Reichtangle Posted September 14, 2014 Share Posted September 14, 2014 Some more Kvant stuff...http://puu.sh/bze15/7c2bb04478.jpgHOCGaming would like that. *insert joke about his love for jazz* Quote Link to comment Share on other sites More sharing options...
Spacestorm Posted September 14, 2014 Share Posted September 14, 2014 I had no idea about the VC-1 rotation bug, I'll check it out.About the emissive texture, it was an oversight and will be included next release.Some more Kvant stuff...It's nice to hear that Farshot will get emissive texture! And great work on Kvant IVA.Ok, I took a closer look at V-C1 IVA and it is more than rotated by 90 degrees. Some screenshots:As you can see, through the window which is visible on left picture you should not be able to see any buildings. Despite of that, when you "sit" in place of kerbal which is under the second window (notice that hatch is on the right) you can see VAB. So it's not only 90 degrees but also 180 around up-down axis. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 14, 2014 Author Share Posted September 14, 2014 It's nice to hear that Farshot will get emissive texture! And great work on Kvant IVA.Ok, I took a closer look at V-C1 IVA and it is more than rotated by 90 degrees. Some screenshots:http://i.imgur.com/xB5RAAg.jpghttp://i.imgur.com/7u7HtyS.jpghttp://i.imgur.com/X6JRTsD.jpgAs you can see, through the window which is visible on left picture you should not be able to see any buildings. Despite of that, when you "sit" in place of kerbal which is under the second window (notice that hatch is on the right) you can see VAB. So it's not only 90 degrees but also 180 around up-down axis. Aha!Nice investigation work, I would never notice that.I think I know the issue now.Will fix for next release Test Libra (upgrade ) and more...http://img13.rajce.idnes.cz/d1302/9/9855/9855668_e811471d098d0e17052ee590c2cf3157/images/screenshot84.jpg?ver=0http://img13.rajce.idnes.cz/d1302/9/9855/9855668_e811471d098d0e17052ee590c2cf3157/images/Nepojmenovan1.jpg?ver=0Nice! Is it Duna capable I wonder? Quote Link to comment Share on other sites More sharing options...
Spacestorm Posted September 14, 2014 Share Posted September 14, 2014 Well, it was pure accident when I noticed that something is not right with it And one last question - flag on the left side of Capella is supposed to be upside down? Quote Link to comment Share on other sites More sharing options...
Arvolder Posted September 14, 2014 Share Posted September 14, 2014 Status on Progress (no not that one)Aside from Kvant and other Mir parts, I'm going to hold off any further development until 0.25 is released.I hope to release a small update in the meantime with Kvant IVA, Priorda Dish(Maybe) and new colour schemes.Why?Because as I understand it, 0.25 is going to see upwards of 80 stock parts get a makeover. Slightly changing what "Stock" is.Obviously for a Stockalike mod, this is a big thing.Hope people understand Progress in Greenhttp://puu.sh/bz33J/e0a2c81eb7.jpgKvant IVAhttp://puu.sh/bzaEA/abcb9b71eb.jpgI quite like the stock one Actually they're both really good (maybe I'm a bit biased )Yeah, work on the kvant iva and priroda dish (and kvant dish please) and stand for 0.25 update.And thank for the mir:). The tantares is good because it's not laggy as the stock mir. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 14, 2014 Author Share Posted September 14, 2014 And one last question - flag on the left side of Capella is supposed to be upside down?Sort of.I mean, it is how the real ATV is, so I'll keep it that way for now.I agree, it can look a bit weird.And thank for the mir:). The tantares is good because it's not laggy as the stock mir.Thanks, low part count should always help! Quote Link to comment Share on other sites More sharing options...
Synthesis Posted September 14, 2014 Share Posted September 14, 2014 Status on Progress (no not that one)Aside from Kvant and other Mir parts, I'm going to hold off any further development until 0.25 is released.I hope to release a small update in the meantime with Kvant IVA, Priorda Dish(Maybe) and new colour schemes.Why?Because as I understand it, 0.25 is going to see upwards of 80 stock parts get a makeover. Slightly changing what "Stock" is.Obviously for a Stockalike mod, this is a big thing.Hope people understand Progress in Greenhttp://puu.sh/bz33J/e0a2c81eb7.jpgKvant IVAhttp://puu.sh/bzaEA/abcb9b71eb.jpgI quite like the stock one Actually they're both really good (maybe I'm a bit biased )As usual, looking gorgeous! And as usual, I find myself wishing we had as good looking a launch vehicle for Soyuz and Progress....but I'm a broken record!Not sure if you've addressed this, but have you given Progress some cargo capacity, or is it just a cosmetic difference (an unmanned Soyuz). There's not much in the way of small cargo in KSP, though the most obvious is to convert it into a limited fuel tanker. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 14, 2014 Author Share Posted September 14, 2014 (edited) As usual, looking gorgeous! And as usual, I find myself wishing we had as good looking a launch vehicle for Soyuz and Progress....but I'm a broken record!Not sure if you've addressed this, but have you given Progress some cargo capacity, or is it just a cosmetic difference (an unmanned Soyuz). There's not much in the way of small cargo in KSP, though the most obvious is to convert it into a limited fuel tanker.The launch vehicles are coming slowly haha.I only plan two for the time being and have begun modelling them properly (nothing good to show yet, though). They are creatively named:TLV - Tantares Launch vehicle / Soyuz clone, 1.25m.ALV - Alnair Launch vehicles / Proton clone, 3.75m (or maybe 2.5m).The main reason they are held up is I plan to use stock textures (SXT style) and with the mentioned art pass coming soon to Stock, any work done could be undone.For the Progress, it has several options for Cargo, depending on what mods you have.Stock - Can carry small amount of LF/O and MonoPropellant (As you said, pretty limited fuel tanker!)KAS - Storage SpaceTAC - Life support suppliesDangIt - Spare partsSnacks - Erm, snacks.A little more Kvant stuffI'm always watching youBow Cica Wow Wow Edited September 14, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
kopapaka Posted September 14, 2014 Share Posted September 14, 2014 Nice! Is it Duna capable I wonder?Probably, minimum is 1380 m / s. I recommend to add a "landing" part with a small engine. A parachute, of course. Quote Link to comment Share on other sites More sharing options...
