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Andrewx21

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Everything posted by Andrewx21

  1. Could you make some Cargo versions using the cargo bays, and the upcoming rear ramps? other wise GREAT job and look forward to more in the future!
  2. Due to my nature to spam every planet packs as my pc can handle this will be used
  3. Ive done everything, when i comes to flying so i let MJ automate everything, with only essentials being manual. Although, sense yesterday i no longer trust MJ that much, because it smashed my crewed landing into the surface at a few hundred meters per second on duna. They hardly survived because i deployed the chutes.
  4. Awesome! Hope to see this come out some day soon. Also I would like to see it be compatible with galactic neighborhood so I an "find" a burning desolate star system, while having the stock one available to play around in. Anyway great mod keep up the good work!
  5. What started as a honest task of making a para drop rover... with out the parachute ended in this weird design. Launching on an SRB for test reasons to gain height. then losing control and going into a tail spin, and impacting the ground and 60 m/s (137 MPH). All while the rover survived with a few scratches and broken wheels. (Which can be kerbal fixed) This is what I have created I thought this was an odd invention on my part, and thought maybe it could get a thread going, so what's your weirdest inventions?
  6. Very nice looking planet pack..... couldn't stop laughing when I made the connections between sketti and the actual surface. Anyway, Asclepius was a very good quality pack, looking forward to this!
  7. Planet suggestion #2! A brand new planet pack called Kronkus. Looks fairly well made, but I haven't tried it yet
  8. Walking around a retail store and herd a group of younger kids discussing there diffuclties getting to the mun.
  9. Updated 10 minutes after I downloaded previous version........ Back to downloading more planet packs...
  10. Mabey kerbol plus or the chani pack?
  11. Awesome, cant wait to get started. Also small spelling error on boris system On main page. Keep up the good work!
  12. Awesome, will keep an eye on this mod, and ill also keep an eye out for the dev version should you choose to put it up. Ill definitly be making trips to sarnus should i get my hands on it!
  13. Is there any specific idea when the first planet pack would be ready for release? Because this mod looks like a lot of fun, and there's something oddly satisfying about completing interstellar missions. Also, any chance this will be compatible with kerbal galaxy 2?
  14. Just a thought, i like the current planets fine. But this just caught my eye and i would see what the community thought.
  15. If anyone has seen the upcoming game no mans skys, and looked into it, they would know that it has dynamic planets generated based on algerithms. Meaning a different planet where ever you go depending on distance from sun, whats in the atmosphere, and several other factors. This judjes what the animal and plant life is. They also contain things like caves and ore. Now. Imagen this kind of infinite planet generation in ksp. A different play through each time, and an infinite galexy to explore with billions of stars. Just a thought, not advertisement, or a suggestion.
  16. I understand that real lifw is obviously still present and you never know, and as for crafts, ill keep an eye and see if or when you accept community craft. Thanks for the feedback, looking forward to the mod
  17. I must ask Two questions. How much time are you going to put into this? I don't want a mod like this to stop development, as it seems pretty awesome. two. Will there be "random contracts" like an attack the convoy that I could get infinitely on different planets, including modded ones? If so i'm sold. Good luck on development! Edit: also, I could help on designing some enemy AI military crafts. I'm willing to make anything on a grand scale, I would probably do best with aircraft. I've also done a lot of ground vehicles in my past to.
  18. Alex, ive landed a probe in leouch, and by my experience, unless it has been tweaked do not use parachutes. The atmo thickness is rediculas, you can get away with droug chutes, if its a small probe.
  19. Wow, this mod has made it far, I remember playing it only a week or so after release. I also remember wondering if this mod would be a dud or not. But compared to my horrid bug filled experience in the beginning, (Wich was still fun to) This mod has blown away my expectations! its my premier mod pack, over OPM, Kerbal galaxy, and Kerbol plus. Still a few bugs, but well polished. Ive already said this before, but every time I come back to check on this pack, it gets even better. Keep up the good work killashley, This mod is awesome, if you need me ill be on duna admiring jool hanging in the night sky.
  20. A Series of mission reports, following my attempts the complete various challenges. ________________________________________________________________________________ Challenge: - Apollo application program, a series, of mission following the original moon missions, leading onto fictional missions, using developed Apollo hardware. The badge of completion, for the challenge - - - Updated - - - Part one: Building missiles First, the challenge requires at least two rockets, the Saturn IB, and Saturn V. There are other optional one's, but for now, I'll hold off on them until they are needed. The rockets are built and tested, know its time to move on to testing the command module, and Landing module. This will be more interesting, but you've got to start somewhere. (here's a link to the album, until I figure out how to actually imbed them) http://imgur.com/a/70rWY#0
  21. Is it just me or do I remember there being many more bases than there are now, with the all in one pack.... ?
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