Cetera Posted May 1, 2015 Share Posted May 1, 2015 Bug in Kerbal Konstructs, made more pronounced by 1.x. I'm working on a fix. Thanks for the heads-up.You are welcome, my good sir. Hopefully I'm not irritating you by reporting it. I have looked through a number of pages here trying to find out about it, but didn't see anything.In a different question, are the other bases/facilities upgradeable? For instance, can I upgrade the level of the Old KSC VAB or launchpad? Link to comment Share on other sites More sharing options...
RedDwarfIV Posted May 1, 2015 Share Posted May 1, 2015 The All-in one does not currently have SPC's (That's me) Expanded bases as part of the download. You have to install it on top of the All-in one if you want the additions it contains until All-in one gets updated.Thankyou. I'll try it! Link to comment Share on other sites More sharing options...
Spacepetscompany Posted May 2, 2015 Share Posted May 2, 2015 Does this mod dock the FPS too much?Also, do you plan to add some objects to other planets later on? (I think of a LaytheSide mod that adds remnants of a long-extinct civilization )Kerbinside is a bit of a Memory Muncher, but I suggest trying it for yourself, as FPS has a lot to do with the harware you're running. As for the second bit of your question the answer is in the FAQ on the first page.In a different question, are the other bases/facilities upgradeable? For instance, can I upgrade the level of the Old KSC VAB or launchpad?You cannot. Link to comment Share on other sites More sharing options...
Sundering Posted May 3, 2015 Share Posted May 3, 2015 I've been playing with Kerbinside for a while (thanks for this awesome mod by the way ) but now since the launch of KSP 1.0 im having a problem in career mode when i open a new site. All appears to be ok but when i close the game and start playing again all the bases I purchased appears closed, like if I didnt bought them. The money I spent buying the bases however is deducted from my funds.Hope this help you, continue making amazing mods. Link to comment Share on other sites More sharing options...
andrew2343 Posted May 3, 2015 Share Posted May 3, 2015 So i just tried out this mod, and while i have a fairly good rig (8gb 1600mhz memory, i3 3250 3.5ghz dual core, msi gtx 970 4gb), this mod makes my fps drop to crap, expecially in the KSC, because of the new buildings. i have no idea why it does that, at 100% scatter density without this mod i dont even notice an fps drop, but with this mod with scatter disabled, it kills the fps. i was using the all in one pack, so maybe its some unoptimized preview content? i really like this mod, so i would like to know how to fix that. Link to comment Share on other sites More sharing options...
andrew2343 Posted May 3, 2015 Share Posted May 3, 2015 Ok i just installed everything separatedly instead of using the all in one pack, and now theres no fps drop, smooth as butter. so a warning to everyone that wants to download this awsome mod, dont use the all in one pack. it must have some unoptimized preview content or something, so if you dont want your fps decreased by half at the ksc, install everything separatedly. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 3, 2015 Author Share Posted May 3, 2015 (edited) Ok i just installed everything separatedly instead of using the all in one pack, and now theres no fps drop, smooth as butter. so a warning to everyone that wants to download this awsome mod, dont use the all in one pack. it must have some unoptimized preview content or something, so if you dont want your fps decreased by half at the ksc, install everything separatedly.There's no additional preview content in the current All In 1. Installing all the separate packs gives you exactly what's in the current All In 1.I've been playing with Kerbinside for a while (thanks for this awesome mod by the way ) but now since the launch of KSP 1.0 im having a problem in career mode when i open a new site. All appears to be ok but when i close the game and start playing again all the bases I purchased appears closed, like if I didnt bought them. The money I spent buying the bases however is deducted from my funds.I'll investigate this today.You are welcome, my good sir. Hopefully I'm not irritating you by reporting it. I have looked through a number of pages here trying to find out about it, but didn't see anything.Thanks. A bug report doesn't need to be quantified or qualified, as long as the reporter is always ready to follow up with more info when requested. In a few cases, that's not necessary because it's linked to a bug I know about. I'm just too lazy to have a public bug tracker Edited May 3, 2015 by AlphaAsh Link to comment Share on other sites More sharing options...
Spacepetscompany Posted May 3, 2015 Share Posted May 3, 2015 I must say, this thread exploded after the launch of 1.0 Link to comment Share on other sites More sharing options...