gooddog15 Posted September 15, 2014 Share Posted September 15, 2014 (edited) The launch vehicles are coming slowly haha.I only plan two for the time being and have begun modelling them properly (nothing good to show yet, though). They are creatively named:TLV - Tantares Launch vehicle / Soyuz clone, 1.25m.ALV - Alnair Launch vehicles / Proton clone, 3.75m (or maybe 2.5m).The main reason they are held up is I plan to use stock textures (SXT style) and with the mentioned art pass coming soon to Stock, any work done could be undone.For the Progress, it has several options for Cargo, depending on what mods you have.Stock - Can carry small amount of LF/O and MonoPropellant (As you said, pretty limited fuel tanker!)KAS - Storage SpaceTAC - Life support suppliesDangIt - Spare partsSnacks - Erm, snacks.A little more Kvant stuffI'm always watching youhttp://puu.sh/bzjTB/93ab31cbd1.jpgBow Cica Wow Wowhttp://puu.sh/bzjWA/1b43cc344b.jpgyay! moar rockets!also the Smooth Jazz compartment reminds me of this:" This next test is very dangerous. To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in: 3,2,1. Edited September 15, 2014 by gooddog15 Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted September 15, 2014 Share Posted September 15, 2014 (edited) Beale for the Proton clone, i would go for a 2.5m diameter. the widest part of the TKS (the cone thingy at the dockingport end) was the same diameter as the Proton, same for Salyut and MIR modules widest part = Proton diameteredit: picture of the fairings of the TKS-based payloads for the Proton. there you can see the diamter thingy i meannext edit.early Protons as example: Edited September 15, 2014 by Darth Lazarus Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted September 15, 2014 Share Posted September 15, 2014 the kvant IVA is looking good!I watch you in your sleep Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted September 15, 2014 Share Posted September 15, 2014 The launch vehicles are coming slowly haha.I only plan two for the time being and have begun modelling them properly (nothing good to show yet, though). They are creatively named:TLV - Tantares Launch vehicle / Soyuz clone, 1.25m.ALV - Alnair Launch vehicles / Proton clone, 3.75m (or maybe 2.5m).I think 2.5m will be awesome! 3.75m can be used for even heavier rockets (like Energia/Vulkan/Uragan or UR-700). And I think when it will be done, my Block D will be rescaled to 1.875 meters to fit better your Proton. I'm always watching youBow Cica Wow WowGotcha! And that geckos, is this an allusion to the Photon-M satellite? Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted September 15, 2014 Share Posted September 15, 2014 Gotcha! And that geckos, is this an allusion to the Photon-M satellite? Yes. The geckos that were supposed to, you know what. Never mind. But then they lost and regained the satellite. Quote Link to comment Share on other sites More sharing options...
