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Any mods known for wiping every single ship on a save?


Javster

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Is it a career save? I think I've seen that sort of thing happen during testing when two parts have the same name in their cfg. It causes an error where everything after that part wont load.

It was in sandbox as well. I've singled out a few folders: CactEye, Hullcam and Bdanimsource

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Presumably you have an install error, and something's breaking during load.

Upload your output log (NOT ksp.log) to dropbox or something.

Windows: KSP_win\KSP_Data\output_log.txt

Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs>Unity>Player.log

Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

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Here is the output.log

Initialize engine version: 4.2.0f4 (38efbd14869d)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1422]

Renderer: NVIDIA GeForce GTX 560 Ti

Vendor: NVIDIA

VRAM: 978 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0

Begin MonoManager ReloadAssembly

Platform assembly: D:\KSP_win\Launcher_Data\Managed\UnityEngine.dll (this message is harmless)

Loading D:\KSP_win\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading D:\KSP_win\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

- Completed reload, in 0.042 seconds

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

Platform assembly: D:\KSP_win\Launcher_Data\Managed\System.dll (this message is harmless)

Platform assembly: D:\KSP_win\Launcher_Data\Managed\System.Xml.dll (this message is harmless)

Platform assembly: D:\KSP_win\Launcher_Data\Managed\Mono.Security.dll (this message is harmless)

Local BuildID: 333

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ExecPath = D:/KSP_win/Launcher_Data\../KSP.exe

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\KSP_win\Launcher_Data\Managed\System.Core.dll (this message is harmless)

SettingsPath: D:/KSP_win/Launcher_Data\../settings.cfg

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BakPath: D:/KSP_win/Launcher_Data\settings.cfg.bak

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Backup exists

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hi, from check patcher,,,,,,,,,,,,,,,,,,,,,

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Checking patcher at https://kerbalspaceprogram.com/kspstore/dp/patcher/index.php

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

E5150 path: D:/KSP_win/Launcher_Data\E5150.cfg.bak

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Settings...

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Last BuildID: 276

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[updater] Server reports that Patcher has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[updater] Our own copy of D:/KSP_win/Launcher_Data/../Patcher.exe has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ALLOW UPDATE? False

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Stats sent. Value: ENABLED

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

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I have found the culprit is Cacteye. I've talked to a few people, solved the issue on a clean install, and ran into other issues, with fixes which didn't work, so I'm abandoning any attempts to make the mod work.

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