shdwlrd Posted June 9, 2015 Share Posted June 9, 2015 A perfect little launch and escape vehicle for my station. Couple things I did notice though, there is no power flowing though the solar panel and it is drifting off the retrograde in a free descent through the atmosphere with the pica heat shield. I added the CoP and the CoL offsets from the 2.5 stock heat shield to the config and that did help. Link to comment Share on other sites More sharing options...
tygoo7 Posted June 9, 2015 Author Share Posted June 9, 2015 (edited) A perfect little launch and escape vehicle for my station. Couple things I did notice though, there is no power flowing though the solar panel and it is drifting off the retrograde in a free descent through the atmosphere with the pica heat shield. I added the CoP and the CoL offsets from the 2.5 stock heat shield to the config and that did help.I'll see what I can do, hopefully I can get one more fix in tonight. EDIT: No idea what is going on with the solar panels, they seem to be getting power from the other side of the trunk (the non panel side)... Edited June 9, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
Secuas Posted June 9, 2015 Share Posted June 9, 2015 (edited) Hey Tygoo,I just wanted to let you know I really love this mod already even when I just downloaded it for a few minutes... It's so awsome, good work! ^^I'd love it even more with IVA And maybe the amount of monoprop that is located in the capsule is a bit too much.Thanks for making this mod ;3I don't know if you intended the inside top of the pod to be diagonal, I'm not a fan of it.. Edited June 9, 2015 by Kaname Link to comment Share on other sites More sharing options...
sashan Posted June 9, 2015 Share Posted June 9, 2015 The new pod looks magnificent Trying it out.On a side note: Apply smoothing manually to those polygons inside window frames, the ones perpendicularily to the surface.Also, are horizontal RCS ports blowing outside, towards SuperDraco pods, or the inside? From the testure looks like the second, but from the logic IMO first is better. Link to comment Share on other sites More sharing options...
Haze-Zero Posted June 10, 2015 Share Posted June 10, 2015 (edited) I noticed the trunk, seems to have the solar sides reversed. The side without the blue-paneled texture provides power when exposed to the sun. When the side with the blue paneled texture is turned to the sun, there is no Energy Flow and no Sun Exposure. Edited June 10, 2015 by Haze-Zero Link to comment Share on other sites More sharing options...
tygoo7 Posted June 10, 2015 Author Share Posted June 10, 2015 Sorry for not posting any fix the trunk or heatshield thing yet since I was kind of busy with some dragons yesterday. I'll get a fix out today!I noticed the trunk, seems to have the solar sides reversed. The side without the blue-paneled texture provides power when exposed to the sun. When the side with the blue paneled texture is turned to the sun, there is no Energy Flow and no Sun Exposure.Yes, this is a known issue, I am still trying to find a way to fix it or see what is causing it.The new pod looks magnificent Trying it out.On a side note: Apply smoothing manually to those polygons inside window frames, the ones perpendicularily to the surface.Also, are horizontal RCS ports blowing outside, towards SuperDraco pods, or the inside? From the testure looks like the second, but from the logic IMO first is better.The horizontal ports blow away from the SuperDraco pods.Hey Tygoo,I just wanted to let you know I really love this mod already even when I just downloaded it for a few minutes... It's so awsome, good work! ^^I'd love it even more with IVA And maybe the amount of monoprop that is located in the capsule is a bit too much.Thanks for making this mod ;3I don't know if you intended the inside top of the pod to be diagonal, I'm not a fan of it..Thank you! I do plan to make an IVA for it, eventually. The top is suppose to be diagonal because that's what the actual dragon top is, the docking port is straight though. Link to comment Share on other sites More sharing options...
Mecripp Posted June 10, 2015 Share Posted June 10, 2015 What was wrong with the old IVA, I thought it was good ? Link to comment Share on other sites More sharing options...
tygoo7 Posted June 10, 2015 Author Share Posted June 10, 2015 What was wrong with the old IVA, I thought it was good ?It doesn't really fit well with the new pod I think. Like the windows are different and stuff. Link to comment Share on other sites More sharing options...
tygoo7 Posted June 11, 2015 Author Share Posted June 11, 2015 I literally do not know what is even going on with the solar panels. I've tried almost everything but I am going to get to the bottom of this! In the mean time, a little sneak peak of what's coming next in this mod! Link to comment Share on other sites More sharing options...
DeepSlayLP Posted June 11, 2015 Share Posted June 11, 2015 Can somebody show me an use for the trunk? Link to comment Share on other sites More sharing options...
Secuas Posted June 11, 2015 Share Posted June 11, 2015 (edited) Hey Tygoo, That model you're working on already seems cool can't wait! A little note, my game laggs a bit when I move around the trunk But I'm assuming you're already on it ^^ Maybe add a stock shroud to the heatshield if you don't want to use the trunk, keep up the awsome work! DeepslayLP,The trunk can be used to what I think is to store a satalite to be into orbit or store life-support or supplies to a space station or maybe an extra fuel tank. Edited June 11, 2015 by Kaname typo's Link to comment Share on other sites More sharing options...
tygoo7 Posted June 11, 2015 Author Share Posted June 11, 2015 Some 5 minute progress on the texture. Can anyone guess what this is? Can somebody show me an use for the trunk?It can store small payloads like satellites, life support if you have a mod like that installed, extra fuel, ect.Hey Tygoo, That model you're working on already seems cool can't wait! A little note, my game laggs a bit when I move around the trunk But I'm assuming you're already on it ^^ Maybe add a stock shroud to the heatshield if you don't want to use the trunk, keep up the awsome work! DeepslayLP,The trunk can be used to what I think is to store a satalite to be into orbit or store life-support or supplies to a space station or maybe an extra fuel tank.Yes I have noticed the lag too, it is probably caused by extra faces on the trunk, I will probably update it when I get to it. Link to comment Share on other sites More sharing options...