CaptRobau Posted September 15, 2014 Share Posted September 15, 2014 Beale I downloaded the latest and noticed you hadn't yet added an extra attach node on the bottom of the ATV engine, as you had announced before you'd do. Just a friendly reminder so that you won't forget I also noticed that a lot of your engines don't show fuel gauges when activated. No doubt a result of your copying the cfg code from similar stock engines as a base to work on. It's annoying not knowing what the fuel level is. To fix that, just add DrawGauge = true in the section that defines the fuel. For liquid and oxidizer, liquid is the only one that needs it gauge drawn. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 15, 2014 Author Share Posted September 15, 2014 Beale for the Proton clone, i would go for a 2.5m diameter. the widest part of the TKS (the cone thingy at the dockingport end) was the same diameter as the Proton, same for Salyut and MIR modules widest part = Proton diameteredit: picture of the fairings of the TKS-based payloads for the Proton. there you can see the diamter thingy i meanhttp://www.b14643.de/Spacerockets_1/East_Europe_2/Proton/Fairings/TKS-fair.JPGnext edit.early Protons as example:http://upload.wikimedia.org/wikipedia/commons/1/18/Early_Proton-K_rocket_versions.jpgThat fairing diagram is very helpful, thanks!the kvant IVA is looking good!I watch you in your sleepThanks! Not on the watching, that's creepy.I think 2.5m will be awesome! 3.75m can be used for even heavier rockets (like Energia/Vulkan/Uragan or UR-700). And I think when it will be done, my Block D will be rescaled to 1.875 meters to fit better your Proton. Sweet! I think maybe 2.5m is the way to go then .Beale I downloaded the latest and noticed you hadn't yet added an extra attach node on the bottom of the ATV engine, as you had announced before you'd do. Just a friendly reminder so that you won't forget I also noticed that a lot of your engines don't show fuel gauges when activated. No doubt a result of your copying the cfg code from similar stock engines as a base to work on. It's annoying not knowing what the fuel level is. To fix that, just add DrawGauge = true in the section that defines the fuel. For liquid and oxidizer, liquid is the only one that needs it gauge drawn.Thanks for the feedback.I hadn't noticed the fuel gauges, will be sure to add them!As for the ATV tunnel, that is done too.Gotcha! And that geckos, is this an allusion to the Photon-M satellite? We have a winner!This is where the smooth jazz comes into play Quote Link to comment Share on other sites More sharing options...
TheDamDog Posted September 15, 2014 Share Posted September 15, 2014 Will future versions include a custom ... gecko experiment?Eve:"The purple light causes the geckos to become extremely funky."Jool:"The geckos consider the high gravity a challenge."Minmus:"The are engaged in a variety of fascinating acrobatics."Duna:"The geckos say it's too dusty for this experiment." Quote Link to comment Share on other sites More sharing options...
Beale Posted September 15, 2014 Author Share Posted September 15, 2014 (edited) Will future versions include a custom ... gecko experiment?Eve:"The purple light causes the geckos to become extremely funky."Jool:"The geckos consider the high gravity a challenge."Minmus:"The are engaged in a variety of fascinating acrobatics."Duna:"The geckos say it's too dusty for this experiment."Hehe, I'm now very tempted!ATV Rear Tunnel.So they can now be daisy-chained.Eh, might want to break out the struts though, once connected.What do people think of this? It has some use, but in my opinion, ruins the look of the engine a bit (And I'm not really for multiple parts alternative) Edited September 15, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Synthesis Posted September 15, 2014 Share Posted September 15, 2014 The launch vehicles are coming slowly haha.I only plan two for the time being and have begun modelling them properly (nothing good to show yet, though). They are creatively named:TLV - Tantares Launch vehicle / Soyuz clone, 1.25m.ALV - Alnair Launch vehicles / Proton clone, 3.75m (or maybe 2.5m).The main reason they are held up is I plan to use stock textures (SXT style) and with the mentioned art pass coming soon to Stock, any work done could be undone.For the Progress, it has several options for Cargo, depending on what mods you have.Stock - Can carry small amount of LF/O and MonoPropellant (As you said, pretty limited fuel tanker!)KAS - Storage SpaceTAC - Life support suppliesDangIt - Spare partsSnacks - Erm, snacks.Very nice on all counts!If I may offer a suggestion--it's easily modable in a config file, but perhaps IFI for those of us who use the lazy man's life support mod. I could definitely see Progress being used to keep Kerbal Salyut or anything else livable for the long term. Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted September 15, 2014 Share Posted September 15, 2014 I kind of like the docking port on the back, but I don't see a need for connecting more than 3. I'm sure other people would find great uses for an engine with a docking port on it. You can never know what this community will come up with. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted September 15, 2014 Share Posted September 15, 2014 I kind of like the docking port on the back, but I don't see a need for connecting more than 3. I'm sure other people would find great uses for an engine with a docking port on it. You can never know what this community will come up with.:DYes, yes, yes...Another Mun mission... Quote Link to comment Share on other sites More sharing options...
ste1701 Posted September 15, 2014 Share Posted September 15, 2014 ATV Rear Tunnel.So they can now be daisy-chained.What do people think of this? It has some use, but in my opinion, ruins the look of the engine a bit (And I'm not really for multiple parts alternative)I think it can be useful, and the engine look good also with the docking port. Quote Link to comment Share on other sites More sharing options...
Bomoo Posted September 15, 2014 Share Posted September 15, 2014 (edited) Not a fan of the ability to daisy chain ATVs. You should never need to if you've planned your space station out properly.Edit: That Kvant IVA photo of your profile picture cracked me up. Bravo, sir. Edited September 15, 2014 by Bomoo Quote Link to comment Share on other sites More sharing options...
The14th Posted September 15, 2014 Share Posted September 15, 2014 Hahaha... I love those IVA pics Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted September 15, 2014 Share Posted September 15, 2014 You can never have enough smooth jazz in space. Quote Link to comment Share on other sites More sharing options...
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