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Andrewx21

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Everything posted by Andrewx21

  1. Wasnt it pol that is known to have the occasional land glitch, were the land is rendered lower than it is?
  2. Nice, saw your first post, gald this turned out all right for you.
  3. Good: Still an awesome sandbox game, great new features, well rounded areo dynamics. Bad: still only so so career, parachutes still very weird now opening in the droug stage.
  4. While i think its a little exagerated this wouldent be in the news if it didnt make any of the scientist take another look. Im going to keep my ears open and see what we find, wether its a fluke or life changing no reason we should ignor this.
  5. With 1.0 making major changes to career mode, how many people plan on trying or starting a new career save. New contracts, and refined progression with a new tech tree should be interesting. Im personally hopeing there are some low tech rover wheels near the begining of the tech tree.
  6. Decided to come back to this mod after 1.35 update and its looking good! Defenitly less glitches now to. Keep up the good work killashley
  7. Orbiter program *When the kerbals realized that even though there kerbonauts where weightless in space, they were confused. Why were there rockets falling back to kerbin by them selves? Then a new scientist, that went by the name of gene kerman suggested this... "What if we get enough speed sideways we fall around the planet not into it?" All the kerbals dismissed this idea as ridicules, so gene set out to prove them wrong. And so he began a project to put a satellite in orbit of kerbin! He managed to get funding from jebs junkyard. Jeb hoping to get the missions to himself, but jeb was disappointed in finding out they were unmanned. But he still was interested in the fireworks, so with jebs lawn chair by the launch pad, and a rocket primed to fire, the mission began. Endurance * Failure - Failed to reach orbit, burned up in atmo * 15,000 funds * 0 science data *upper/lower atmo, low kerbin orbit' Endurance 2 * Partial fail (didnt reach stable orbit, only degrading) * 14,656 funds * 0 science data *upper/lower atmo, low kerbin space, high kerbin space Endurance 3 * Outstanding success (extra delta V puts satellite in orbit of the mun) *19,346 funds * 3 science data * Upper/lower atmo, low kerbing orbit, high kerin orbit, high mun orbit Total: *49,002 funds * 3 science data * Missions 3 http://imgur.com/a/Z20Fg#0
  8. How do I install this mod, looks very nice but instead of the usual folder in downloads I get a .rar file. putting this into my game data directory dosent seem to work......
  9. Konstallation program (Success) - In the beginning (Of the space program of course) A very ambitious company owner looked to the stars. He took a petition to the government for a great space agency to be born. Of course everyone knows the government only signed it because they were hoping there would be cheese on the mun, and mint dessert on minmus. (Does kerbin even have a government?) And so they constructed a great space center only to realize that they knew next to nothing about space travel. And so the konstellation program was born. The aim, was to see how space travel actually worked, and if in fact pointing the pointy end up actually wasn't as crazy as it sounds.... Konstallation 1 *Succses *9 Science Data *Jebediah *3,297 funds *Low atmo, KSC Konstallation 2 *Succes *9.5 Science data *Bob *3,297 funds *Low atmo, shores Konstallation 3 *Succes *11.6 science data * Jebediah *4,842 funds *low/upper atmo, ocean Konstallation 4 *Partial failure (didn't reach apoapsis above 70K) *7.6 science data *Bill *5,700 funds *Low/upper atmo, grasslands Konstillation 5 *Succes *26.6 science data *Jebediah *9,950 funds *Low/upper atmo, High low space, highlands Total - science data: 64.3 -Funds: 27,086 -missions: 5 http://imgur.com/a/WdSkh#0 Edit: now you can see the album
  10. X21 space program Background: Ive been playing ksp for a few months now, and decided to join the forums. Now im here and am willing to share an album of my missions. This new save is modded and played on science mode. Ohh and don't worry.... there will still be stupidly hilarious mistakes. Now that's it for now enjoy. Table of Kontents * Konstillation program (Success) * Orbiter program (Success)
  11. Great mod and so far only problems, other than the ones already warned about, ive encountered when in game time warping with kerbal contruction time and kerbal alarm clock, one of my satellites in orbit of kerbin got flung out of the SOI. This happened in game during time warp. I used hyper edit to put it back on its original orbit but the sattalite once again, when I started time warping left the SOI, any ideas on what this is? Other than this, Im enjoying this mod so far, keep up the good work!
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