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curtquarquesso

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Everything posted by curtquarquesso

  1. As seen below here, there is a UI element blocking and obscuring the staging. It persists when switching workspaces, when quitting to main menu, and then returning, and even after restarting the game. If I find a way to get rid of it, I'll share results.
  2. Looking forward to this. Very much for a good cause. Speaking of Ukrainian launch vehicles, what's the latest/best iteration of Antares currently available? Did someone else eventually pick up the old Antares and run with it, or is there not a decent version currently available?
  3. How do these ports just keep getting better and better with each iteration? Incredible work @benjee10 Any thought given to they Hybrid SSVP/APAS ports? I know it's a minor geometry change, but we're all still sticklers for accuracy last I checked.
  4. Yep, solar panels are NF solar panels, tweak-scaled up and clipped into the SM to make them flush. The lights are Aviation Lights by MoarDV:
  5. Some new Nauka goodness courtesy of Roscosmos: https://www.roscosmos.ru/31070/
  6. This latest Mir/Zvezda work is some of your best yet. I love the fabric personally, and the aged metal alike. How about just a texture switch option?
  7. The window inset into the tapered section looks terrific. Thinking about integrated RCS or surface attach RCS?
  8. Wow, that is a major leap upwards in terms of fidelity. As I've been getting back into KSP, I've been working on replicating Zvezda and Zarya pretty intensely. Because much of this info has leaked out of my brain since 2+ years ago when we would get into the nitty-gritty of dimensions, do you recall whether there many dimensional differences between Zvezda and the Mir Core module? Also, that fabric texture would be *excellent* for a future ATV revamp...
  9. Congrats on proper release! I don't see the shroud for the SM as a part in the parts list, and it doesn't seem to be working as a built-in shroud, could someone else confirm?
  10. Ahhhh!! Looks amazing! Probably my favorite vehicle of all time for some reason. Could those radiator panels be toggled with a texture or mesh switch of some sort? ♪♫ Boys Are Back In Town ♫♪
  11. So, now that we've seen these, what's to prevent you from doing a periscope or docking camera? Seems this iteration of this Soyuz is going all the way...
  12. @Beale, wish I had more time to invest in KSP and in this development of Tantares. This thread holds a lot of great memories for me, honestly. Best of luck if you ever start to develop Tantares for KSP2 one day. I remember taking a few stabs at PBR way back when. Good times...
  13. Ye, Beale, yeeeee... (can anyone say a sh"t-ton of polygons???) Feeling a lil' nostalgic, that's all...
  14. Ok, this did it for me. I'm going to start a new save of KSP and get back into the game. Can I get a list of graphical mods? That looks flipping fantastic.
  15. I'm breaking relative radio silence to voice my enthusiastic approval of this image. Well done.
  16. Is this essentially the PBR shader update that was talked about so long ago, but never came to be? Because if so, that would be totally awesome...
  17. I attempted to hand over the Wings model to Beale, but was unable to locate it unfortunately. It's not a very difficult shape to model at all. He's already done the little yellow IGLA antenna, and made a docking light, so it's sensible that he finish up the Soyuz parts with a cupola. @Beale, what think you?
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