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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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Oh wow. Here's hoping a solution for the physics lag can be found. I want all those sites...

Read back a few posts. This has been 95% fixed by optimisation. Install some of the stuff you like and go see what happens in the tracking station or warping in orbit now. It's fixed.

In addition to the KSC2 and Island Runway spawn points, one for the helipad on the VAB would be appreciated.

Added to the list.

And now for some WIP.

wipradarmk2.jpg

Old school Kerbal tech.

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Two PMs I want to address in the thread.

Hey,when you add new things to kerbinside i download the same zip again... when you make new stuff..I think you should add Every thing you add to like a major update you should do like 33.5 or 33.9 or something to just add minor updates,and not like add stuff to every 0.33 update just so theres a convience...

I'm only updating the all in 1 pack when I think there's been enough updates and changes to warrant it. It's actually a lot of work to put out the individual releases you see in the OP. But that way you get stuff more often. You can install the new stuff on top of the all in 1 without issue. So no is the short answer to this.

I hoped you could point me in the direction of whatever software you used to create all those new buildings/locations in your mod.

Sketchup

Blender

Unity

KSP's Part Tools

KSP

KerbTown

There's a lot of snobbish hate of SketchUP IMHO from professional modellers. I am a professional modeller and a certain Squad staffie also used it in producing the KSC you see in game. It is a very good modelling tool to get started with and combined with proper modelling practices has many of the features you'll need that our otherwise buried under complex unintuitive interfaces you'll find in other so-called professional software.

I use Blender for a few features that aren't in SketchUp.

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In addition to the KSC2 and Island Runway spawn points, one for the helipad on the VAB would be appreciated.

Easily done with Kerbal Town, but for those who aren't sure about working with Kerbal Town I'll probably just add a spawn point on one of the pads. Then send a basic config file for the code to be added to future releases by AlphaAsh.

Two PMs I want to address in the thread.

I'm only updating the all in 1 pack when I think there's been enough updates and changes to warrant it. It's actually a lot of work to put out the individual releases you see in the OP. But that way you get stuff more often. You can install the new stuff on top of the all in 1 without issue. So no is the short answer to this.

Sketchup

Blender

Unity

KSP's Part Tools

KSP

KerbTown

There's a lot of snobbish hate of SketchUP IMHO from professional modellers. I am a professional modeller and a certain Squad staffie also used it in producing the KSC you see in game. It is a very good modelling tool to get started with and combined with proper modelling practices has many of the features you'll need that our otherwise buried under complex unintuitive interfaces you'll find in other so-called professional software.

I use Blender for a few features that aren't in SketchUp.

The new KSC was made in SketchUp. The hate towards the program is because it is basically hard more for modeling and the program isn't too forgiving like Blender or Maya.

Edited by Eskandare
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Two PMs I want to address in the thread.

I'm only updating the all in 1 pack when I think there's been enough updates and changes to warrant it. It's actually a lot of work to put out the individual releases you see in the OP. But that way you get stuff more often. You can install the new stuff on top of the all in 1 without issue. So no is the short answer to this.

Sketchup

Blender

Unity

KSP's Part Tools

KSP

KerbTown

There's a lot of snobbish hate of SketchUP IMHO from professional modellers. I am a professional modeller and a certain Squad staffie also used it in producing the KSC you see in game. It is a very good modelling tool to get started with and combined with proper modelling practices has many of the features you'll need that our otherwise buried under complex unintuitive interfaces you'll find in other so-called professional software.

I use Blender for a few features that aren't in SketchUp.

yay for sketchup!!!

Quite a few modellers here use sketchup too...

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Optimising a Base in Unity

In the screenshot below you can see a number of different assets being brought together to create a more detailed base. Before I became more efficient at optimising my models, this scene would have destroyed the krakensbane on its own.

ksideoptimising.jpg

Each model, before optimisation, would have, let's say 100 parts. Add all that together and imagine the pain the krakensbane has moving all those objects when you time-warp in orbit.

Now, each of the models has been optimised, bringing each model's parts down to between 5-10. This will make the krakensbane very happy. But wait, not done yet. By carefully sharing materials across the various models in the scene, I can then merge those parts into one part. This screenshot has perhaps 250 parts in it right now. By the time I'm finished it'll probably be about 10.

That's at least 99% less stuff for the krakensbane to worry about.

