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how to create moving parts?


kurator125

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Hi, i'm learning to create parts.

I have:

GWac7jw.png

J8gFBss.png

v2GlrBZ.png

i want rotate:

[color - axis]

red - Z

blue -Y

green -Z

I need help, what is next?

What I need to do in unity?

I need write plugin?(I know C# if needed).

I want to have a attach point on the top.

Edited by kurator125
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You shouldn't need a plugin as all you are doing is making and animation, which can be controlled in game using generic animation module or one of the excellent third party plugins already available which allow for advanced animation control (Firespitter etc) .

Although not a Blender user(it melts my mind) animating as you require in any other 3d software is quite simple, A google search for blender animation tutorial brings up hundreds of how to videos, I reckon most people on here learned how to animate this way, i know I did.

Once you have the animation done to your satisfaction, just export to unity in the normal way, a note however, unity 4 can be a bit buggy with animations so I suggest only using unity 3 for KSP, although it's really only emissive anims that are buggy, it'll be easier to learn if you stick to one version.

The attachment points shouldn't be a problem unless the face that the node is attached to is animated, normally just set it up exactly as you would a fuel tanks nodes

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@sirkut

there are only two sub parts, I have four sub parts

in order to use infernal robotics, you will need to break your range of motion down to 1 piece at a time. Only one mesh can be fixed while the rest, no matter the number will move.

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http://forum.kerbalspaceprogram.com/threads/81568-Tutorial-How-to-make-robotic-parts-for-the-Infernal-Robotics-plugin - this is easy

So I can not do something like I want? one part(4 sub parts- picture in the first post) and moving red part in Z axis, blue in Y and green in Z at the same time?

Can I do this without infernal robotics?

I'm trying to make the robot arm.

my part would be the first joint(on the moment)

Artist_s_impression_of_the_European_Robotic_Arm_ERA_node_full_image_2.jpg

in the future, i wanted to make the whole robot arm in one piece.

Edited by kurator125
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http://forum.kerbalspaceprogram.com/threads/81568-Tutorial-How-to-make-robotic-parts-for-the-Infernal-Robotics-plugin - this is easy

So I can not do something like I want? one part(4 sub parts- picture in the first post) and moving red part in Z axis, blue in Y and green in Z at the same time?

Can I do this without infernal robotics?

I'm trying to make the robot arm.

my part would be the first joint(on the moment)

http://www.esa.int/var/esa/storage/images/esa_multimedia/images/2006/03/artist_s_impression_of_the_european_robotic_arm_era/9782059-3-eng-GB/Artist_s_impression_of_the_European_Robotic_Arm_ERA_node_full_image_2.jpg

in the future, i wanted to make the whole robot arm in one piece.

As I've said before you have to break it up into pieces then assemble them in the VAB/SPH... Give me a second and I will make a video explaining why.

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So I can not do something like I want? one part(4 sub parts- picture in the first post) and moving red part in Z axis, blue in Y and green in Z at the same time?

Can I do this without infernal robotics?

If you break your design down into separate parts designed to fit together then you can:

_ebc6680b66824316a1f9c3a205adc863

Otherwise you'd have to write your own solution, which would be a massive undertaking.

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OK, thanks you all.

Now I already know everything I need to know.

Thanks :)

Good to hear and please let me know when you release something. I'll add it to my thread for people to know. I need to add Dromoman's arm pack to the list for example.

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