Virtualgenius Posted June 10, 2014 Share Posted June 10, 2014 (edited) That would be nice but it would be nice to have dx11 support as native instead of this horrible dx9 memory pig maybe we could be the test bed 64 bit with dx11 ksp for windows Edited June 10, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
lextor Posted June 10, 2014 Share Posted June 10, 2014 (edited) Finally there is peace in Kerbin . We can die in peace , thank you . Divines bless your heart . Edited June 10, 2014 by lextor Peace and other things . Link to comment Share on other sites More sharing options...
lextor Posted June 10, 2014 Share Posted June 10, 2014 (edited) Clouds working.7.1 gb Ram usage ( I have 32 GB RAM)BUT LOOKS LIKE WE GOT A NEW PROBLEM . 8 GB LIMIT !!! Edited June 10, 2014 by lextor Link to comment Share on other sites More sharing options...
FrozenTaco Posted June 10, 2014 Share Posted June 10, 2014 7zip also exist as a portable program http://portableapps.com/apps/utilities/7-zip_portableThanks That helped me! Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 10, 2014 Share Posted June 10, 2014 Nope I had mine up to 10gb saturday still playable Link to comment Share on other sites More sharing options...
Reign Of Magic Posted June 10, 2014 Share Posted June 10, 2014 (edited) Quick Question:Has anyone gotten this to work with Realism Overhaul? I am going to be testing it myself, but I am just wondering in advance.Self Answered. Got the new exe, and mono.dll file put in. Tried with base game. All fine and dandy, copied my game data, save and source folder from my realism overhaul over to the new 64 bit version. Everything works like a charm. Had task manager up, saw it hit 4gb of ram used so thats working. For those who care, here is the list of mods I have in my realism overhaul run (they should all work afaik). Might try installing E.V.E. and the Astronomers pack tomorrow. Will update if I do that. ToolbarAJE Advanced Jet Engines (.23 build)AIESActive Texture Management (Basic)Bobcat (soviet Engines)BT EnginesChatterer Custom biomesDeadly re-entryEditor ExtensionsExtraplanetary launchpadsKerbal EngineerEnhanced navballFASAFARFirespitterKerbal Space Industries Raster Prop MonitorKAS Kerbal Alarm Clock Procedural fairingsKosmosKSOKW RocketryTAC life supportInfernal RoboticsMech jeb 2Hot rocketsDocking port alignment indicator Final frontierNova punch 2Open resource systemPart catalogPrecise nodeProcedural DynamicsrRal ChuteReal Fuels RFTSRealism OverhaulReal Solar SystemRemote Tech 2RLA StockalikeRealistic Progression LiteTree loaderEnviornmental Visual Enhancements (Low)Lazor SystemScan SatStretchy SRB: Stretchy Tank continuationAnd Texture pack in same forum post: Planeguy868KSP InterstellarVOID TAC Life SupportTac Fuel BalancerScanSatBT engine packF1 engine replicaKerbxRosmos Spacecraft bureau Edited June 10, 2014 by Reign Of Magic Link to comment Share on other sites More sharing options...
I_Copy_Jokes Posted June 10, 2014 Share Posted June 10, 2014 I found something weird. With everything normal, the game loads fine (7GB RAM because MODS!), but when I try opening a save it crashes. First I tried replacing UnityEngine.dll with the 64-bit version, but that just crashes on startup. I Then I tried to force Direct3D 11 with the 64-bit UnityEngine.dll, but that just gave me a black screen. When I forced OpenGL it works/plays normal, but even though I have such a large about of mods installed that KSP.exe should reach 7GB RAM, it only goes up to 3.25GB. I'm not complaining, but it is very interesting how that works... Also, the person who found this fix deserves THE ENTIRE Internet! Link to comment Share on other sites More sharing options...
Walsht9 Posted June 10, 2014 Share Posted June 10, 2014 This is me, but instead of food I'm going crazy with MODS http://youtu.be/yqCKhWx8PkMOpenGL working fine for me with almost every mod you could ever need (FASA, NP, KWR, B9, LazTek HD, DRE, TweakableEverything, KSO, KSPX, SDHI, EVE, Astronomers pack ULTRA HD, Distance Render, Smart Parts, TACLS, ChackaMonkey, Proc. Fairings, Cargo Solutions, and everything else I could get my hands on) Link to comment Share on other sites More sharing options...