I've done a lot of this to KerbinSide and I'm doing a lot more.

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I miss having Krystal City installed and rescuing Jeb after drunken parties.
I've been cutting up Krystal City to build more physics lag friendly dioramas. Krystal City as it was probably won't return as even with the optimising I can do now, I suspect it may still be too many meshes to not have an impact on the krakensbane. And to optimise it, even with the new tools I have, would be very time-consuming. I may review the fate of Krystal City again in the future.

I'm not going to be considering cities again. Probably.

...launch places in Medwedian territory?

I'm assuming this is something to do with military mods or multiplayer. I have no intention of supporting anything remotely militaristic in KSP. My Kerbin has no military.

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@AlphaAsh: Regarding Medwedian's comment. Look at his username, location, and forum title lol. Also looking nice; tried Jeb's retreat in 0.33 (which I downloaded on the 12th). Not sure if that was the unoptimized one or not; but I'm still getting some hefty framerate losses using this in 0.24.2 x86. Game eats up approx 250 MB more ram. Great job getting it down as far as you have though.

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@AlphaAsh: Regarding Medwedian's comment. Look at his username, location, and forum title lol. Also looking nice; tried Jeb's retreat in 0.33 (which I downloaded on the 12th). Not sure if that was the unoptimized one or not; but I'm still getting some hefty framerate losses using this in 0.24.2 x86. Game eats up approx 250 MB more ram. Great job getting it down as far as you have though.

I'm certain it was, current version is 1.1 if I'm not mistaken.

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Oy Ash! Look what I've got! A little teaser for all of the Kerbin Side fans! Something I'm working on.

tkMoJ5h.png

EDIT: I know Ash said no military stuff, but I cannot resist the taking off and landing on a carrier.

Edited by Eskandare
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Oy Ash! Look what I've got! A little teaser for all of the Kerbin Side fans! Something I'm working on.

http://i.imgur.com/tkMoJ5h.png

EDIT: I know Ash said no military stuff, but I cannot resist the taking off and landing on a carrier.

No reason why an ocean research vessel couldn't also be a carrier for research choppers and high-altitude weather study planes and cargo planes. Carry on.

EDIT - Oh and capsule rescue craft too.

@AlphaAsh: Regarding Medwedian's comment. Look at his username, location, and forum title lol. Also looking nice; tried Jeb's retreat in 0.33 (which I downloaded on the 12th). Not sure if that was the unoptimized one or not; but I'm still getting some hefty framerate losses using this in 0.24.2 x86. Game eats up approx 250 MB more ram. Great job getting it down as far as you have though.

Can you pop over to the support thread on the physics lag issue and leave some precise details? Delete KerbinSide, then install the latest all in 1 (which is 0.33), then install Launch Pads v1.2 on top of that, and reproduce the issue first.

I particularly need specs of your pooter. I suspect it's likely to be CPU, ram or GPU related since I'm not seeing any physics lag at all now but I run a very beefy pooter.

EDIT - Also, 250 mb? You sure that's just KerbinSide? KerbinSide shouldn't have that large a footprint. With all of KerbinSide separated across multiple directories (for dev purposes, so I don't benefit from the sharing of textures in a single folder), KerbinSide has a memory footprint of 50 mb in KSP on my PC.

Edited by AlphaAsh
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No reason why an ocean research vessel couldn't also be a carrier for research choppers and high-altitude weather study planes and cargo planes. Carry on.

EDIT - Oh and capsule rescue craft too.

The research choppers have machineguns for mowing down enemy soldiers testing purposes and the weather planes have high resolution cameras for mean evil spying doing study of the surface, especially on enemy territory. The cargo planes carry [TOP SECRET] stuff that makes them glow at night.

Edited by MedwedianPresident
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Also,if you are doing military stuff, can you do ICBM silos, like 10 all around Kerbin, for launching small rockets? And military bases?

I'm not doing anything other then making ships to fly off of and maybe a couple of discoverable ships in coves and oceans. There is already a missile silo for Kerbal Town, but it needs tweaks to make it work right.

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No reason why an ocean research vessel couldn't also be a carrier for research choppers and high-altitude weather study planes and cargo planes. Carry on.

EDIT - Oh and capsule rescue craft too.

I've got a few more goodies in the pipeline. A cruiser with a heli-pad and some discoverable things. Firstly, I've got to see if I can get this thing into unity.

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