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Andrewx21
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Everything posted by Andrewx21
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This mod has been quite enjoyable, but a quick question, or 2. First, will the gargantuan system have its third planet (Edmunds planet?) the desert world? It was featured in the end of the movie, and was one of the characters options when picking mann's planet. Now if I remember, and read correctly, this desert world orbited a star, that was orbiting the black hole. Correct me if im wrong though. Either way, I would love to see this addition, even if it has to just be another planet orbiting the black hole. Second question, The NIM system. Will this ever get its own planet(s)? I mean we all know not every star has planets or dwarf planets, but how about some really big asteroids like gilly? Or maybe a dwarf planet? Either way, will continue playing through this mod, good luck!
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Just launch a mission, if it doesn't work try again. Trial and error.
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My tip from an average player, try to figure things out on your own without guides or YouTube. its fun. I remember making countless attempts at a mun landing. Then managed a orbital meeting, and following that my first interplanetary transfer. And remember, a mission isn't a failure until it explodes. For example, rocket loses fuel tanks on staging, drain fuel to balance rocket, and use some of the payload to achieve orbit. Or on my first interplanetary trip, I had missed minmus (the probe intended target) and instead after getting flung out into interplanetary space, set course for eve. Moral of the story, if you fail, there are almost always alternatives, get creative and figure it out. And if you actually fail, try, try again.
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Amarius1 your mod is looking great! Just about everything is running smoothly, and I've only run into 1 small glitch. At harvest, around 38,000 meters I cannot time warp because im "below 6000 meters". I made a successful landing and was surprised by the gravity, expecting less. While it wasent my favorite planet, it did have some Veiws! As you can see another successful landing, with some great views. Hope this mod lives on for a long time. Also amarius1, I remember seeing a post or comment when you were first getting into planet building, you've come a long way! Good job
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May I suggest that, sense the point of this mod is focusing on interstellar travel,moving some of the stock planets to other stars mixed with modded planets to? For example, you could have kerbin, mun, duna, ike, and eve as the smaller kerbol system. Enough for players with career to unlock high tech propulsion for what ever mods to move on, but also keeping the stock system small so we can distribute the remaining planets. Not only will this cut down on the amount of new planets to add (Wich will still be a main focus) and balance the kerbol system to match others (in the number of planets). This could also be done with compatible mods. Ex: If opm was compatible (Im not sure) The gas giants could be distributed around different systems, and its bigger moons acting as dwarf planets. That's my 2 cents, and this mod is looking great! Good luck on development!
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While firsts in the game are cool, made even better entering the game blind. But after a while ksp became less challenging. Finally i decided ti give realism over haul a try, and getting to orbit gave me that same sense of achievement of a first mun landing or first orbit
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Good job Mr. Nathan
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Andrewx21 replied to KillAshley's topic in KSP1 Mod Releases
I have, scansat, hyper edit, kerbin side, new horizens (duh) kis/kas, dmagic orbital science, dangit, atmosphere trajectorys (suspect) and kerbal alarm clock -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Andrewx21 replied to KillAshley's topic in KSP1 Mod Releases
Decided to launch a mission to ernus..... http://imgur.com/a/4kjls#0 Didn't make it (Also I have a weird bug that tells me im on an escape trajectory from {Insert Celestial Body here} even though im in orbit ) All in all, ernus is to close, and I found a small minor bug. -
List your achievements on ksp!
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Andrewx21 replied to KillAshley's topic in KSP1 Mod Releases
Nah the kerbals will get over the heat, summer all day every day! -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Andrewx21 replied to KillAshley's topic in KSP1 Mod Releases
Awesome, because the first time i had this, whem it was really buggy i had opm amd this, anyway good luck! Also glad to see you went through with this because i half expected this not to make it very far. Just because thats how many mods end.... anyway, good luck! -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Andrewx21 replied to KillAshley's topic in KSP1 Mod Releases
Checking back in on this mod killashley, and i beleive im goimg to switch from opm good job on this. Ps, kerbal stuff update says its still .90 -
Only when going to other planets or moons besides, mun, and ike.
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Only mods i can't play without, tacls, OPM, infernal robotics, KIS, dangit, mission controller 2, scan sat and remote tech. Mabey b9, kerbal foundries and kw or nova punch later
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The new minmus ground base with bob
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Pol is home to the craken, what do you expect.....
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Explore contracts and new record contracts
Andrewx21 replied to Andrewx21's topic in KSP1 Gameplay Questions and Tutorials
ok I can deal with avoiding SOI's for now, Ike is gonna be a jerk about it though, im sure -
A quick question, I've seen all the new world record contracts and the old explore contracts and have a quick few questions 1st, if I fly by the mun, before I get the actual fly by mission, will it be rendered unavailable? Like pre 1.0 with the height contracts? 2nd, I have an explore contract for duna, will I still get the fly by, and landing missions etc? Or will I only get the explore duna contract?
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Veteran players reminisce: What was your first Munar landing like?
Andrewx21 replied to Tex's topic in KSP1 Discussion
Well it started with a rover back in my really early days. I was determined to get a small rover on the mun. Always got to encounter, for some reason i just never could.figure out how to get into an orbit. So i settled with flybys, managing my closest at around 70k. After a while, i finally figured out orbital mechanics better and got a probe in orbit. Then a good 6 landing trys later a probe landing. Then my manned missions. 4 were conducted. First 2 i panicked and crashed. 3rd i landed... sorta broke the pod off main stage. 4th went off without a hitch with 1 unit of fuel left. -
Stock- minmus for all the reasons above. Modded- tekto (spelling?) From opm, great veiws of sarnus system, awesome green clouds with EVE, and just a really cool over all titan mimic.
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What are your key tech unlocks in career mode?
Andrewx21 replied to KerikBalm's topic in KSP1 Discussion
First aircraft node, to make cheap re usable planes to grind surface report missions. Then eletrics, and due to remote tech, the 300 science eletric node for interplanetary dish's