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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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I wonder... Is the old space plane hangar in this?

http://wiki.kerbalspaceprogram.com/images/e/ee/Sphexterior.jpg

Nope, sorry. I haven't done any cloning of Squad's assets, current or old. Whether the asset is still in some data library of KSP or not, no idea and I haven't explored whether it's possible to use any of Squad's static assets. I doubt it would be possible. NathanKell has figured out how to move the KSC in RSS, I believe.

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Could you upload the all in one pack on a separate website please ? (Mega, Mediafire, GitHub?)

KerbalStuff has horrible bandwith on my computer at 1 kbyte/s (yet all other services work fine) and randomly stops downloading.

Thank you :D

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Could you upload the all in one pack on a separate website please ? (Mega, Mediafire, GitHub?)

KerbalStuff has horrible bandwith on my computer at 1 kbyte/s (yet all other services work fine) and randomly stops downloading.

Thank you :D

I'll investigate getting a mirror sorted. It won't be Curse.

I do prefer it to be exclusive to KerbalStuff as it 1 - Makes it easier for me to track and 2 - promotes KerbalStuff (I like KerbalStuff). However, I can appreciate that it's sometimes dog slow. Might be worth letting SirCmpwn know about the issue too.

Edited by AlphaAsh
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Additionally, for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.


GroundStations
{
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
Name = Mission Control
Latitude = -0.131331503391266
Longitude = -74.594841003418
Height = 75
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501
Name = Tracking Station 2
Latitude = 78.608117
Longitude = 147.491623
Height = 2817.58
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502
Name = Tracking Station 3
Latitude = 20.45392
Longitude = -78.093832
Height = 3684.54
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503
Name = Tracking Station 4
Latitude = 20.986161
Longitude = -117.304872
Height = 4204.48
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504
Name = Tracking Station 5
Latitude = 14.733632
Longitude = -127.017657
Height = 2999.19
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505
Name = Tracking Station 6
Latitude = 16.043645
Longitude = -156.864196
Height = 4704.55
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506
Name = Tracking Station 7
Latitude = 3.329209
Longitude = -37.145679
Height = 2230.51
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507
Name = KKVLA
Latitude = 10.3559
Longitude = 227.3936
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 10.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508
Name = Arakebo
Latitude = 8.2517
Longitude = 179.4219
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 25.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509
Name = Kosmodrome
Latitude = 0.138
Longitude = 217.1527
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
}

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Now this might sound insanely stupid, but how do I apply this to the actual RemoteTech mod ?

RemoteTech generates its config when it first runs. Fairly certain it just needs c&ping into that. Somewhere :P

- - - Updated - - -

@MegaUZI

Here's a mirror:

https://www.dropbox.com/s/3bg6jxyiwmh5hmr/KerbinSidev1p0p3.zip?dl=0

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RemoteTech generates its config when it first runs. Fairly certain it just needs c&ping into that. Somewhere :P

- - - Updated - - -

@MegaUZI

Here's a mirror:

https://www.dropbox.com/s/3bg6jxyiwmh5hmr/KerbinSidev1p0p3.zip?dl=0

Thanks !

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Hm, yeah,well,I only found configs for plugins and Squad parts. Might be looking in the wrong place. But I have added the code as a separate config file in any case. See if that works.

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Hm, yeah,well,I only found configs for plugins and Squad parts. Might be looking in the wrong place. But I have added the code as a separate config file in any case. See if that works.

Fairly sure it won't. Pop by the RemoteTech thread and get some help there. This has come up plenty of times.

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Is it just me or do I remember there being many more bases than there are now, with the all in one pack.... ?

http://forum.kerbalspaceprogram.com/threads/82785-1-0-4-Kerbin-Side-v1-0-3-SideJobs-v1-4-Air-Race-v1-5?p=2031792&viewfull=1#post2031792

You playing one of those turn-based military saves where you pass around the save file perchance?*

I kind of assume that they'll use an earlier version of KerbinSide to save off bases I scrap and then merge them back in manually. At least that's what I'd be doing if the content modder kept removing content from a mod I rely on :D

Also, with the recent licence change I made, it's perfectly fine to release modified config packs to set up the assets in KerbinSide however you want.

* hey guys *wave* You're going to like something I have planned for Kerbal Konstructs. Plug-in support for stuff you do.

Edited by AlphaAsh
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Hello

Since I`m playing a lot more with Airrace the last couple of weeks than starting rockets, I have to thank you AlphaAsh for upgrading it to the current level. It´s a lot of fun. Using planes, rover and hover vecs to race, there is a part inside a racetrack that isn´t optimal for hovering vecs, I think.

