Empire146 Posted May 11, 2015 Share Posted May 11, 2015 I don't know if this has been stated anywhere yet, but what are the controls to work this plugin? I want to build my own base, but I have no clue how to open the menu to place the parts. Everyone else here seems to get it, so I feel a little out of it . If someone could tell me the default keybinds, that would be fantastic. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 12, 2015 Author Share Posted May 12, 2015 I don't know if this has been stated anywhere yet, but what are the controls to work this plugin? I want to build my own base, but I have no clue how to open the menu to place the parts. Everyone else here seems to get it, so I feel a little out of it . If someone could tell me the default keybinds, that would be fantastic.http://forum.kerbalspaceprogram.com/threads/105247-1-0-2-Kerbal-Konstructs-%28v0-7-5%29-Now-With-More-Bits-That-Work-Properly?p=1636042&viewfull=1#post1636042 Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted May 12, 2015 Share Posted May 12, 2015 Just wanted to let you know this, and I think that you really don't care, but your website takes a while to load. Once it has been cached, it is faster (obviously). Link to comment Share on other sites More sharing options...
Spacepetscompany Posted May 12, 2015 Share Posted May 12, 2015 Thank you for replying. Unfortunately, my Boulder Co directory doesn't seem to have an ATM folder. I've checked the directories of other mods; some of them contain an ATM cfg file - presumably meant to prevent ATM from munching their graphics, but I can't find an ATM folder specifically. Any other thoughts? Again, I really appreciate it.Hmm... Try reinstalling and see if that helps. If not, I would honestly recommed the ATM thread. They will be able to help you far more than I can. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 12, 2015 Author Share Posted May 12, 2015 Might be Texture Replacer munching the icons instead. IIRC that mod does something to textures similar to ATM. Link to comment Share on other sites More sharing options...
Empire146 Posted May 12, 2015 Share Posted May 12, 2015 Whoops, didn't see that. Thank you for the quick reply! Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 12, 2015 Share Posted May 12, 2015 I don't know if this has already been addressed or not, but it seems like all of the buildings and launch pads and just the general constructions are all stuck underground. Is this a common problem? Link to comment Share on other sites More sharing options...
UAL002 Posted May 13, 2015 Share Posted May 13, 2015 AlphaAsh, did you ever drop flags into some of the sites? Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 13, 2015 Author Share Posted May 13, 2015 I don't know if this has already been addressed or not, but it seems like all of the buildings and launch pads and just the general constructions are all stuck underground. Is this a common problem?See the FAQ and Known Issues in the OP.AlphaAsh, did you ever drop flags into some of the sites?Didn't happen chap, sorry. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 13, 2015 Author Share Posted May 13, 2015 WIP preview.Special thanks to nightingale who has been extremely tolerant of my constant hassling and harassing. He's helping make this fun actually work. Link to comment Share on other sites More sharing options...
UAL002 Posted May 13, 2015 Share Posted May 13, 2015 No worries, just curious. Link to comment Share on other sites More sharing options...
thelukeshow Posted May 13, 2015 Share Posted May 13, 2015 Might be Texture Replacer munching the icons instead. IIRC that mod does something to textures similar to ATM.It appears you are correct. I tried removing Texture Replacer and voila! The icons reappeared. Good thing, too; it was getting really frustrating hunting for bases on the night side of Kerbin. If it's a conflict between KerbinSide and Texture Replacer, I guess Texture Replacer's got to go. Thank you so much for your help. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted May 13, 2015 Share Posted May 13, 2015 WIP preview.http://www.kashcorp.co.uk/ksidejobspromo.jpgSpecial thanks to nightingale who has been extremely tolerant of my constant hassling and harassing. He's helping make this fun actually work.Forums won't let me rep you again:DAmazing work as usual. Link to comment Share on other sites More sharing options...
