Beale Posted September 4, 2014 Author Share Posted September 4, 2014 (edited) Can I ask why Kerbin is yellow? Massive ammonia leak?Global warming!We tried to warn them...We tried to warn them...(Actually I just like the colour.)Custom FXFinally got something working, big thanks to hoojiwana. Though it's only a beginning, I should be able to produce some nice effects for the electric and monopropellant engines. Edited September 4, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted September 5, 2014 Share Posted September 5, 2014 I like that color too, but my computer isn't strong enough to handle any environment changes. That is also a nice effect for the engine! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 5, 2014 Author Share Posted September 5, 2014 Engine FXC.A.S.T.O.R.Now has a faint gas trail. ATV EngineA larger version of the FX_White_Tiny used by the stock Monopropellant engines and the LV-1It scatters a bit.Still WIP, but I think generally better than before. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 5, 2014 Share Posted September 5, 2014 very good. Quote Link to comment Share on other sites More sharing options...
Bomoo Posted September 5, 2014 Share Posted September 5, 2014 Ooh, lovely. Those trails look fantastic, Beale. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 6, 2014 Share Posted September 6, 2014 any news?? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 6, 2014 Share Posted September 6, 2014 Still WIP, but I think generally better than before.Actually, this looks nothing like the real exhaust. When in vacuum, there's nothing to make the jet go in straight line, like you made it.You should make the engines leave short, but highly dispersing trails. Stock "gas jet" is too narrow, it should very visibly disperse and generally, be just as wide (or wider) as it's long. Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted September 6, 2014 Share Posted September 6, 2014 Actually, this looks nothing like the real exhaust. When in vacuum, there's nothing to make the jet go in straight line, like you made it.You should make the engines leave short, but highly dispersing trails. Stock "gas jet" is too narrow, it should very visibly disperse and generally, be just as wide (or wider) as it's long.actualyl there is no visible exhaust in vacuum at all ... so nearly EVERY game and movie is wrong .... you would only see the glowing bell of the engine...Beale keep the shiny exhaust Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 6, 2014 Share Posted September 6, 2014 actualyl there is no visible exhaust in vacuum at all ... so nearly EVERY game and movie is wrong .... you would only see the glowing bell of the engine...Beale keep the shiny exhaust I agree, you should keep it. No need to go all-realistic. Quote Link to comment Share on other sites More sharing options...
Percebob Posted September 6, 2014 Share Posted September 6, 2014 (edited) Well, actually you can see an exhaust at least from the altitude thrusters, so I guess you could see them on the main engines. Actually, actually (actually).Edit : I kind of agree with Dragon01, only that I think making the trail (way) shorter would do it. Also, you're doing a great job, I might just start using your mod again (not that it was bad before, but you know, memory issues and stuff) Edited September 6, 2014 by Percebob Quote Link to comment Share on other sites More sharing options...
Beale Posted September 6, 2014 Author Share Posted September 6, 2014 (edited) any news??Taken a short vacation IRL, so not much. The ATV "nose" cone will soon be done and then the ATV will be ready for release.Actually, this looks nothing like the real exhaust. When in vacuum, there's nothing to make the jet go in straight line, like you made it.You should make the engines leave short, but highly dispersing trails. Stock "gas jet" is too narrow, it should very visibly disperse and generally, be just as wide (or wider) as it's long.actualyl there is no visible exhaust in vacuum at all ... so nearly EVERY game and movie is wrong .... you would only see the glowing bell of the engine...Beale keep the shiny exhaust I agree, you should keep it. No need to go all-realistic.Well, actually you can see an exhaust at least from the altitude thrusters, so I guess you could see them on the main engines. Actually, actually (actually).http://i.imgur.com/mH9i0fy.jpgEdit : I kind of agree with Dragon01, only that I think making the trail (way) shorter would do it. Also, you're doing a great job, I might just start using your mod again (not that it was bad before, but you know, memory issues and stuff) Thanks for the feedback guys You all raise good points, I think I am inclined to agree that the WIP effects are too long. Especially the ATV trail which is twice as long as most stock effects.Realism is a tricky subject, but most stock effects do go down the "straight line" exhaust route, so for now I'll keep it "stock" if not all realistic.I will however increase the "highly dispersing" trails on the ATV engine as other MonoPropellant engines in stock seem to have that effect.@Percebob - That ATV picture is nice! Where did you find it? Edited September 6, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Percebob Posted September 6, 2014 Share Posted September 6, 2014 Here https://www.flickr.com/photos/europeanspaceagency/9075018123/in/photolist-ePVQHH-mKQ2Wq-nhgDzn-eQ8fby-hhMccm-6WL5RN-78wPhQ-78wPi9-djuSMu-aoxW3-EP18j-eRq9bW-buh1vU-aD65U1-eEuNo3-9b6tkz-ojVHis-ooHsLi-orrxU4-3dB6YG-mCaRG5-oe7e6n-bLtNST-eDf7Tw-ors3zt-oq1Cxs-nQ1CdV-bdYi5P-9iQ7EK-6D1vC8-oiUUNG-nQvZtH-eRdLiK-7aFbgm-oHUmXC-eDf8qw-eDf8eU-eDf843-bESgin-nTXhLG-9iNCrZ-9iNCta-oeZAuR-owcpzZ-bHYU8B-bHYVnP-oeknbe-oekv7d-nQwL9c-o7H1yn Quote Link to comment Share on other sites More sharing options...