_Augustus_ Posted June 11, 2015 Share Posted June 11, 2015 some 5 minute progress on the texture. Can anyone guess what this is? http://i.imgur.com/byhtnnx.pngit can store small payloads like satellites, life support if you have a mod like that installed, extra fuel, ect.Yes i have noticed the lag too, it is probably caused by extra faces on the trunk, i will probably update it when i get to it. ladee! Link to comment Share on other sites More sharing options...
tygoo7 Posted June 12, 2015 Author Share Posted June 12, 2015 Some more progress on the texture. Still unsure about a lot of parts on the texture, but those will most likely change.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Mecripp Posted June 12, 2015 Share Posted June 12, 2015 O nice you going to stick that up the Dragon Trunk for small deposit satellite's hehe O crack my self up. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted June 12, 2015 Share Posted June 12, 2015 what happened to the little RCS thrusters? A word of advice: next time you depreciate a part, please try to warn people, it'll break their save if they have any ships with that part on orbit. Link to comment Share on other sites More sharing options...
tygoo7 Posted June 14, 2015 Author Share Posted June 14, 2015 Works pretty good so far, few stuff needs to be fixed first but it works.Javascript is disabled. View full albumO nice you going to stick that up the Dragon Trunk for small deposit satellite's hehe O crack my self up.Well it fits pretty nicely! what happened to the little RCS thrusters? A word of advice: next time you depreciate a part, please try to warn people, it'll break their save if they have any ships with that part on orbit.They got depreciated yeah. Thanks for the advice, I'll warn people in the future! Also does anyone know how to fix this issue with the nodes being bigger than the part? Is there a part in the config that changes the size or something? Link to comment Share on other sites More sharing options...
sarcasmrules Posted June 14, 2015 Share Posted June 14, 2015 Some 5 minute progress on the texture. Can anyone guess what this is? Is it a payload insertion device? Link to comment Share on other sites More sharing options...
tygoo7 Posted June 14, 2015 Author Share Posted June 14, 2015 Is it a payload insertion device? It's LADEE. Link to comment Share on other sites More sharing options...
Beale Posted June 14, 2015 Share Posted June 14, 2015 Also does anyone know how to fix this issue with the nodes being bigger than the part? Is there a part in the config that changes the size or something?http://i.imgur.com/Rb1V7nm.jpgnode_stack_bottom = 0.0, -0.13, 0.0, 0.0, -1.0, 0.0, 2node_stack_top = 0.0, 0.13, 0.0, 0.0, 1.0, 0.0, 2It's the last number on the node definitions.0 = tiny nodes1 = small nodes2 = large nodes3 = etc...This also affects the strength of the connection point (Though I wish visual node size and strength could be defined separate). For example, if you were to make a carrier rocket (Do it!) of a 3.75m diameter - a node size of 0 would equal spaghetti, but a node size of 3 would equal steady rocket (more or less).LADEE is looking mighty fine! Link to comment Share on other sites More sharing options...
tygoo7 Posted June 14, 2015 Author Share Posted June 14, 2015 node_stack_bottom = 0.0, -0.13, 0.0, 0.0, -1.0, 0.0, 2node_stack_top = 0.0, 0.13, 0.0, 0.0, 1.0, 0.0, 2It's the last number on the node definitions.0 = tiny nodes1 = small nodes2 = large nodes3 = etc...This also affects the strength of the connection point (Though I wish visual node size and strength could be defined separate). For example, if you were to make a carrier rocket (Do it!) of a 3.75m diameter - a node size of 0 would equal spaghetti, but a node size of 3 would equal steady rocket (more or less).LADEE is looking mighty fine! Ah, thanks Beale! Link to comment Share on other sites More sharing options...
curtquarquesso Posted June 15, 2015 Share Posted June 15, 2015 LAADEEE!Looks fantastic! Are you going to add a custom science instrument to the front of it, or are you just going to leave it bare for stock science instruments? Link to comment Share on other sites More sharing options...
tygoo7 Posted June 15, 2015 Author Share Posted June 15, 2015 LAADEEE!Looks fantastic! Are you going to add a custom science instrument to the front of it, or are you just going to leave it bare for stock science instruments?Thanks! I was original going to add custom science instruments but I thought that was going to be to much of a hassle with the definitions and stuff so for now it's bare for stock ones. I might add some custom ones in the future though.EDIT:Also, trunk has no more lag! Will be in the next version! Link to comment Share on other sites More sharing options...
Capt. Hunt Posted June 15, 2015 Share Posted June 15, 2015 They got depreciated yeah. Thanks for the advice, I'll warn people in the future! Thanks, if I sounded upset it was just because you blew up my space station. At least I now have an excuse to build a new one. Link to comment Share on other sites More sharing options...
tygoo7 Posted June 15, 2015 Author Share Posted June 15, 2015 Thanks, if I sounded upset it was just because you blew up my space station. At least I now have an excuse to build a new one.Oh sorry about that! Good luck on the new station! I always love station building. Link to comment Share on other sites More sharing options...
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