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I am new to modeling and for my first project i want to reuse the large science module for something and i need to know how to create and activate button can someone please help me. The part needs to be toggled so it won't consume all my resources (plasma).

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You will probably find most help in the 'modding' forum: http://forum.kerbalspaceprogram.com/forums/37-Add-on-Development - which deals with making mods for KSP.

'Modelling' usually refers to 3D-modelling - that is, making new parts, so I'm not sure if you mean that. If you do, the sub-forum of the above most appropriate would probably be:http://forum.kerbalspaceprogram.com/forums/14-Modelling-and-Texturing-Discussion

Note that creating mods is a programming task and that skill, or at least familiarity, with C# is almost a first requirement.

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What I really want is a much easier way to change textures. The main problem is getting hold of the default texures in the first place!

I've used universe replacer and it is a good tool but I really wish there was some way to go back to the old .png images that you could just open and change...

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You will probably find most help in the 'modding' forum: http://forum.kerbalspaceprogram.com/forums/37-Add-on-Development - which deals with making mods for KSP.

'Modelling' usually refers to 3D-modelling - that is, making new parts, so I'm not sure if you mean that. If you do, the sub-forum of the above most appropriate would probably be:http://forum.kerbalspaceprogram.com/forums/14-Modelling-and-Texturing-Discussion

Note that creating mods is a programming task and that skill, or at least familiarity, with C# is almost a first requirement.

Yes i am trying to make my own parts but i am new to 3d modeling and i use wings3d i thought i should start simple (ok REALLY REALLY simple)

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If you're new to modelling then I'd recommend Blender instead, mostly because a lot of people here use it and will be able to help you more effectively.

Secondly don't just storm in here thinking you'll be making parts with buttons when you're a complete beginner. Look at my Skylon thread. It was my first, but because it's such a complex task I've had to put it on the back burner, while I do simpler things. Modding is a learning process, so if you don't enjoy learning, you might as well just give up now.

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If you're new to modelling then I'd recommend Blender instead, mostly because a lot of people here use it and will be able to help you more effectively.

Secondly don't just storm in here thinking you'll be making parts with buttons when you're a complete beginner. Look at my Skylon thread. It was my first, but because it's such a complex task I've had to put it on the back burner, while I do simpler things. Modding is a learning process, so if you don't enjoy learning, you might as well just give up now.

i do this a lot (mis type/speak) i am not new to programing or modding just modeling . BUT that is beside the point i just want the default KSP User Interface to pull up with two buttons, Recycle Depleted uranium and stop. i got the LURG (one of my parts Lithium uranium reaction generator) to turn on and off but it is modeled after the PB-nuk so it is NOTHING like the crewed science tank, that is my only problem (for now :( )

P.S. I am VERY good at over doing things or jumping in / storming in to things this is the only one i am having a problem on, I will look into blender tomorrow if there is no deference between it and wings3d then i will continue on with wings(most likely will end up with blender.).

edit1: ANY MODELER THAT READS THIS i am looking for somebody to help help with making mods (more or less models for the mods) such as engines and a few other things.

Edited by KerbCo
forgot something ;)
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