overkill13 Posted December 5, 2018 Share Posted December 5, 2018 (edited) 1 hour ago, scottadges said: Thanks for your help! It's from Notantares actually. The Big Khleb/Soyuz mod. Edited December 5, 2018 by overkill13 Quote Link to comment Share on other sites More sharing options...
scottadges Posted December 5, 2018 Share Posted December 5, 2018 (edited) 39 minutes ago, overkill13 said: It's from Notantares actually. The Big Khleb/Soyuz mod. Thank you! I'll check out that mod as well. UPDATE: Ok so I'm seeing the docking port and I think that's probably what I was using instead of the default Tantares one, it looks familiar. Also the naming is "BK" so maybe that's it. Again, appreciate everyone's input on this. Sorry to clutter up this thread with (strictly-speaking) non-Tantares parts. Edited December 5, 2018 by scottadges Quote Link to comment Share on other sites More sharing options...
kopapaka Posted December 5, 2018 Share Posted December 5, 2018 Quote Link to comment Share on other sites More sharing options...
Beale Posted December 7, 2018 Author Share Posted December 7, 2018 On 12/5/2018 at 1:56 AM, kopapaka said: This is awesome! I always loved the Kistler Re: Development - I have a dilemma, how many of you still play previous versions? I can introduce multi-direction folding igla antenna for maximum versatility, but these would be best served as part variants, breaking compatibility for older versions (KSP 1.3.1, etc.) They could also be separate parts, there are essentially three variants for each antenna system. Telescopic extending Forward folding, dish stowed facing outwards Backwards folding, dish stowed facing inwards Quote Link to comment Share on other sites More sharing options...
lrd.Helmet Posted December 7, 2018 Share Posted December 7, 2018 23 minutes ago, Beale said: This is awesome! I always loved the Kistler Re: Development - I have a dilemma, how many of you still play previous versions? I can introduce multi-direction folding igla antenna for maximum versatility, but these would be best served as part variants, breaking compatibility for older versions (KSP 1.3.1, etc.) They could also be separate parts, there are essentially three variants for each antenna system. Telescopic extending Forward folding, dish stowed facing outwards Backwards folding, dish stowed facing inwards Imho people who want backwards compatibility could always use an older version of Tantares. Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted December 7, 2018 Share Posted December 7, 2018 7 hours ago, Beale said: This is awesome! I always loved the Kistler Re: Development - I have a dilemma, how many of you still play previous versions? I can introduce multi-direction folding igla antenna for maximum versatility, but these would be best served as part variants, breaking compatibility for older versions (KSP 1.3.1, etc.) They could also be separate parts, there are essentially three variants for each antenna system. Telescopic extending Forward folding, dish stowed facing outwards Backwards folding, dish stowed facing inwards I would highly recommend adding in B9 Part Switch subtypes for not only previous KSP versions, but also 1.4 onward. This would also simplify future problems related to cryogenic ockets as the stock variant switcher can't change the contents of a tank, which would make it easier to implement cryogens in Tantares (such as Energia). Even better, if you converted all switching across versions, you'd only have to maintain B9 Part Switch configs instead of B9PS and stock variants. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 7, 2018 Author Share Posted December 7, 2018 (edited) 1 hour ago, Saltshaker said: I would highly recommend adding in B9 Part Switch subtypes for not only previous KSP versions, but also 1.4 onward. This would also simplify future problems related to cryogenic ockets as the stock variant switcher can't change the contents of a tank, which would make it easier to implement cryogens in Tantares (such as Energia). Even better, if you converted all switching across versions, you'd only have to maintain B9 Part Switch configs instead of B9PS and stock variants. Dependencies are a no-go for me. Optional is fine, but Tantares should work out of the box. Edited December 7, 2018 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted December 7, 2018 Author Share Posted December 7, 2018 Instead of multiple parts for all node types, maybe it's better to roll your own? (Temporary textures) Quote Link to comment Share on other sites More sharing options...
Drakenex Posted December 8, 2018 Share Posted December 8, 2018 1 hour ago, Beale said: Instead of multiple parts for all node types, maybe it's better to roll your own? (Temporary textures) yes, node covers please. Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted December 8, 2018 Share Posted December 8, 2018 2 hours ago, Beale said: Instead of multiple parts for all node types, maybe it's better to roll your own? (Temporary textures) 34 minutes ago, Drakenex said: yes, node covers please. I second the motion! Polyus-Energia Blk A Quote Link to comment Share on other sites More sharing options...
Drakenex Posted December 8, 2018 Share Posted December 8, 2018 8 hours ago, HooHungLow said: I second the motion! Polyus-Energia Blk A Amazing!! (mental note: update Energia, paint fuel lines on the upper tank) Quote Link to comment Share on other sites More sharing options...