Superfluous J Posted May 3, 2015 Share Posted May 3, 2015 I must say, this thread exploded after the launch of 1.0 Well yeah, I couldn't run it before due to the memory leak. Link to comment Share on other sites More sharing options...
Motokid600 Posted May 3, 2015 Share Posted May 3, 2015 What's the status of this in career mode? I noticed that if you start a new career with KS installed all the buildings are automatically upgraded. However if I start a career without KS then install KS it works. However it seems now the real issue is my kerbals are not receiving experience. I've only got about a dozen mods installed. KS seems to be the only one that would relate to this issue. Meant to post this last night with some logs. I'm away from my pc right now so I'll get those asap. But in the meantime is there anyone with a similar issue by chance? Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 3, 2015 Author Share Posted May 3, 2015 What's the status of this in career mode? I noticed that if you start a new career with KS installed all the buildings are automatically upgraded. However if I start a career without KS then install KS it works. However it seems now the real issue is my kerbals are not receiving experience. I've only got about a dozen mods installed. KS seems to be the only one that would relate to this issue. You're using the outdated Kerbal Konstructs in the All in 1. The upgraded buildings issue is fixed in the latest KK.I'm using KK in my current 1.0.2 career game and my kerbals get XP. Link to comment Share on other sites More sharing options...
Motokid600 Posted May 3, 2015 Share Posted May 3, 2015 I definitely upgraded to KK 1.0.2. However yes I'm dropping in the all in one Kerbin Side and overwritting KK. So that's gotta be the issue. Thanks I'll be sure to reinstall KK. Link to comment Share on other sites More sharing options...
ITAsimo456 Posted May 3, 2015 Share Posted May 3, 2015 How can i use Kerbin-Side statics in Kerbal Konstruct without having the Kerbin-Side spawned objects? Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 3, 2015 Author Share Posted May 3, 2015 How can i use Kerbin-Side statics in Kerbal Konstruct without having the Kerbin-Side spawned objects?Go in to the cfg file of each static and delete all the instances. Link to comment Share on other sites More sharing options...
ITAsimo456 Posted May 3, 2015 Share Posted May 3, 2015 (edited) Giant work for me. Isn't there a fastest and simpliest way to do it? Edited May 3, 2015 by ITAsimo456 Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted May 3, 2015 Share Posted May 3, 2015 Kerbinside is a bit of a Memory Muncher, but I suggest trying it for yourself, as FPS has a lot to do with the harware you're running. As for the second bit of your question the answer is in the FAQ on the first page.Oh, sorry. Didn't see the FAQ. Link to comment Share on other sites More sharing options...
Ace_Of_Spades Posted May 3, 2015 Share Posted May 3, 2015 area 3? in binary? Link to comment Share on other sites More sharing options...
Cetera Posted May 4, 2015 Share Posted May 4, 2015 I must say, this thread exploded after the launch of 1.0 Well yeah, I couldn't run it before due to the memory leak. Yep, me too. I've wanted to run this, and spent a lot of time trying to get RemoteTech integrated with the bases and things, but ultimately couldn't spare the memory. There are still a few mods out there that I don't have installed because they aren't updated yet (RemoteTech, KW, B9 - but B9 may not get installed anymore with all the good stuff we have in stock now), yet running with OpenGL and after loading my game, my memory usage is only at 2.2GB. Before, without running Kerbinside, I was loading into games at about 2.9-3.0GB, and couldn't play for more than an hour consecutively without a crash. 1.0 has been great for mods. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 4, 2015 Author Share Posted May 4, 2015 Version 0.41.1 of the All In 1 now available from KerbalStuff.Changelog:This is an INTERIM release to improve video and memory performance of KSP.tgas have been converted to DDS.Preview PNGs for the launch selector have been reduced in size by 50%.Please note that the resized preview images will not scale in the current release version of the launch selector. This will be addressed in the next version of Kerbal Konstructs.The latest release version of Kerbal Konstructs is included (v0.7.2).Eskandare's Oceania content has not been optimised for this interim release.SPC's Extended Bases is not included in this interim release.This interim release of KerbinSide does not address any current bugs in Kerbal Konstructs.If you have custom bases that you made with the editor, please back up your cfg files before installing this interim release. Then simply replace the cfgs of the interim release with your backed up cfgs.Do NOT just install this release over an existing installation of KerbinSide. Please DELETE an existing installation before installing this release. Otherwise you will get no benefit from the converted textures! Link to comment Share on other sites More sharing options...