Jashin Posted June 10, 2014 Share Posted June 10, 2014 (edited) I have encountered a rather strange issue : at first, the hack worked like a charm, and I blessed Lilleman's name a thousand times while hogging on mods like no tomorrow. I've launched a few vessels, fooled around and during one particular launch, the game started to lag heavily : it's borderline unplayable now, and I can't launch anything in less than a dozen minutes. I didn't change anything in the meantime : is it my GPU dying or anything ?EDIT : I've checked with FRAPS, and it's actually totally unplayable now. I'm running at barely 15 FPS in KSC and 1-5 FPS on the Launchpad, even for a 1 part vessel. Everything was running so smoothly...I swear I didn't touch anything ! Edited June 10, 2014 by Jashin Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 10, 2014 Share Posted June 10, 2014 (edited) Try the force mode to either use dx11 or opengl dx9 is a bit of pig on memory and see if its playable are your graphics drivers up to date Edited June 10, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
Jashin Posted June 10, 2014 Share Posted June 10, 2014 Try the force mode to either use dx11 or opengl dx9 is a bit of pig on memory and see if its playableI can't use dx11 on the computer I'm currently using since the GPU is a bit too old for that (DX 10 only I think), but I've tried forcing OpenGL and it doesn't do much. I'm at a loss since I know for a fact it worked perfectly well before. Link to comment Share on other sites More sharing options...
Alewx Posted June 10, 2014 Share Posted June 10, 2014 (edited) I have encountered a rather strange issue : at first, the hack worked like a charm, and I blessed Lilleman's name a thousand times while hogging on mods like no tomorrow. I've launched a few vessels, fooled around and during one particular launch, the game started to lag heavily : it's borderline unplayable now, and I can't launch anything in less than a dozen minutes. I didn't change anything in the meantime : is it my GPU dying or anything ?EDIT : I've checked with FRAPS, and it's actually totally unplayable now. I'm running at barely 15 FPS in KSC and 1-5 FPS on the Launchpad, even for a 1 part vessel. Everything was running so smoothly...I swear I didn't touch anything !How many crafts did you put in Orbit? And What is the CPU in your rig? Aounds like there is problems with scaling calculations for objects in orbit. Edited June 10, 2014 by Alewx Misspelled words Link to comment Share on other sites More sharing options...
Jashin Posted June 10, 2014 Share Posted June 10, 2014 (edited) How many crafts did you put in Orbit? Ahat is the CPU in your rig? Aounds like there is problems with scaling calculations for objects in orbit.I've reverted most of them, it was just for testing purposes. The only one I've actually added is a 10 part station hub, which I was hoping to complete. I have 3-4 vessels parked around Kerbin right now, plus two probes around Min and Minmus, 2 at Duna and 2-3 roaming the Kerbol system.The rig I'm using is not my main one. It is getting old, but it can still handle most games quite well : it has a i7 860 running @2.80 GHz and the GPU is a Nvidia GeForce 260. Nothing fancy but KSP never lagged before, only the occasional stutters with 200+ part count or the like.EDIT : I checked the CPU/GPU consumption while running the game. CPU usage is capped around 20% at KSC and GPU is at 33% with most of the VRAM used, yet I'm only getting 15 FPS. Edited June 10, 2014 by Jashin Link to comment Share on other sites More sharing options...
Rocinante89 Posted June 10, 2014 Share Posted June 10, 2014 This is strange, when I try to force dx11 I get a blank screen, but ksp loads and the music starts playing? It doesn't even give me a start menu option to open ksp when i alt tab. Can anyone shed any light on this? Link to comment Share on other sites More sharing options...
Alewx Posted June 10, 2014 Share Posted June 10, 2014 I've reverted most of them, it was just for testing purposes. The only one I've actually added is a 10 part station hub, which I was hoping to complete. I have 3-4 vessels parked around Kerbin right now, plus two probes around Min and Minmus, 2 at Duna and 2-3 roaming the Kerbol system.The rig I'm using is not my main one. It is getting old, but it can still handle most games quite well : it has a i7 860 running @2.80 GHz and the GPU is a Nvidia GeForce 260. Nothing fancy but KSP never lagged before, only the occasional stutters with 200+ part count or the like.EDIT : I checked the CPU/GPU consumption while running the game. CPU usage is capped around 20% at KSC and GPU is at 33% with most of the VRAM used, yet I'm only getting 15 FPS.So KSP is using one core close to completly? Link to comment Share on other sites More sharing options...
Jashin Posted June 10, 2014 Share Posted June 10, 2014 (edited) I've done a few more tests on a new Sandbox save using the exact same mods setup : it's working fine this time, both at KSC and during launch. I even suspect a bit of a FPS drop due to OpenGL, I will test that fresh save later on with dx9. It seems that the problem on my old save is what you described before regarding calculations in orbit. I've never encountered this issue before : what should I do ?To answer your question about the CPU : it seems that KSP balances CPU usage on all four physical cores, according to the task manager.EDIT : OpenGL does actually lower my FPS a bit. On the fresh save, dx9 is running as smooth as it used to. The cause of my problem is within my career save as it seems. Edited June 10, 2014 by Jashin Link to comment Share on other sites More sharing options...
