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asteroid impact tolerance?


magnemoe

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Have not played much ksp lately so I just started with asteroids.

Found that crashing a probe into one at 10m/s destroyed it, it was a probably a C asteroid.

If they are so fragile how can people land them?

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No time warp and 1 ton probe hitting with engine first at 10 m/s.

However I'm not sure the asteroid is destroyed.

I uses a mod asteroid cities who adds resources to asteroids. It has a probe sized claw I mounted the wrong way. My fallback plan was to crash the probe at 10 m/s hping this would destroy engine and fuel tank while letting claw and probe connect as probe was useless anyway.

The crash destroyed everything in sight and I could not find the target for the secondary probe however I might simply have lost it while jumping between probes.

I thought I could tab to the asteroid after destroying the probe but this did not work.

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i think asteroids are impossible to destroy, danny2462 didnt managed it, he collided with asteroid at high speed but it didnt dissapeared.

Brings up another posiblity, that happens if you impact one in shallow angle on Mun, my guess it that it would jump around a lot perhaps around Mun in smaller and smaller jumps?

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Brings up another posiblity, that happens if you impact one in shallow angle on Mun, my guess it that it would jump around a lot perhaps around Mun in smaller and smaller jumps?

Pretty much, on every other body too.

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Brings up another posiblity, that happens if you impact one in shallow angle on Mun, my guess it that it would jump around a lot perhaps around Mun in smaller and smaller jumps?

I do know that hitting the water on Kerbin made ship parts skip like stones during a crash the other day so imagine you are correct.

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I do know that hitting the water on Kerbin made ship parts skip like stones during a crash the other day so imagine you are correct.

Yes if you follow a ship with plenty of part on a shallow impact stuff tend to break off and get thrown away, they might end up on the opposite side of Mun.

I smacked one retrograde into the Mun. . . I think the final impact velocity was over 1000m/s . . Not a lot left

So it's a limit, but its high, probably also depend on angle of impact.

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Tested now by ramming an asteroid with a 100 ton ship at 70 m/s, did not hurt the asteroid.

More fun I found the destroyed probe, only the engine was destroyed but it was in a weird orbit.

Looks a bit like I run into some mini kraken.

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So far I've only managed to destroy a roid with a kraken attack. Several parts of my ship decided they didnt like being in a nice normal prograde orbit and tried to go retrograde as it loaded in. Literaly half the ship was still going prograde (although somewhat slower than before) Bits and pieces of the remainder were on very steep downward trajectories with a few going backwards and the roid was just gone.

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We're you using time or physics warp? It could have clipped inside the roid and blew it up because of Logic... Either warp would make this more feasible.

Generally, you pass through planets with maximum time warp. I passed through Kerbin once while returning from Minmus.

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Generally, you pass through planets with maximum time warp. I passed through Kerbin once while returning from Minmus.

I meant that because collision is turned off for time warp, this could cause the ship to pass through the roid, and if you turned off time warp at the right time, the probe could have been trapped inside the roid and possibly blew it up... But I dunno

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