Deltac Posted July 25, 2015 Share Posted July 25, 2015 (edited) @Deltac, im not sure what u speak about but for the LK lander u built it in that order: LK capsule crew / LK fueltank / L-858 engine / LK landing frame.here some blueprint :Javascript is disabled. View full albumOh, now I see it's your part. Excuse me sir, but could you please put a link to something that important into your sig [before someone has to ask for it] from now on? Not all of us have followed this thread from day 1. Thank you.Edit: I made this post make more sense. KSP can tick me off to where I spend a whole week avoiding it! Edited July 25, 2015 by Deltac Quote Link to comment Share on other sites More sharing options...
Cdodders Posted July 25, 2015 Share Posted July 25, 2015 Made a Black Prince 1 LV. The fairing isnt proper but hey ho Quote Link to comment Share on other sites More sharing options...
Deltac Posted July 25, 2015 Share Posted July 25, 2015 Signature up, thx, minepagan .I'm getting a dropbox error with your fixed LK parts. Also, you can edit the title of your own Thread. .90 is so 6 months ago! This was a joke brought to you by Forum Admins not allowing random picture posts. Quote Link to comment Share on other sites More sharing options...
RaginCaucasian Posted July 25, 2015 Share Posted July 25, 2015 Thanks for the feedback! 1. Fixed, hopefully.2. I'll have to play around, not sure what's causing this.3. Fixed4. Fixed I seem to have run across the same issue with part resizing on quickload, with the TKS docking part:http://i.imgur.com/lxs0tTI.pngWhat was the fix for the progress probe part? Quote Link to comment Share on other sites More sharing options...
blacsky33 Posted July 25, 2015 Share Posted July 25, 2015 (edited) @Deltac, sry it wasn't obvious, i do it for me, it's just a wip.it's second time dropbox link fail, weird, here a new:https://www.dropbox.com/s/p11ogz83mslhvcr/LKfix.rar?dl=0 Edited July 25, 2015 by blacsky33 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2015 Share Posted July 26, 2015 I got bitten pretty nastily by the resize bug, too. The weird thing is, the parts I used TweakScale on weren't affected at all. Quitting and restarting KSP was no help, so I finally issued a destruct command. Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 26, 2015 Share Posted July 26, 2015 Congrats, Beale: With your parts, my little cousin managed to build a rocket that could *easily* make it into orbit. Don't know if that is a compliment or not :-)- - - Updated - - -Also, I think the tweakscale bug is due to tweakscale, not Tantares. I've seen it happening with some other mods. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2015 Share Posted July 26, 2015 (edited) Also, I think the tweakscale bug is due to tweakscale, not Tantares. I've seen it happening with some other mods.That's just it. The affected parts weren't tweaked whatsoever, while other untweaked parts remained normal. And the tweaked parts were fine.After restarting KSP and relaunching the Spektr module, everything was A-OK.ETA: Finished docking the last mudule this afternoon. She's done! Edited July 26, 2015 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 26, 2015 Share Posted July 26, 2015 Hmmm.......still think it is tweakscale. Never have these problems when it is not installed. Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 26, 2015 Share Posted July 26, 2015 Also, I think the tweakscale bug is due to tweakscale, not Tantares. I've seen it happening with some other mods.No, I've been having the same problem with the Capella and Hamal Control pods and i don't use tweakscale Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 26, 2015 Share Posted July 26, 2015 No, I've been having the same problem with the Capella and Hamal Control pods and i don't use tweakscaleHmmm......by 'Don't use' do you mean you didn't use it on those parts, or do you not even have it installed?I have a feeling it is the latter......but I'm just checking.​ Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 26, 2015 Share Posted July 26, 2015 Hmmm......by 'Don't use' do you mean you didn't use it on those parts, or do you not even have it installed?I have a feeling it is the latter......but I'm just checking.​its not installed. and it's only two those parts nothing else from other mods Quote Link to comment Share on other sites More sharing options...
Beale Posted July 26, 2015 Author Share Posted July 26, 2015 A small step in to talk about the scaling bug.It's not related to tweakscale, but instead a long-standing bug with the MODEL{} system.There is a fix (you will notice for example the LK capsule never shrinks, see that config for how the fix works), but I haven't had the time to implement everywhere.PPTS decoupler.Alternate Progress core with 0.9375m Top Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted July 26, 2015 Share Posted July 26, 2015 Alternate Progress core with 0.9375m Tophttp://puu.sh/jdyf7/c00e03b06a.jpgIt's... It's beautiful! Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 26, 2015 Share Posted July 26, 2015 It's... It's beautiful!I WAS GOING TO SAY THAT!Ummm.....I thought it first? Yeah! totally!Looking nice, Beale! Quote Link to comment Share on other sites More sharing options...
