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Realism War Game!


What mods to use?  

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  1. 1. What mods to use?



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wow... 5 days gone and it has started.....

(some problem almost cost me my computer, simply i almost lost my computer)

but it's all good and done.

sooo which one is the last turn?

and which file do i upload after i do a turn??

sorry noob here when it comes to this kind of things....

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I'm going to make some very important executive decisions here due to a lack of coordination and as I'd like to think the British would say: dilly-dallying.

I'll divide up the teams into 3 members each - red, blue, purple, green, orange, yellow, black, white, etc. Since no one has really demonstrated any team member preferences, it will be random. Teams are changing, so please check. Teams will now pick home base by posting on this forum page.. This will be done in a first come, first served manner, starting at GMT 0000 tonight, about four hours from now. Requests before this time will be denied. Changes to team name will be accepted at any time, but I suggest you get them in before Sunday.

Teams of three will get 48 hours from the time the persistent file is uploaded to work on it and re-upload it so the next team can take it. Teams can have 8 hours of wiggle room in uploading the file (but may upload early at any time), due to sleep and real life concerns. If uploading in a timely manner becomes a problem, team order may be changed (and if you'd like for it to change, request it and I'll probably allow it). If this does not work, sanctions may be implemented for tardiness. Uploading the persistent file should be done with Dropbox/Mediafire. If you are unable to spend time on KSP during those 48 hours, simply defer your turn to the next team, and you will be placed in the rotation immediately after them.

This game is going to start at GMT 0000 on Sunday, red team first, and the rest in the specified order. Happy hunting, gentlemen, I hope you're ready.

Any questions/complaints?

PS I.T Marcus has suggested I set up another forum page for BMVing to minimize clutter on this page. I will make it in a moment and link to it in the OP.

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Hey Red team, how about our base being in Satish Dhawan?

Question: if we make a base at other space centers, can we launch from there?

Yeah as long as no one has claimed it, but it won't be invulnerable. It'll be nice to take over bases that you can launch directly from though! (hint hint)

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THANK YOU! Now we won't have every last single player versus me :D

Though we are still down one, at least we aren't the only one suffering from that. *points to green*

Anyway, KoolKei, how about setting up our base in Cape Canaveral, it looks like a rather defensive location, though it is a little far from other bases, which can be good or bad, good being that enemies must travel further in order to to reach us, thus requiring more expensive/time consuming operations to get to us, bad being that the same thing applies to us.

Considering both green and the Ãœber Empire are both down one, how 'bout we make an alliance? (trust me, I know what I'm doing)

2 Questions, is it okay to upload via Google Drive? Question 2 is what mod makes all the multiple launch locations possible?

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If I spawn just a capsule and get a kerbal out and run him somewhere, can I recover the capsule at full price?

Also, for some reason, if I have a vehicle out somewhere (AA turret I'm testing), when I fly a plane to test it, it explodes when I either pull up or get a kilometer or two away from it. This is the OP download, any ideas?

Edited by WH40krules
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Finally! Everyone go on the Vendor Page for a few top-of-the-line Fyresturm Multirole Strike Fighters! Pictures and ad will be posted in a few minutes, as long as someone tells me how to use the MJ cost calculator.

Attach mechjeb to your craft, and click 'vessel info,' then read 'ship value' or something like that.

Edited by Uberlyuber
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THANK YOU! Now we won't have every last single player versus me :D

Though we are still down one, at least we aren't the only one suffering from that. *points to green*

Anyway, KoolKei, how about setting up our base in Cape Canaveral, it looks like a rather defensive location, though it is a little far from other bases, which can be good or bad, good being that enemies must travel further in order to to reach us, thus requiring more expensive/time consuming operations to get to us, bad being that the same thing applies to us.

Considering both green and the Ãœber Empire are both down one, how 'bout we make an alliance? (trust me, I know what I'm doing)

2 Questions, is it okay to upload via Google Drive? Question 2 is what mod makes all the multiple launch locations possible?

cape where?

no seriously i dont know where that is....

well i'm just gonna trust you on the base :D i havent played much with the pack, first time opening it, kinda overwhelming to play with so many mods for the first time.

although im already building our first bomberplane.

and making a truce and alliance with the green team.... welllll

DO IT ASAP!

btw what's the best part to use as a bomb? just a small fuel tank? or something else?

last thing. what about team emblem/flag/something like that

Edited by Koolkei
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