Peppie23 Posted May 30, 2014 Share Posted May 30, 2014 SEE NEW VERSION HERE. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Remote Technologies Group presents... RemoteTech - Version 1.6.10 Summary RemoteTech is a modification for Squad's "Kerbal Space Program" (KSP) which overhauls the unmanned space program. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members. Thanks to Pirate and Fade Instruction Manual An extensive instruction manual is available at http://remotetechnologiesgroup.github.io/RemoteTech/ and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials. Download The source code for RemoteTech is licensed under GPL version 2. The part models are not licensed to the general public and may not be redistributed without permission from their original creators. WARNING: the 1.5 release changes the mod's folder and DLL names from "RemoteTech2" to "RemoteTech". If you are upgrading from 1.4, you must delete the old RemoteTech2 folder before installing this version. We take NO RESPONSIBILITY for any bugs that may happen from having both "RemoteTech" and "RemoteTech2" in your GameData folder. Download from SpaceDock, GitHub or via CKAN Source-Code: https://github.com/RemoteTechnologiesGroup/RemoteTech Pre-release builds - https://github.com/RemoteTechnologiesGroup/RemoteTech/releases Important: The 'pre-releases' are debug builds of the current development tree. They are not guaranteed to be feature-complete or bug-free. They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so. Suggested Mods Players have found the following mods enhance their RemoteTech experience: KSP-AVC - keep RemoteTech (and other mods) up to date Smart Parts - automated staging and action group execution. Can "program" by chaining parts using action groups. Landertron Rockets - automated approach and touchdown. Fine Print - get paid for putting up all those comsats Mission Controller - customizable comsat contracts Contract Pack: RemoteTech - lots of contracts defined for RemoteTech RemoteTech is not yet compatible with either of the two full-featured autopilot mods, MechJeb and kOS. Mix at your own risk. Supported Mods Control Lock by Diazo Optional configs These are mods of the RemoteTech mod. While most of them can be placed anywhere in the GameData folder, you may wish to put them in a personal folder (e.g. GameData/MyScripts/) to avoid overwriting them. Since many of these files are contributed by the community, we provide no support for them: Descriptive antenna text -- if you get confused about which antennas fit which roles. Now with 100% less Kerbal humor. RSS Ground Stations -- essential for playing with both RemoteTech and RSS. This file MUST go in GameData/RemoteTech, or it will not work. Stock antenna configs -- for using RemoteTech antennas without the RemoteTech mod What's new in version 1.6.10 General: KSP 1.1.0 update Science transmission fixed For past release notes, please consult https://github.com/RemoteTechnologiesGroup/RemoteTech/wiki/Release-Notes Bug Reports To make a Bug Report, please use the Github issue tracker. You can browse the current list of issues to see if your problem has already been reported by somebody else at https://github.com/RemoteTechnologiesGroup/RemoteTech/issues. Please follow the instructions at https://github.com/RemoteTechnologiesGroup/RemoteTech/blob/master/CONTRIBUTING.md when reporting your bug. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem. Credits RT1 Contributors: JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq. RT2 Contributors: JDP, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit. RT2 v1.4.0 and beyond is maintained by the Remote Technologies Group, a community effort to ensure the proliferation of unmanned vessels throughout the known Kerbalverse: Erendrake, Pezmc, Starstrider42, Peppie23, woogoose. Additional contributions were made by Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok. Thanks! Link to comment Share on other sites More sharing options...
Citizen Joe Posted June 16, 2014 Share Posted June 16, 2014 ALL HAIL WOOGOOSE. And hooray no more ship copies. Link to comment Share on other sites More sharing options...
Kerbelaus Posted June 16, 2014 Share Posted June 16, 2014 Nothing constructive to add other than a hearty "hooray!" as I've been looking forward to getting into this more deeply. Link to comment Share on other sites More sharing options...
Seshins Posted June 16, 2014 Share Posted June 16, 2014 yes!!!!! time to start playing KSP seriously again Link to comment Share on other sites More sharing options...
mike9606 Posted June 16, 2014 Share Posted June 16, 2014 IT LIVES!!!!!!! Time to get the part hats out! Link to comment Share on other sites More sharing options...