Beale Posted September 6, 2014 Author Share Posted September 6, 2014 (edited) Here https://www.flickr.com/photos/europeanspaceagency/9075018123/in/photolist-ePVQHH-mKQ2Wq-nhgDzn-eQ8fby-hhMccm-6WL5RN-78wPhQ-78wPi9-djuSMu-aoxW3-EP18j-eRq9bW-buh1vU-aD65U1-eEuNo3-9b6tkz-ojVHis-ooHsLi-orrxU4-3dB6YG-mCaRG5-oe7e6n-bLtNST-eDf7Tw-ors3zt-oq1Cxs-nQ1CdV-bdYi5P-9iQ7EK-6D1vC8-oiUUNG-nQvZtH-eRdLiK-7aFbgm-oHUmXC-eDf8qw-eDf8eU-eDf843-bESgin-nTXhLG-9iNCrZ-9iNCta-oeZAuR-owcpzZ-bHYU8B-bHYVnP-oeknbe-oekv7d-nQwL9c-o7H1yn Nice, thanks!ATV Nose.Might change this to bare metal texture, to be honest (It's quite hard to do the fabric look in a low resolution).But, it is a very basic part, so for now it's fine.That means... Only balance left, then I can release this.More FXShorter + more sparse. Edited September 6, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
kenbobo Posted September 6, 2014 Share Posted September 6, 2014 (edited) Dats epic ã— (* · ∀ ·) / ♡ \ (· ∀ · *) ノ praise beale Edited September 6, 2014 by kenbobo Quote Link to comment Share on other sites More sharing options...
Danny88 Posted September 6, 2014 Share Posted September 6, 2014 Looking pretty nifty! Quote Link to comment Share on other sites More sharing options...
DGatsby Posted September 6, 2014 Share Posted September 6, 2014 Do want!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Guest Posted September 6, 2014 Share Posted September 6, 2014 Hmm, the effect still seems too long, and not dispersing quickly enough. I think that it should look like the "second half" of the current effect. The stream should definitely not be straight - in vacuum, it's always overexpanded. Divergence needs to be visible at the nozzle. Also remember those thrusters aren't very strong, a long trail implies a strong engine. Orbital thrusters are never very strong, even if you make them so for gameplay reasons, they shouldn't look strong.TL;DR: Shorter and more divergence. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 6, 2014 Author Share Posted September 6, 2014 (edited) Flags N' StuffYou can give it your own mission patches.Should be released tomorrow.Although I might want to make some custom solar panels (The stock ones are a nice fit though)Apparently Humans are now part of the Kerbal universe...Hmm, the effect still seems too long, and not dispersing quickly enough. I think that it should look like the "second half" of the current effect. The stream should definitely not be straight - in vacuum, it's always overexpanded. Divergence needs to be visible at the nozzle. Also remember those thrusters aren't very strong, a long trail implies a strong engine. Orbital thrusters are never very strong, even if you make them so for gameplay reasons, they shouldn't look strong.TL;DR: Shorter and more divergence.Fair points. Pretty happy with the current look, but I'll play around some more. Edited September 6, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted September 6, 2014 Share Posted September 6, 2014 What's next? Finally a launch stage? Maybe accessories for stuff like a LES for the TKS, a female port, parts to make the original Soyuz A, B, V design? A Vostok/Voskhod? A PPTS? What's next? Quote Link to comment Share on other sites More sharing options...
johnwayne1930 Posted September 7, 2014 Share Posted September 7, 2014 Has someone a working Realchute config for the Tantares & Alnair parachute?Mine does, for any reason, open in the wrong direction. It works but it looks odd. Quote Link to comment Share on other sites More sharing options...
DGatsby Posted September 7, 2014 Share Posted September 7, 2014 Haha, your physics mean nothing here! I am excited for the ATV, and to hear what you have coming next. Personally I hope for the TMK Quote Link to comment Share on other sites More sharing options...
Beale Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) Has someone a working Realchute config for the Tantares & Alnair parachute?Mine does, for any reason, open in the wrong direction. It works but it looks odd. http://i.imgur.com/vAUFeXb.pngHi!It's because my models are orientated funny.You need to add this:MODULE { name = ProceduralChute textureLibrary = StockReplacement currentCanopies = Main chute }Haha, your physics mean nothing here! I am excited for the ATV, and to hear what you have coming next. Personally I hope for the TMKWhat's next?- Re-do IVAs for Tantares and Libra.- MIR Parts.- General cleaning.- TMK (Probably, but I need to find a use for it)- Launch Parts Edited September 7, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted September 7, 2014 Author Share Posted September 7, 2014 Tantares Release [7.0]- ATV added.- Cargo capacity added to supply craft.- Changes to TAC config again.- Reduction of some textures.- Minor ISP changes on some engines.Thanks for all the support. Big thanks to ZodiaK who produced a lot of the ATV concepts (Part layout + Models).One thing I really want to do now is get balance right before working on anything else. If you have any suggestions on "What's over-powered" or "What's under-powered" I would be very grateful!Feedback on the new FX is also helpful. It's still far from perfect!If you find any bugs, let me know. Enjoy! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 7, 2014 Share Posted September 7, 2014 Great release!! I'm a big fan of your models and the ATV is really great! Now to my Ariane 5 and then to my ISS Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 7, 2014 Share Posted September 7, 2014 hooray! yippee! Quote Link to comment Share on other sites More sharing options...
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