DGatsby Posted July 26, 2015 Share Posted July 26, 2015 Hey everyone! I wanted to share some pictures from my latest Kerbaling:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Landwalker Posted July 26, 2015 Share Posted July 26, 2015 (edited) Afraid I have to ask a dumb question here: I've just set up a new GameData folder to "switch off" with my previous one, and added RealFuels (with stockalike config) and Tantares.While this combination seems fine for the Pavonis engine, the Pavonis fuel tank only allows "Liquid Fuel/Oxidizer" and "Liquid Hydrogen/Oxidizer", while the Pavonis engine only uses "Kerosene + Liquid Oxygen" or "Ethanol75 + Liquid Oxygen". The result is a Pavonis that is not going to space, or anywhere for that matter, on account of having an engine and a fuel tank that are incompatible.Now, obviously (hopefully) I screwed something up. But I'm not savvy enough to be able to identify the "what" very easily. I've tried a search to no avail, so is there anyone kind enough to knock me in the right direction here?------ Edit ------Upon further review, this appears to be true for all Tantares fuel tanks, as well as for fuel tanks from some (but not all) other mods, so I suppose whatever I messed up, it wasn't Tantares-specific after all. Edited July 26, 2015 by Landwalker Quote Link to comment Share on other sites More sharing options...
T'Flok Posted July 27, 2015 Share Posted July 27, 2015 A small step in to talk about the scaling bug.It's not related to tweakscale, but instead a long-standing bug with the MODEL{} system.There is a fix (you will notice for example the LK capsule never shrinks, see that config for how the fix works), but I haven't had the time to implement everywhere.PPTS decoupler.http://puu.sh/jdy84/6af485cbc2.jpgAlternate Progress core with 0.9375m Tophttp://puu.sh/jdyf7/c00e03b06a.jpgNice! Looked up LK capsule's config instantly: MODEL{ model = Tantares/Parts/LK/LK_Crew_A scale = 1.25, 1.25, 1.25}BTW, liking the thick-necked Progress. Quote Link to comment Share on other sites More sharing options...
Beale Posted July 27, 2015 Author Share Posted July 27, 2015 (edited) It's... It's beautiful!I WAS GOING TO SAY THAT!Ummm.....I thought it first? Yeah! totally!Looking nice, Beale!Thanks! Hey everyone! I wanted to share some pictures from my latest Kerbaling:http://imgur.com/a/PYuoFAfraid I have to ask a dumb question here: I've just set up a new GameData folder to "switch off" with my previous one, and added RealFuels (with stockalike config) and Tantares.While this combination seems fine for the Pavonis engine, the Pavonis fuel tank only allows "Liquid Fuel/Oxidizer" and "Liquid Hydrogen/Oxidizer", while the Pavonis engine only uses "Kerosene + Liquid Oxygen" or "Ethanol75 + Liquid Oxygen". The result is a Pavonis that is not going to space, or anywhere for that matter, on account of having an engine and a fuel tank that are incompatible.Now, obviously (hopefully) I screwed something up. But I'm not savvy enough to be able to identify the "what" very easily. I've tried a search to no avail, so is there anyone kind enough to knock me in the right direction here?The configs might be out of date, I will download RO when I have an time and take a look Nice! Looked up LK capsule's config instantly: MODEL{ model = Tantares/Parts/LK/LK_Crew_A scale = 1.25, 1.25, 1.25}BTW' date=' liking the thick-necked Progress. [/quote']As well as the scale = 1.25 in the model node, you also need.rescaleFactor = 1.0Node positions multiply them by 1.25That is the complete fix for any person who needs to fix urgently Does it look familiar?With a bump map? Not sure. Edited July 27, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted July 27, 2015 Share Posted July 27, 2015 Wow, glad to see you back, Beale! Maybe you will like new KSS I am going to use as a training ground for Duna landing :3It has a Soyuz, Tantares, CARV (Mk1-2 on your ATV service module) and Tundra Exploration Dragon V2 as crew ships. And also the ATV you can see is docked forever as an additional European laboratory. :3 Quote Link to comment Share on other sites More sharing options...
kopapaka Posted July 28, 2015 Share Posted July 28, 2015 Wow, nice!My mini KSS Quote Link to comment Share on other sites More sharing options...
kopapaka Posted July 28, 2015 Share Posted July 28, 2015 Quote Link to comment Share on other sites More sharing options...
SuccinctLemon Posted July 28, 2015 Share Posted July 28, 2015 I see on the Vostok when the Ablator depletes, it blackens. Can this be done for Soyuz as well.It is nice visually. Quote Link to comment Share on other sites More sharing options...
Noah_Blade Posted July 28, 2015 Share Posted July 28, 2015 (edited) Hey Beale! nice to see you back! btw, how may kerbals will this hold? nice to see then next gen RUSSIAN craft being represented in kerbal] Edited July 28, 2015 by Noah_Blade Typo Quote Link to comment Share on other sites More sharing options...
marrioman13 Posted July 28, 2015 Share Posted July 28, 2015 I've been trying to set up my antenna range config for this mod, however I can't quite work out the name correlations between the antennae and their config names (like the ones available in the remotetech config). What I mean to ask is, could I have a list of something like "The L-HG1 is named Vega_Antenna_C" please? I'd love it. Quote Link to comment Share on other sites More sharing options...
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