sp1989 Posted June 12, 2014 Share Posted June 12, 2014 No, this bug has been fixed. This is a case of missing IVA. I forgot to mention, the new Soyuz, and the whole Soviet Pack, may be incompatible with everything released thus far. I made so many changes that it will probably not work with the new Soviet Pack at all.Anyway, the next version of Soyuz is coming up. I think I've fixed most of the bugs this time, but I can't guarantee reentry effects will work.The Reentry effects work now. Atleast for me they do. Still having an issue with the panels in the IVA. Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2014 Share Posted June 12, 2014 Did you try pressing the buttons? They're functional, you know? Update RPM, then try doing that. Oh, and the reentry does indeed work.In other news, I'm uploading Kliper, MIR and fixes for the other packs. The engine cap on Soyuz will work in the next version. Also nearly done with N1 and Lunokhod. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 12, 2014 Share Posted June 12, 2014 Any completly new parts planned? Link to comment Share on other sites More sharing options...
sp1989 Posted June 12, 2014 Share Posted June 12, 2014 Did you try pressing the buttons? They're functional, you know? Update RPM, then try doing that. Oh, and the reentry does indeed work.In other news, I'm uploading Kliper, MIR and fixes for the other packs. The engine cap on Soyuz will work in the next version. Also nearly done with N1 and Lunokhod.I have the latest version of rpm and the Reentry effects work splendidly. Some of the buttons do indeed work but then some buttons I press I get the error I posted in the picture above. Is it possibly bobcat used an older version if rpm and the new update isn't compatible with the newer version of RPM? Just an idea. Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2014 Share Posted June 12, 2014 Well, I tested it on 0.16 (clean install of everything) and it works. Make sure you've installed everything correctly, and that you're indeed running 0.16. All buttons work for me. Also, redownload again. Just uploaded a small update. It mostly concerns the engine cap, but it might help.Also, everything besides HOME is updated. HOME update is uploading now. Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted June 12, 2014 Share Posted June 12, 2014 I love that Soyuz! Thaaaaaaaaaaaaaaaaaank you so so mutch to get it alife again. I saw a very old Video ffom Bobcat where he showed all these reentry effects and monitors, and I waited and waited and waited for the release, but nothing happened. But now...I have to thank you so mutch (And also all the others who helped!) Link to comment Share on other sites More sharing options...
sirkut Posted June 12, 2014 Share Posted June 12, 2014 Well, I tested it on 0.16 (clean install of everything) and it works. Make sure you've installed everything correctly, and that you're indeed running 0.16. All buttons work for me. Also, redownload again. Just uploaded a small update. It mostly concerns the engine cap, but it might help.Also, everything besides HOME is updated. HOME update is uploading now.Good job man. I'll redownload everything and give it a try. Did you place craft files with them this time? Link to comment Share on other sites More sharing options...
sirkut Posted June 12, 2014 Share Posted June 12, 2014 One other thing. Where is the Kliper download? Link to comment Share on other sites More sharing options...
sirkut Posted June 12, 2014 Share Posted June 12, 2014 Hate to say this but you may want to check these crafts files as some appear to be broken. For example: The Kristall craft is showing this error message[shipConstruct]: Trying to load Kristall - No AvailablePart found for APASport Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2014 Share Posted June 12, 2014 (edited) One other thing. Where is the Kliper download?Will be up in a moment, upload didn't go as planned. Looks like that was the case for MIR, too. Edited June 12, 2014 by Guest Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 12, 2014 Share Posted June 12, 2014 So all the HOME stuff is now updated is that the new HOME3 or the old HOME stuff it needs version numbers to keep track of it Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2014 Share Posted June 12, 2014 Both HOMEs should be uploaded now; both were updated. Also, MIR is uploading, should be up soon. Hope it goes without errors this time. Link to comment Share on other sites More sharing options...
sirkut Posted June 12, 2014 Share Posted June 12, 2014 Something I noticed, not sure if you caught it or not.Spektr craft file doesn't load. The CFG for the actual part is incorrect:model = SovietPack/Parts/MIR/MIR_TKS/SpektrThe actual model name in the install is:TKS_Spektr Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2014 Share Posted June 12, 2014 (edited) What? This was supposed to be fixed. Looks like I copied one file the wrong way... I hate being sick. Just rename the TKS_Spektr to Spektr, I'll upload an update. It looks like I missed another fix as well, though that one is minor. Edited June 12, 2014 by Guest Link to comment Share on other sites More sharing options...
sirkut Posted June 13, 2014 Share Posted June 13, 2014 What? This was supposed to be fixed. Looks like I copied one file the wrong way... I hate being sick. Just rename the TKS_Spektr to Spektr, I'll upload an update. It looks like I missed another fix as well, though that one is minor.I don't have a problem renaming it. I just wanted to let you know there was an error. I was also able to fix my APASport error by grabbing the files from the ISS files from a while back. Link to comment Share on other sites More sharing options...
