medsouz Posted September 1, 2014 Share Posted September 1, 2014 I just fixed a bug in my KerbTown fork that causes 1000s of errors to spam the console (and probably lags the game a bit). You can grab the update here. Thanks to AdmiralTigerClaw for letting me know about the issue. Link to comment Share on other sites More sharing options...
Milkshakefiend Posted September 1, 2014 Share Posted September 1, 2014 That's correct Thanks for the .cfg, it works a treat!I was really disappointed when the krakensbane problem looked like it was going to kill this project off, but I reinstalled yesterday and hey presto, it works! Also, many more places to land at than when I first installed, so thanks to all contributing to this mod, it's great! You may all have my beans. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted September 1, 2014 Share Posted September 1, 2014 (edited) I just couldn't resist.http://www.kashcorp.co.uk/snowkerbal.jpgOh hey! Didn't even notice arctic extras were up already! Nevermind.... Looks like it's not..... Edited September 1, 2014 by Spacepetscompany Link to comment Share on other sites More sharing options...
tygoo7 Posted September 1, 2014 Share Posted September 1, 2014 Oh hey! Didn't even notice arctic extras were up already! Looks great downloading now!But it's not out? Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 1, 2014 Author Share Posted September 1, 2014 I regularly put WIP packs in the OP. Sorry chaps, it's supposed to be a tease, not annoying. Should I not do this? Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted September 1, 2014 Share Posted September 1, 2014 If they're clearly labeled so people know they're WiP, I don't see why not. Failure of others to read the details is no fault of your own after all. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 2, 2014 Author Share Posted September 2, 2014 New blog entry on making Arctic Extras here: http://forum.kerbalspaceprogram.com/entries/1680-Making-Arctic-ExtrasTo tide over anyone waiting. It's nearly done! Link to comment Share on other sites More sharing options...
Milkshakefiend Posted September 2, 2014 Share Posted September 2, 2014 New blog entry on making Arctic Extras hereThat was a fun little read, and the last picture just looks lovely. I'm going to have to get round to making a few choppers! Link to comment Share on other sites More sharing options...
Virindi Posted September 3, 2014 Share Posted September 3, 2014 Awesome! Can't wait. Link to comment Share on other sites More sharing options...
Eskandare Posted September 3, 2014 Share Posted September 3, 2014 Sorry, been lagging behind on my project. I'm playing with HoneyFox's Ocean Odyssey. I may be able to write a new UV map for it. I'll see if I can add it to my ocean basses addition to Kerbin Side. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) And Arctic Extras is released.The telescope for the observatory and the research dome didn't get finished by my deadline so those will have to wait for a future release. The arctic runway which I wasn't planning for this release did make this release, however.Find the new pack in the OP.Hope you enjoy.EDIT - The All in 1 at Kerbal Stuff has also been updated to v0.35, and now includes the Old KSC Upgrade and Arctic Extras, as well as medsouz's latest KerbTown fork. Edited September 3, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
Spacepetscompany Posted September 3, 2014 Share Posted September 3, 2014 (edited) Looks great! I'll be sure to check it out when I get home! Also, what time are you using for the "Latest update" because unless I'm horribly wrong..... It's still the 2nd in Greenwich... Edited September 3, 2014 by Spacepetscompany Link to comment Share on other sites More sharing options...
Virindi Posted September 3, 2014 Share Posted September 3, 2014 (edited) KAA officials have completed their survey of the new South Pole Runway. However, we have found a strange anomaly: the runway is so close to the pole that the centerline calculations in our ILS software fails. Visual approaches are recommended for this runway.http://www.virindi.net/junk/kerbinside_035_rwy.cfgNotations:"FW" - This is the forward direction of a ski-jump runway (flat end towards jump end)."RV" - This is the reverse direction of a ski-jump runway (jump end towards flat end)."X" - Runway centerline information is unreliable for this runway, use bearing only. Edited September 3, 2014 by Virindi Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 3, 2014 Author Share Posted September 3, 2014 Looks great! I'll be sure to check it out when I get home! Also, what time are you using for the "Latest update" because unless I'm horribly wrong..... It's still the 2nd in Greenwich...Chap, you been playing with the TARDIS again? Today's the 3rd in old blighty as I post this. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted September 3, 2014 Share Posted September 3, 2014 Chap, you been playing with the TARDIS again? Today's the 3rd in old blighty as I post this.Oh........ Now that I look at the date......... Sorry about that, getting all my dates mixed up Link to comment Share on other sites More sharing options...
Eskandare Posted September 4, 2014 Share Posted September 4, 2014 Oh... if Kerbals had got thier grubby mitts on the TARDIS. Link to comment Share on other sites More sharing options...
drtedastro Posted September 4, 2014 Share Posted September 4, 2014 Just remember.....Today is the tomorrow we worried about yesterday.....Jeb, just prior to a test flight. Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 4, 2014 Share Posted September 4, 2014 So, I finally broke down and succumb to the wonders of Kerbinside. AlphaAsh, you're doing a marvelous job. Thank you for your efforts. I thought I'd just take a moment to let others see:Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
deepfield Posted September 4, 2014 Share Posted September 4, 2014 What a gem! Will try it out! Link to comment Share on other sites More sharing options...
Eskandare Posted September 4, 2014 Share Posted September 4, 2014 Just remember.....Today is the tomorrow we worried about yesterday.....Jeb, just prior to a test flight.It got all wibbly-wobbly-timey-wimey from there on. Link to comment Share on other sites More sharing options...
Eskandare Posted September 4, 2014 Share Posted September 4, 2014 So, I finally broke down and succumb to the wonders of Kerbinside. AlphaAsh, you're doing a marvelous job. Thank you for your efforts. I thought I'd just take a moment to let others see:http://imgur.com/a/0l91XAhhh... turn up your terrain settings. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 4, 2014 Author Share Posted September 4, 2014 Ahhh... turn up your terrain settings.Argh, yes this. I make KerbinSide with terrain settings on High. No floaty buildings then. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 4, 2014 Author Share Posted September 4, 2014 Here's the album I'm working on.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Dracofunk Posted September 4, 2014 Share Posted September 4, 2014 Any chance of a fix for the B9 bug? Link to comment Share on other sites More sharing options...
medsouz Posted September 4, 2014 Share Posted September 4, 2014 Any chance of a fix for the B9 bug?B9 bug? That's probably a KerbTown issue, if you describe it I can look into fixing it. Link to comment Share on other sites More sharing options...
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