At Dundards raceway after Gate 8 you have to cross the river but it is difficult to leave the river to get to Gate 9.

Javascript is disabled. View full album

Can you help out? Maybe a bridge (I saw one flying around at Kerbin) or a short ramp to have a great jump or moving the gates to a flatter area to leave the river (like the part where you have to exit the river the first time - challenging but funny).

Edited by Dante Montana
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...Can you help out? Maybe a bridge (I saw one flying around at Kerbin) or a short ramp to have a great jump or moving the gates to a flatter area to leave the river (like the part where you have to exit the river the first time - challenging but funny).

Yup I have something in mind for getting out of the canyon and then over the river chap that should make the next update.

I don't think every track can cater for rovers, however.

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Yup I have something in mind for getting out of the canyon and then over the river chap that should make the next update.

I don't think every track can cater for rovers, however.

The one track (Black Krags)that is capable of roverrace is enough I think. For myself no enhancement for roverrace needed overall.

I was infected by the kerbin race hover challenge. So what I wanted to point out is that hovercraft racing isn´t so much fun as it maybe could be at that point of Dundards course.

As you posted - you want to change course layout. Will try.

Edited by Dante Montana
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Hmmm, odd... I'll have to double check my settings. All the positioning is wrong on mine, two buildings were partially merged. Just very odd.

Additionally, for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.


GroundStations
{
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
Name = Mission Control
Latitude = -0.131331503391266
Longitude = -74.594841003418
Height = 75
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501
Name = Tracking Station 2
Latitude = 78.608117
Longitude = 147.491623
Height = 2817.58
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502
Name = Tracking Station 3
Latitude = 20.45392
Longitude = -78.093832
Height = 3684.54
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503
Name = Tracking Station 4
Latitude = 20.986161
Longitude = -117.304872
Height = 4204.48
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504
Name = Tracking Station 5
Latitude = 14.733632
Longitude = -127.017657
Height = 2999.19
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505
Name = Tracking Station 6
Latitude = 16.043645
Longitude = -156.864196
Height = 4704.55
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506
Name = Tracking Station 7
Latitude = 3.329209
Longitude = -37.145679
Height = 2230.51
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507
Name = KKVLA
Latitude = 10.3559
Longitude = 227.3936
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 10.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508
Name = Arakebo
Latitude = 8.2517
Longitude = 179.4219
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 25.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509
Name = Kosmodrome
Latitude = 0.138
Longitude = 217.1527
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
}

How would I go about setting this up as MM config that will make sure they get added LAST? I had them working for a while, then some mod got updated and they're all missing. I get real confused with MM beyond very basic stuff, and especially when the config I'm trying to figure out is mushed into a big wall of text.

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I'm getting a log file warning for the kerbal konstructs config file not being found.

[WRN 10:04:47.583] File '/GameData/medsouz/KerbalKonstructs/PluginData/KerbalKonstructs\KerbalKonstructs.cfg' does not exist

The path seperator before the file name is \ instead of /

EDIT: Reposted to the Kerbal Konstructs thread as requested below.

Edited by v8Dave
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How would I go about setting this up as MM config that will make sure they get added LAST? I had them working for a while, then some mod got updated and they're all missing. I get real confused with MM beyond very basic stuff, and especially when the config I'm trying to figure out is mushed into a big wall of text.

I don't know. Try the RemoteTech and Module Manager threads and you might get appropriate help.

- - - Updated - - -

I'm getting a log file warning for the kerbal konstructs config file not being found.

[WRN 10:04:47.583] File '/GameData/medsouz/KerbalKonstructs/PluginData/KerbalKonstructs\KerbalKonstructs.cfg' does not exist

The path seperator before the file name is \ instead of /

It'd be more helpful to me if Kerbal Konstructs issues went in the Kerbal Konstructs thread.

Edited by AlphaAsh
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What about RAM usage? I see there are very little textures, but 170 megabytes (!) of models. Why so large number, and how do they influence RAM, same as textures?

I tend to stay at Kerbin and play airplanes and missiles right now, so the mod is important for me. But to stuff in 170 megs I need to do delete lotta other mods,

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... but 170 megabytes (!) of models. Why so large number, and how do they influence RAM, same as textures

Models + textures = RAM footprint.

Number of unique models on screen + number of unique textures (ie not per model) on screen = Draw-calls.

(This is a simplification.)

Draw-calls is what determines a GPU's performance. The more draw-calls, the lower performance. The better the GPU, the more draw-calls it can handle.

The reason there's 170 mbs of models is because this is how you get detailed bases in the game. 1 texture cubes look dumb.

I've discussed this numerous times in this thread so try searching the thread.

searchthread.jpg

Edited by AlphaAsh
Stuff and things
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