Rocketfeline Posted May 13, 2015 Share Posted May 13, 2015 I had a problem like that. But I got 1.0 and texturereplacer and kerbinside. Works perfectly Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 13, 2015 Share Posted May 13, 2015 WIP preview.http://www.kashcorp.co.uk/ksidejobspromo.jpgBlimey, that looks amazing! Never thought I'd see Kerbin Side included in contracts, props to nightingale for making CC so powerful. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 14, 2015 Author Share Posted May 14, 2015 A couple of examples of contracts I'm working on:I'm also working on a short contract campaign involving the ancient anomalies in KerbinSide. Here's the first couple of missions to wet your appetite.Expect adventures and espionage and intrigue innnnn space.ETA: When nightingale gets the version of CC I'm using released, the first few contracts will be released. I highly doubt the campaign will be ready for that. Link to comment Share on other sites More sharing options...
Artfact Posted May 14, 2015 Share Posted May 14, 2015 That's brilliant...I'm going to love this.<3 Link to comment Share on other sites More sharing options...
Beetlecat Posted May 15, 2015 Share Posted May 15, 2015 A couple of examples of contracts I'm working on:http://www.kashcorp.co.uk/eg1.pnghttp://www.kashcorp.co.uk/eg2.pngI'm also working on a short contract campaign involving the ancient anomalies in KerbinSide. Here's the first couple of missions to wet your appetite.http://www.kashcorp.co.uk/eg3.pnghttp://www.kashcorp.co.uk/eg4.pngExpect adventures and espionage and intrigue innnnn space.ETA: When nightingale gets the version of CC I'm using released, the first few contracts will be released. I highly doubt the campaign will be ready for that.Awesome!I was literally just thinking to myself -- "I wonder if anyone started incorporating contracts into the Kerbin Side experience?" Building the bases via survey and construction contracts-- now that would be extra-awesome... Link to comment Share on other sites More sharing options...
Volt Posted May 16, 2015 Share Posted May 16, 2015 Hey Ash, just a quick support request. I'm getting pretty bad lag spikes from two actions which are logged in the debug menu. One is from FAR, and one is from KK/Kerbinside. I'll be posting over on ferram's thread too. The action in the debug menu is 'KK: StaticDatabase.updateCache() - Kerbin' and takes place every couple of seconds. The rate seems to vary some depending on the part of Kerbin I'm flying over. If you need an output_log excerpt let me know, and also feel free to tell me it's my potato PC that's the problem! Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 16, 2015 Author Share Posted May 16, 2015 Hey Ash, just a quick support request. I'm getting pretty bad lag spikes from two actions which are logged in the debug menu. One is from FAR, and one is from KK/Kerbinside. I'll be posting over on ferram's thread too. The action in the debug menu is 'KK: StaticDatabase.updateCache() - Kerbin' and takes place every couple of seconds. The rate seems to vary some depending on the part of Kerbin I'm flying over. If you need an output_log excerpt let me know, and also feel free to tell me it's my potato PC that's the problem!Nuts. I may have missed a debug output to the log. What version of KK are you using chap? Sometimes it's the actual flush of the message that is responsible for the lag. I did shut off a lot of debug in the latest version of KK. Link to comment Share on other sites More sharing options...
Volt Posted May 16, 2015 Share Posted May 16, 2015 Nuts. I may have missed a debug output to the log. What version of KK are you using chap? Sometimes it's the actual flush of the message that is responsible for the lag. I did shut off a lot of debug in the latest version of KK.I'm using the version bundled with the 'All in one' pack currently, just installed today. It wouldn't bother me, but for some reason I'm suffering massive out of memory issues so I'm bug-busting (read: begging mod authors for fixes) Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 16, 2015 Author Share Posted May 16, 2015 Grab the latest KK. See if that improves matters, since I disabled that particular bit of debug. Link to comment Share on other sites More sharing options...
Volt Posted May 16, 2015 Share Posted May 16, 2015 Will do. Will report back in a few minutes with an edit! Also, does the latest version fix the bases opening and closing? Because if not, I might just edit the config and lock the bases open. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 16, 2015 Author Share Posted May 16, 2015 Will do. Will report back in a few minutes with an edit! Also, does the latest version fix the bases opening and closing? Because if not, I might just edit the config and lock the bases open.Yeah base opening and closing persistency is now working in the latest version. Squad changed the API on me Link to comment Share on other sites More sharing options...
Volt Posted May 16, 2015 Share Posted May 16, 2015 Yep, that's fixed it. Didn't even realise it wasn't the latest version, derp! Thanks for the help and make that 1000th post a good one Link to comment Share on other sites More sharing options...
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