially attachable, and separate? That way you could put it on anything you like. It'd certainly be more "lego-like." I'm thinking of the possible complications with it being formed to a cone and what-not, but it's an idea. Primary to that though, I'm hoping the SM will take advantage of the new 1.0 Fuel Cell config module.I may revisit the panel setup in the future, but it is not a simple problem for a vanilla user.The Kontact: I think I'll just make a LOK docking port, that is easier than trying to adept the Phobos Grunt port.The fuel cell, I think it's best as part of the model, it gets a nice AO 'footprint' and gives the whole part a bit of asymmetry Well, it is getting a bit chaotic now with parts. You may notice the APAS has a new door texture, the female port now has a drogue and the 0.9375m Salyut block.To be completely honest, I forgot the FOBOS Grunt even existed until you brought up the Kontact thing.The Grunt is half-re-modeled. But, not for a while Edited May 30, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 30, 2015 Share Posted May 30, 2015 the female port now has a drogue Good. Quote Link to comment Share on other sites More sharing options...
T'Flok Posted May 30, 2015 Share Posted May 30, 2015 I gotta say I'm glad we're finally getting wider docking ports. Makes things less wobbly and is a must have for me next TMK-esque ship when this mod gets updated with all the new goodies! Besides HOW does one kerbal get his/her helmet through the current small one? It's been kinda immersion breaking for me. Would help if kerbals didn't have such huge heads. Hehe. Anyway, good work Beale! After the VA stuff is done I'm really hoping to see IVA for all them parts at some point. Quote Link to comment Share on other sites More sharing options...
LordLemonFaceOfLemonistan Posted May 30, 2015 Share Posted May 30, 2015 Woah, this mod is seriously amazing! I just found about it today, and I have to say it's beyond unbelievable how it fits in with the Stock Game! Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 30, 2015 Share Posted May 30, 2015 Your soyuz revamp is amazing so far When will we get the chance to downloade these beauties ? Have a nice day ! Quote Link to comment Share on other sites More sharing options...
Beale Posted May 30, 2015 Author Share Posted May 30, 2015 I gotta say I'm glad we're finally getting wider docking ports. Makes things less wobbly and is a must have for me next TMK-esque ship when this mod gets updated with all the new goodies! Besides HOW does one kerbal get his/her helmet through the current small one? It's been kinda immersion breaking for me. Would help if kerbals didn't have such huge heads. Hehe. Anyway' date=' good work Beale! After the VA stuff is done I'm really hoping to see IVA for all them parts at some point.[/quote']It's a fair point, I imagine their helmets are collapse-able? True though, the slightly larger ports are much friendlier for the psyche. Woah, this mod is seriously amazing! I just found about it today, and I have to say it's beyond unbelievable how it fits in with the Stock Game! Many thanks!Enjoy.Your soyuz revamp is amazing so far When will we get the chance to downloade these beauties ? Have a nice day !Many thanks I cannot say for sure, the only model that remains is the Shenzou thing.After that, thankfully a lot of the colliders are done.So, export to game will be quick-ish. Quote Link to comment Share on other sites More sharing options...
Gristle Posted May 30, 2015 Share Posted May 30, 2015 I gotta say I'm glad we're finally getting wider docking ports. Makes things less wobbly and is a must have for me next TMK-esque ship when this mod gets updated with all the new goodies! Besides HOW does one kerbal get his/her helmet through the current small one? It's been kinda immersion breaking for me. Would help if kerbals didn't have such huge heads. Hehe. Anyway' date=' good work Beale! After the VA stuff is done I'm really hoping to see IVA for all them parts at some point.[/quote']Why would a Kerbal be wearing their helmet when inside their pressurized spacecraft? THAT is immersion breaking. Quote Link to comment Share on other sites More sharing options...
Urist Posted May 30, 2015 Share Posted May 30, 2015 Why would a Kerbal be wearing their helmet when inside their pressurized spacecraft? THAT is immersion breaking.*Cough* Soyuz 11 *Cough* Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 30, 2015 Share Posted May 30, 2015 Why would a Kerbal be wearing their helmet when inside their pressurized spacecraft? THAT is immersion breaking.One day kerbals had to chose between being safe in case of depressurization, or being able to eat snacks while the rocket lift-off. ( It still amaze me ) Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 31, 2015 Share Posted May 31, 2015 Why would a Kerbal be wearing their helmet when inside their pressurized spacecraft? THAT is immersion breaking.Hey, astronauts and cosmonauts wear pressure suits inside spacecraft all the time. A cool thing to note about pressure suits. For Gemini 7, NASA developed a special soft suit that would be more comfortable to wear and easier to work with than the standard ones. It had a zipper to easily remove the helmet part, and a regular crash helmet was worn underneath the suit. http://en.m.wikipedia.org/wiki/File:Lovell_pre-launch_gemini_7.jpgOf course, cosmonauts don't care about ease of access in space, three of them can mange to squeeze inside a Soyuz DM with regular pressure suits. Quote Link to comment Share on other sites More sharing options...
Gristle Posted May 31, 2015 Share Posted May 31, 2015 *Cough* Soyuz 11 *Cough*This tragedy occured during a reentry maneuver. During these times a pressure suit / helmet is expeditious.One day kerbals had to chose between being safe in case of depressurization, or being able to eat snacks while the rocket lift-off. ( It still amaze me )Snacks trump everything.Hey, astronauts and cosmonauts wear pressure suits inside spacecraft all the time. A cool thing to note about pressure suits. For Gemini 7, NASA developed a special soft suit that would be more comfortable to wear and easier to work with than the standard ones. It had a zipper to easily remove the helmet part, and a regular crash helmet was worn underneath the suit. http://en.m.wikipedia.org/wiki/File:Lovell_pre-launch_gemini_7.jpgOf course, cosmonauts don't care about ease of access in space, three of them can mange to squeeze inside a Soyuz DM with regular pressure suits.Almost certainly helmets are not worn during orbital operations. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.