Sundering Posted May 4, 2015 Share Posted May 4, 2015 Thanks AlphaAsh, now I can purchase new bases around Kerbin in career mode . One last thing, the Kerbal Konstruct files included in the All in One package is not the new version. So people who wants to install this amazing mod, needs to download KK separately to work in career mode. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 4, 2015 Author Share Posted May 4, 2015 Thanks AlphaAsh, now I can purchase new bases around Kerbin in career mode . One last thing, the Kerbal Konstruct files included in the All in One package is not the new version. So people who wants to install this amazing mod, needs to download KK separately to work in career mode.Yeah, I was expecting the KK bug fixes to take longer. I'll try and get another KerbinSide release out tonight with 0.7.3 of KK in it. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 4, 2015 Author Share Posted May 4, 2015 Version 0.41.2 of the All In 1 now available from KerbalStuff.Changelog:This is an INTERIM release to improve video and memory performance of KSP.It's the same as the last release but with the even more latest release version of Kerbal Konstructs included (v0.7.3). Bug fixing and testing of that didn't take as long as I expected.Here's the changelog items that still apply from the last release for reference:tgas have been converted to DDS.Preview PNGs for the launch selector have been reduced in size by 50%.Eskandare's Oceania content has not been optimised for this interim release.SPC's Extended Bases is not included in this interim release.If you have custom bases that you made with the editor, please back up your cfg files before installing this interim release. Then simply replace the cfgs of the interim release with your backed up cfgs.Do NOT just install this release over an existing installation of KerbinSide. Please DELETE an existing installation before installing this release. Otherwise you will get no benefit from the converted textures! Link to comment Share on other sites More sharing options...
Spacepetscompany Posted May 5, 2015 Share Posted May 5, 2015 (edited) Version 0.41.1 of the All In 1 now available from KerbalStuff.Changelog:This is an INTERIM release to improve video and memory performance of KSP.tgas have been converted to DDS.Preview PNGs for the launch selector have been reduced in size by 50%.Please note that the resized preview images will not scale in the current release version of the launch selector. This will be addressed in the next version of Kerbal Konstructs.The latest release version of Kerbal Konstructs is included (v0.7.2).Eskandare's Oceania content has not been optimised for this interim release.SPC's Extended Bases is not included in this interim release.This interim release of KerbinSide does not address any current bugs in Kerbal Konstructs.If you have custom bases that you made with the editor, please back up your cfg files before installing this interim release. Then simply replace the cfgs of the interim release with your backed up cfgs.Do NOT just install this release over an existing installation of KerbinSide. Please DELETE an existing installation before installing this release. Otherwise you will get no benefit from the converted textures!Sounds good! I must ask, did you intentionally not include the base expansion so as to make sure it remained optional, or do you plan to include it at a later date. As a side note, I'm thinking of starting work on a second expansion, do you mind posting a list of bases you plan to "Terminate" in the impeding update so I can skip over them? It'd be a big help. Thanks in advance. Edited May 5, 2015 by Spacepetscompany Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 5, 2015 Author Share Posted May 5, 2015 Sounds good! I must ask, did you intentionally not include the base expansion so as to make sure it remained optional, or do you plan to include it at a later date. As a side note, I'm thinking of starting work on a second expansion, do you mind posting a list of bases you plan to "Terminate" in the impeding update so I can skip over them? It'd be a big help. Thanks in advance.I didn't have enough time to do any kind of decent edit/review of your expansion, hence keeping it separate. I am planning on merging the expanded bases for the next release, after an edit/review. I still haven't settled on which bases are getting the chop yet, either.If you'd like something to do right now, there's some big spaces in coverage at the moment. Jump in a plane, launch from an existing base and find some suitable spots for new bases. Plop down a helipad. That kind of surveying for new sites would be very helpful. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted May 5, 2015 Share Posted May 5, 2015 you'd like something to do right now, there's some big spaces in coverage at the moment. Jump in a plane, launch from an existing base and find some suitable spots for new bases. Plop down a helipad. That kind of surveying for new sites would be very helpful.Thanks, I'll get to that as soon as I can. Link to comment Share on other sites More sharing options...
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