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Beale

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  1. Going to flesh out these IVAs with some new custom props, first off is the bag, which is indeed just a very similar remake of the stock bag prop.
  2. Not this, but the 2.5m module will be. (re: orientation of the internals, I know this is slightly different from irl, this is an intentional choice).
  3. Not really, usually I just work on whatever I want to work on latest. If I'm revamping stuff, usually the oldest parts get revamped. Every part in this update will get an IVA, here is the 1.875m Salyut core.
  4. I wouldn't worry about these, they are very old parts that are no longer in the mod, just some leftrover files it looks as though. I will remove next vers. A few new IVAs.
  5. Hiya, I think a good chance is that gravity turn is not accounting for the thrust multipliers, depending on how the calculation is done, this would present the craft with having much less, or much more torque than it really has. Example from one part, TantaresLV/parts/soyuz/_tantares_lv_engine_s1_1.cfg The relevant part is at the bottom. MODULE { name = ModuleEnginesFX EngineType = LiquidFuel engineID = MainNozzles runningEffectName = running_closed powerEffectName = running_power allowRestart = true thrustVectorTransformName = thrustTransform
  6. GitHub https://github.com/Tantares/Tantares Still heavy WIP. This is shaping up to be kind of a big update. Appreciate definitely any feedback! Small warning, the WIP Salyut reinforced adapter (and the salyut parts in general) are getting a small rework as I've made some decisions on recolour, appearance etc. Some parts in the current WIP release may be renamed / removed.
  7. Unfortunately they are not yet released, I want to do some additional fairings before this is released as a separate mod. Size 1.25m Reaction Wheel, and two lengths of fuel tanks. Unfortunately release for these is still a while away, IVAs are needed. And the entire mod needs patching to support the 1.11 construction support.
  8. Very helpful! Many thanks. Thanks for the feedback! @Starhelperdude no plans to include guns. The recolours are actually incredibly easy to produce, the textures are built from the beginning to be recoloured easily, and are available here: https://github.com/Tantares/Tantares_Assets/tree/master/SALYUT It's not possible to have all because the memory bloat becomes too much, 5.5 MB for every new 2048x2048 texture included. Progress M2 in-game.
  9. That's very strange, do you know which version of Tantares you are using? I think those craft files are generally up to date. I will try to find my own Zvezda file when I have a chance. Sorry, for more context (I'm sure this is your favourite question ) @wasmic was looking into adding USI-LS support for this mod, is there maybe some balancing guidelines or etc. for supporting this you have? I guess most of it can be inferred from existing configs, Many thanks. Alt colour testing. TBD which will be finalised - I think release version will have Green, Bla
  10. Friznit has a great selection of craft files on the Wiki, I don't think there is any with Soyuz docked, but you can use both files and dock them-in game, or in the VAB. https://github.com/friznit/Unofficial-Tantares-Wiki M2 coming nicely. Both short and long have a mesh variant to have a full 1.875m drum. Sorry delaying to answer. Unfortunately I don't think any configs currently exist. I don't know if @RoverDude bundles configs with the mod itself now, or if mods provide their own setup? I think there were some confi
  11. Many thanks! That's right, there were a few different designs for Mir-2, these modules are from the cheapest option, which would use small Progress based laboratories, rather than FGB/tks style
  12. I'll see what I can do! It sounds like old mir parts were in the craft file, these have been deprecated in the last ksp version and replaced with new updated mir parts. You can rollback to the previous couiple version of Tantares (check the changelog to see when the Mir was updated) to get this old craft back. When parts are deprecated, they stay around for one version after they are removed, but it has been two versions now (so these parts were removed completely). More elusive Mir-2 parts. This time fitting in with the honourable Progress.
  13. OH! Are you on KSP 1.10.0 by any chance? This particular update broke mods with fairings, KSP 1.10.1 fixed this issue, if you are able to update. EDIT: completely glossed over your message! Could you try latest spacedock versionb by any chance? I will try to find out what's going on with CKAN.
  14. This part actually should not be deprecated yet, do you have a picture? (They will be deprecated in this new Almaz and Progress updated incoming). Almaz-T radar.
  15. Hey these parts are now deprecated and have been replaced with newer parts, if you updated from an older version of Tantares. Search "Mir"in the VAB Thankfully (well, it's all relative) just anti satellite weapons. Sources not great on this one, so I need to research it out a bit more Space debris debri-ifiers of course!
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