RidingTheFlow Posted June 10, 2014 Share Posted June 10, 2014 To answer your question about the CPU : it seems that KSP balances CPU usage on all four physical cores, according to the task manager.This is not KSP, its normal behaviour of Windows for any program under 100% CPU utilization. Unless "physical core parking" is enabled (or affinity mask is used), Windows will schedule even single thread over different cores, resulting in "25% load of each core" instead of "100% load of one core" for 4-core CPU for example. Link to comment Share on other sites More sharing options...
Franklin Posted June 10, 2014 Share Posted June 10, 2014 This is strange, when I try to force dx11 I get a blank screen, but ksp loads and the music starts playing? It doesn't even give me a start menu option to open ksp when i alt tab. Can anyone shed any light on this?You're lucky to've gotten that far. When I force dx11 I just get a black screen and KSP doesn't load at all. The CPU's churning away, but it wont go anywhere.If anyone else is getting a no-load black screen on launch they should try not forcing d3d11. Link to comment Share on other sites More sharing options...
Guest Posted June 10, 2014 Share Posted June 10, 2014 When forcing Dx11: 'Black is the new green'? Link to comment Share on other sites More sharing options...
AlternNocturn Posted June 10, 2014 Share Posted June 10, 2014 (edited) Just installed the files. Currently testing a "YOLO" approach where I jump right in with all my mods just to see if it works. Using a duplicate KSP install for this.EDIT: My brute force method seems to have caused no problems. Had to force OpenGL, experienced the scene transition flickering, nothing else too wrong though. Will test some more. Edited June 10, 2014 by AlternNocturn Link to comment Share on other sites More sharing options...
rhoark Posted June 10, 2014 Share Posted June 10, 2014 So I only have 4g of ram, but my computer is 64-bit. Would I get any performance boosts from this?No performance boost, but it would still let you load more than 4g of mods into virtual memory. There would likely be a performance reduction, but not a large one as long as the simultaneous working set stays in RAM. Link to comment Share on other sites More sharing options...
h3half Posted June 10, 2014 Share Posted June 10, 2014 This is awesome. Works perfectly for me with no (even minor) issues. Link to comment Share on other sites More sharing options...
malkuth Posted June 10, 2014 Share Posted June 10, 2014 (edited) I found something weird. With everything normal, the game loads fine (7GB RAM because MODS!), but when I try opening a save it crashes. First I tried replacing UnityEngine.dll with the 64-bit version, but that just crashes on startup. I Then I tried to force Direct3D 11 with the 64-bit UnityEngine.dll, but that just gave me a black screen. When I forced OpenGL it works/plays normal, but even though I have such a large about of mods installed that KSP.exe should reach 7GB RAM, it only goes up to 3.25GB. I'm not complaining, but it is very interesting how that works... Also, the person who found this fix deserves THE ENTIRE Internet!How many mods did you add? Its nice that this 64 bit version is working for everyone, but try to remember that not all mods play nice with each other. If you really want to know whats going on hit Alt and F12 and see what the debug menu is saying.If your getting a huge amount of Faults.. Then exit the game and go into your KSP directory navigate to \Kerbal Space Program\KSP_Data in the data folder you will find a file called Outputlog.txt file. This is basically everything KSP is doing while you play. Its a huge list and if you were getting a lot of errors in your game, this is the place to look at what it exactly is and what is causing it.Also if you crash this report is generated automatically in you KSP folder. Looks something like a bunch of numbers in a folder. Inside this is crashlogs, and copy of the outputlog.txt file.Good luck. I should also mention the way the log file logs things to help find everything.The start of file is just KSP loading all parts and mods... Very long part of list.You can find ques in the log file because the file tells you which scene is loaded. So mainmenu Loaded is a good place to start. Then navigate until you find the scene that you were having issues with.From what I tested so far, lost of plugins get broken and don't work correct. Edited June 10, 2014 by malkuth Link to comment Share on other sites More sharing options...
Subcidal Posted June 10, 2014 Share Posted June 10, 2014 (edited) Well everything was working great, Went to sleep last night with it working, woke up and it won't load up now hah.I have a system restore for a windows update, but im trying to figure it out before i try that. When it loads up it gets to the loading menu, shows the squad emblem them fades into the kerbal painting thing but hte loading bar itself only has a sliver of yellow and no text, just sitting idle. It cycles through the loading tips fine though. No idea if this is 64 related.Edit : It was an empty .cfg file in b9 that I created... Edited June 10, 2014 by Subcidal Link to comment Share on other sites More sharing options...
Spartan-S63 Posted June 10, 2014 Share Posted June 10, 2014 Well everything was working great, Went to sleep last night with it working, woke up and it won't load up now hah.I have a system restore for a windows update, but im trying to figure it out before i try that. When it loads up it gets to the loading menu, shows the squad emblem them fades into the kerbal painting thing but hte loading bar itself only has a sliver of yellow and no text, just sitting idle. It cycles through the loading tips fine though. No idea if this is 64 related.What's your KSP.log say? Link to comment Share on other sites More sharing options...
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