Guest Posted June 13, 2014 Share Posted June 13, 2014 OK, the version up now should be good. Let me know if you find any more bugs that slipped by. Link to comment Share on other sites More sharing options...
sirkut Posted June 13, 2014 Share Posted June 13, 2014 This time:[shipConstruct]: Trying to load Kvant1 - No AvailablePart found for largeSolarPanelFrom the parts I'm unsure what it is supposed to be. Link to comment Share on other sites More sharing options...
sp1989 Posted June 13, 2014 Share Posted June 13, 2014 Now do we need all of KAS or can we just use the plugin? Link to comment Share on other sites More sharing options...
Guest Posted June 13, 2014 Share Posted June 13, 2014 Just the plugin, and whatever it needs to function (sounds and configs, most likely). Parts aren't needed.This time:[shipConstruct]: Trying to load Kvant1 - No AvailablePart found for largeSolarPanelFrom the parts I'm unsure what it is supposed to be.Err... Have you messed up your Squad folder? Kvant 1 FSM uses Gigantor solar panels (MIR ones didn't fit under a Proton fairing). Obviously, you also need KSP to play this mod. I can 100% surely tell you that one is not my fault. Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted June 13, 2014 Share Posted June 13, 2014 I am having a problem with the HOME landing leg animations not playing right, they deploy fine but snap back to the retracted position with no animation. I am running a few other mods so I am not sure if its a confliction issue but I figured I would leave this here in case anyone else is having the same thing. I don't have time right now but tomorrow I'm going to test in a clean install. Link to comment Share on other sites More sharing options...
sirkut Posted June 13, 2014 Share Posted June 13, 2014 Just the plugin, and whatever it needs to function (sounds and configs, most likely). Parts aren't needed.Err... Have you messed up your Squad folder? Kvant 1 FSM uses Gigantor solar panels (MIR ones didn't fit under a Proton fairing). Obviously, you also need KSP to play this mod. I can 100% surely tell you that one is not my fault.Awesome. I'm a tard on that account. This one was my mistake. Link to comment Share on other sites More sharing options...
Guest Posted June 13, 2014 Share Posted June 13, 2014 I am having a problem with the HOME landing leg animations not playing right, they deploy fine but snap back to the retracted position with no animation. I am running a few other mods so I am not sure if its a confliction issue but I figured I would leave this here in case anyone else is having the same thing. I don't have time right now but tomorrow I'm going to test in a clean install.Can't say I haven't had this, however, it mysteriously went away after relaunching. Dunno what's going on, didn't had that one since. Link to comment Share on other sites More sharing options...
Cubapete Posted June 13, 2014 Share Posted June 13, 2014 I don't see where I would be able to research some of the Mir modules. The Mir Core module, APAS Docking Port, Mir Docking Module, Solar Panel, Top Solar Panel are the ones (I believe) that don't load up in career mode. If I load up the game in Sandbox, everything seems to load up fine, but I only get some of the Mir components in career mode. Link to comment Share on other sites More sharing options...
Guest Posted June 13, 2014 Share Posted June 13, 2014 Career support is WIP. It's done for HOME, and completely not done for anything else. Anything that does show up in career is a temporary assignment. I need some suggestions about where to put this stuff in the tech tree. Link to comment Share on other sites More sharing options...
Mecripp Posted June 13, 2014 Share Posted June 13, 2014 (edited) @Dragon01 You might want to edit the tesla rover which as alot of bugs null's spamming that log but anyway the wheels susp added like this MODULE{ name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = susp1-1 rotatorsName = susp1-2 } CONSTRAINLOOKFX { targetName = susp1-2 rotatorsName = susp1-1 }CONSTRAINLOOKFX { targetName = susp2-1 rotatorsName = susp2-2 } CONSTRAINLOOKFX { targetName = susp2-2 rotatorsName = susp2-1 }CONSTRAINLOOKFX { targetName = susp3-1 rotatorsName = susp3-2 } CONSTRAINLOOKFX { targetName = susp3- rotatorsName = susp3-1 }} and on the hatch by using the ModuleLandingLeg it's spamming null in the log by using ModuleAnimateGeneric will stop the null in log but yes on eva close the hatch and going on eva spam's a null tell kerbal is on ground and let's go.Edit- this is the start of the error's when eva out of rover if it helpsInvalid value length for Vector2warning vector3 entry is not formatted properly! proper format for Vector3 is x,y,z Edited June 13, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
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