Beale Posted December 8, 2018 Author Share Posted December 8, 2018 16 hours ago, HooHungLow said: Polyus-Energia Blk A Very nice! I still need to finish Polyus... Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted December 8, 2018 Share Posted December 8, 2018 2 hours ago, Beale said: Very nice! I still need to finish Polyus... Holy carp, this update is gonna be lit Quote Link to comment Share on other sites More sharing options...
Deltac Posted December 9, 2018 Share Posted December 9, 2018 5 hours ago, Beale said: I still need to finish [all the things] fixed that for you :3c Quote Link to comment Share on other sites More sharing options...
Beale Posted December 9, 2018 Author Share Posted December 9, 2018 18 hours ago, Deltac said: fixed that for you :3c Nothing major, but it's no longer a white circle. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 11, 2018 Author Share Posted December 11, 2018 GITHUB A few more little pieces. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 12, 2018 Share Posted December 12, 2018 Gave some love to Apollo-Soyuz flight ! Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted December 16, 2018 Share Posted December 16, 2018 @Beale Just downloaded the latest dev release, I'm loving the new parts (though I see you abandoned the cream colour ) Just wondering, will you also be retiring / redoing the current Mir core module parts? Quote Link to comment Share on other sites More sharing options...
Beale Posted December 16, 2018 Author Share Posted December 16, 2018 On 12/12/2018 at 12:33 PM, DiscoSlelge said: Gave some love to Apollo-Soyuz flight ! I love it! The little details are perfect. 2 hours ago, sslaptnhablhat said: @Beale Just downloaded the latest dev release, I'm loving the new parts (though I see you abandoned the cream colour ) Just wondering, will you also be retiring / redoing the current Mir core module parts? The cream colour will be returning on the final release, worry not. Re: MIR parts - I think they're still fine right now - though need rebalance for the updates monopropellant levels. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted December 16, 2018 Share Posted December 16, 2018 (edited) 25 minutes ago, Beale said: The cream colour will be returning on the final release, worry not. Good to hear. 25 minutes ago, Beale said: Re: MIR parts - I think they're still fine right now - though need rebalance for the updates monopropellant levels. Also good to hear, I was asking because I'm about to start assembling Mir in my creative save, and I'd be a little annoyed if the core module parts were depreciated in the middle of construction. EDIT: Just a suggestion, but something I've been longing to see in Tantares is some Priroda experiments. Edited December 16, 2018 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
Gapone Posted December 16, 2018 Share Posted December 16, 2018 Also i suggest putting actual antennas on antenna'd solar panels. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 16, 2018 Author Share Posted December 16, 2018 6 hours ago, sslaptnhablhat said: EDIT: Just a suggestion, but something I've been longing to see in Tantares is some Priroda experiments. You and me both! Quote Link to comment Share on other sites More sharing options...
Kardea Posted December 18, 2018 Share Posted December 18, 2018 (edited) I'm having an issue and am hoping someone might be able to point out where I'm going wrong: I've got two craft in orbit, trying to dock. They're using T-ML1 and T-ML2 docking ports (the small male and female early Tantares ports), respectively. I've got 'em lined up perfect and should be docking without any issue. Yes, the probe is extended on the male port. And yet, no matter how many attempts are made at any speed or angle, docking isn't occurring. Is this a bug or am I doing something incorrectly? Stock docking ports work just fine... Halp! Here's a picture for reference. The two craft aren't docked, despite (clearly) being close enough and at a clean approach. Edited December 18, 2018 by Kardea Quote Link to comment Share on other sites More sharing options...
lrd.Helmet Posted December 18, 2018 Share Posted December 18, 2018 15 minutes ago, Kardea said: I'm having an issue and am hoping someone might be able to point out where I'm going wrong: I've got two craft in orbit, trying to dock. They're using T-ML1 and T-ML2 docking ports (the small male and female early Tantares ports), respectively. I've got 'em lined up perfect and should be docking without any issue. Yes, the probe is extended on the male port. And yet, no matter how many attempts are made at any speed or angle, docking isn't occurring. Is this a bug or am I doing something incorrectly? Stock docking ports work just fine... Halp! Here's a picture for reference. The two craft aren't docked, despite (clearly) being close enough and at a clean approach. Retract the probe? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted December 18, 2018 Share Posted December 18, 2018 (edited) 59 minutes ago, Kardea said: I'm having an issue and am hoping someone might be able to point out where I'm going wrong: I've got two craft in orbit, trying to dock. They're using T-ML1 and T-ML2 docking ports (the small male and female early Tantares ports), respectively. I've got 'em lined up perfect and should be docking without any issue. Yes, the probe is extended on the male port. And yet, no matter how many attempts are made at any speed or angle, docking isn't occurring. Is this a bug or am I doing something incorrectly? Stock docking ports work just fine... Halp! You need to right click on the male port and retract the docking probe (it actually isn't necessary to extend the probe at all, the docking ports will act like stock ports if you don't extend the probe). Edited December 18, 2018 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
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