Virtualgenius Posted November 16, 2015 Share Posted November 16, 2015 Bobcat your stuff is the best please come back to KSP and update all your awesome mods Link to comment Share on other sites More sharing options...
DECQ Posted November 18, 2015 Share Posted November 18, 2015 Bobcat very sorry that you are no longer engaged in modding, it is with the Soviet pak I learned about KSP... then can I have the Mir space station for further updates, and tie it to me Buran, you do not mind ?. Link to comment Share on other sites More sharing options...
RoketMan Posted November 21, 2015 Share Posted November 21, 2015 (edited) The iss pack is compatible with 1.0, since Canadarm is a separate mod now. Does the license say I can redistribute it? Edited November 21, 2015 by RoketMan Link to comment Share on other sites More sharing options...
hapaxLegomina Posted November 23, 2015 Share Posted November 23, 2015 [quote name='Kpottebaum']I can't get the docking ports to snap on. HELP![/QUOTE] Yeah, this sucks. There are two things you can do. The simple but stupid thing is flip the docking port upside down (it'll place properly that way) and then use the rotation function to flip it back around. The complicated but smart thing to do is edit the .cfg file. Look for the node_stack_ attributes. The first three numbers are the X, Y and Z positions of that node. The fourth, fifth and sixth are orientation. I think at some point during KSP development, they flipped the orientation signs. At any rate, you need to change one of those number's signs from positive to negative or vice versa. Luckily, that's not too hard to figure out. Most nodes are displaced along only one axis, and point the opposite way from their displacement. Most parts will have zeros for two orientation variables and a 1 or a -1 for the third. That sign will also be opposite of the displaced position variable. Basically, if you see [CODE]node_stack_bottom = 0.0, -2.555, 0.0, 0.0, 1.0, 0.0, 1[/CODE]it's probably fine, but if you see [CODE]node_stack_bottom = 0.0, -2.555, 0.0, 0.0, -1.0, 0.0, 1[/CODE]you need to change the sign of that -1.0 because the Y axis displacement is also negative. Link to comment Share on other sites More sharing options...
Guso59 Posted November 25, 2015 Share Posted November 25, 2015 [IMG]http://i.imgur.com/9sfOBRd.png[/IMG] What is tihs problem and slove? Link to comment Share on other sites More sharing options...
Fan777 Posted November 26, 2015 Share Posted November 26, 2015 SovietPack 1.0.5 (MIR, Proton, Soyuz, SoyuzU) [url]https://cloud.mail.ru/public/9QtS/jX6qxbrSu[/url] :rolleyes: Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted November 27, 2015 Share Posted November 27, 2015 Just Wondering, does the us pack work with ksp 1.0.2? it looks like a great mod! Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 27, 2015 Share Posted November 27, 2015 [quote name='Fan777']SovietPack 1.0.5 (MIR, Proton, Soyuz, SoyuzU) [URL]https://cloud.mail.ru/public/9QtS/jX6qxbrSu[/URL] :rolleyes:[/QUOTE] Hey, yeah, that's nice and all but I still get the issue where the Soyuz-U's boosters just kinda... flop around and explode on liftoff. Anyone know what the heck that's about? Link to comment Share on other sites More sharing options...
Starwaster Posted November 27, 2015 Share Posted November 27, 2015 (edited) [quote name='hapaxLegomina']The complicated but smart thing to do is edit the .cfg file. Look for the node_stack_ attributes. The first three numbers are the X, Y and Z positions of that node. The fourth, fifth and sixth are orientation. I think at some point during KSP development, they flipped the orientation signs. Orientation didn't change. The problem is that a lot of nodes have always been facing the wrong way. They were always meant to face in the direction that they are snapped from. However, until KSP 1.0 that was not being properly enforced in code due to a bug. When the bug was fixed, it broke a lot of mods that had been doing things the wrong way. Edited November 29, 2015 by Starwaster Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 7, 2015 Share Posted December 7, 2015 I have the Demv2 working and HOME3 Link to comment Share on other sites More sharing options...
Stone Blue Posted December 7, 2015 Share Posted December 7, 2015 ^^ This thread is so old, and had soooo many changes to the mods, and soooo many community fixes made... It would be kewl if the OP was ever updated, reorganized, and more clearly labeled and laid out... (An example that bugs my OCD is how HOME 3 filename and link is still labeled as HOME 2...)... But its still awesome these mods have lasted...They are ALL great mods! Link to comment Share on other sites More sharing options...
tmccreight651 Posted December 9, 2015 Share Posted December 9, 2015 can we get a link to the community fixes for these mods please? Link to comment Share on other sites More sharing options...
DDE Posted December 20, 2015 Share Posted December 20, 2015 Hey, just a q uick question: did this mod have custom R-7 clamps? Link to comment Share on other sites More sharing options...
Deimos007 Posted December 20, 2015 Share Posted December 20, 2015 4 hours ago, DDE said: Hey, just a q uick question: did this mod have custom R-7 clamps? I don't think so, that was a different mod, IL link it once I find it if I do On another note, I'm messing around with this mod and well, the parachute seems to be so far what I cant fix, every time I open it, I accelerate to around 2000m/s, then explode due to over heating. Link to comment Share on other sites More sharing options...
speedwaystar Posted January 23, 2016 Share Posted January 23, 2016 simple ModuleManager fix for Bobcat's Proton: @PART[Proton_12_stage_decoupler] { @node_stack_bottom = 0.0, -0.35, 0.0, 0.0, -1.0, 0.0, 2 } @PART[Proton_23_stage_decoupler] { @node_stack_bottom = 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 2 } @PART[Proton_payload] { node_stack_bottom = 0.0, 0.0, 1.6, 0.0, -1.0, 0.0, 1 } @PART[Proton_payload_decoupler] { @node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 2 } @PART[Proton_Third_Stage] { @node_stack_bottom = 0.0, -1.55, 0.0, 0.0, -1.0, 0.0, 2 } @PART[Proton_Second_Stage] { @node_stack_bottom = 0.0, -1.7, 0.0, 0.0, -1.0, 0.0, 2 } Link to comment Share on other sites More sharing options...
Zoltar98 Posted January 28, 2016 Share Posted January 28, 2016 Are there any new download links? Tried getting the N1 and nothing. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 28, 2016 Share Posted January 28, 2016 They are media fire links and have been disabled by Kasper as media fire links are now banned Link to comment Share on other sites More sharing options...
Zoltar98 Posted January 29, 2016 Share Posted January 29, 2016 That sucks, so that means I cant access them at all or from here alone? Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 29, 2016 Share Posted January 29, 2016 I would look at the link you want very hard and see whats missing Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 29, 2016 Share Posted January 29, 2016 @Dragon01 all the links have now been banned please move them to dropbox or alternative so we can still use them please Link to comment Share on other sites More sharing options...
Shaikhaanshai1 Posted January 31, 2016 Share Posted January 31, 2016 Could I have American packs fixes Link to comment Share on other sites More sharing options...
Curiosity7907 Posted February 8, 2016 Share Posted February 8, 2016 Sorry for necroing this post,The crafts are amazing just the download link is a big problem please change the download link to drop box:). Link to comment Share on other sites More sharing options...
Natskyge Posted February 12, 2016 Share Posted February 12, 2016 Do we have an 1.0.5 updated American Pack, Proton, soyouz and soviet Engines pack? Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 12, 2016 Share Posted February 12, 2016 Nope and just to cheer you up even more all the links are broken Link to comment Share on other sites More sharing options...
Natskyge Posted February 12, 2016 Share Posted February 12, 2016 Oh... Link to comment Share on other sites More sharing options...
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