Citizen Joe Posted June 16, 2014 Share Posted June 16, 2014 Wat. Remotetech was working fine before now. If you wanted to use it then why didn't you? Link to comment Share on other sites More sharing options...
mike9606 Posted June 16, 2014 Share Posted June 16, 2014 Anybody know where to find the settings file where I can turn off signal delay? Link to comment Share on other sites More sharing options...
marce Posted June 16, 2014 Share Posted June 16, 2014 Quick remark: the version file is set to 1.3.3 so version checker complains that 1.4.0 is available. Except I messed up during install then please ignore me.Thank you for your work! Link to comment Share on other sites More sharing options...
mike9606 Posted June 16, 2014 Share Posted June 16, 2014 The version file is in fact set to 1.3.3. This can be fixed by opening the version file with notepad and changing it to the correct numbers, and is anyone going to tell me where the settings file is located? Link to comment Share on other sites More sharing options...
marce Posted June 16, 2014 Share Posted June 16, 2014 and is anyone going to tell me where the settings file is located?RemoteTech_Settings.cfg > EnableSignalDelay = True|False It's directly in the RT2 folder (and yes, it's created after first start) Link to comment Share on other sites More sharing options...
mike9606 Posted June 16, 2014 Share Posted June 16, 2014 Ok, I suggest the devs put that in the guide. Link to comment Share on other sites More sharing options...
Starstrider42 Posted June 16, 2014 Share Posted June 16, 2014 (edited) The version file is in fact set to 1.3.3. This can be fixed by opening the version file with notepad and changing it to the correct numbers, and is anyone going to tell me where the settings file is located?...aaaand we have our first bug report. I could swear I updated the file before we packaged everything. Thanks for the info, I'll get a corrected copy up ASAP.EDIT: fixed.Ok, I suggest the devs put that in the guide.It's on the to-do list, don't worry. Edited June 16, 2014 by Starstrider42 Link to comment Share on other sites More sharing options...
Citizen Joe Posted June 16, 2014 Share Posted June 16, 2014 (edited) Ok, I suggest the devs put that in the guide.Quite the ingrate.http://remotetechnologiesgroup.github.io/RemoteTech/#signal-delay...aaaand we have our first bug report. I could swear I updated the file before we packaged everything. Thanks for the info, I'll get a corrected copy up ASAP.Speaking of bugs, my flight computer isn't pointing my ships to the correct headings. Could someone check this on their end? Edited June 17, 2014 by Citizen Joe Link to comment Share on other sites More sharing options...
Subcidal Posted June 17, 2014 Share Posted June 17, 2014 Niiiiiiiiiiiiiice. Link to comment Share on other sites More sharing options...
Starstrider42 Posted June 17, 2014 Share Posted June 17, 2014 Speaking of bugs, my flight computer isn't pointing my ships to the correct headings. Could someone check this on their end?It's a known issue, but we've never been able to reproduce it consistently. If you could upload a copy of your save file (preferably with as few mods as possible) and KSP_Data/output_log.txt to the issue tracker, it could help us pin it down. Link to comment Share on other sites More sharing options...
mike9606 Posted June 17, 2014 Share Posted June 17, 2014 Quite the ingrate.http://remotetechnologiesgroup.githu.../#signal-delayI meant putting that the settings file doesn't generate until you start the game for the first time with the mod should be put in the guide. Link to comment Share on other sites More sharing options...
ItchyBrother Posted June 17, 2014 Share Posted June 17, 2014 (edited) Hated this mod at first, but am now loving it. Great work! Thanks!...Hummm going back to hate mode... no really just seeking some help - I've install and started the new version, however now I have lost contact with my probes. Seems those that had pointed at mission control now show "unknown". Anyway to fix this?Thanks! Edited June 17, 2014 by ItchyBrother Link to comment Share on other sites More sharing options...
NoMrBond Posted June 17, 2014 Share Posted June 17, 2014 Awesome, congrats on your release RTG TeamNow I have to find where I put AIES and the module manage patch for all the antennas Link to comment Share on other sites More sharing options...
mike9606 Posted June 17, 2014 Share Posted June 17, 2014 Hated this mod at first, but am now loving it. Great work! Thanks!...Hummm going back to hate mode... no really just seeking some help - I've install and started the new version, however now I have lost contact with my probes. Seems those that had pointed at mission control now show "unknown". Anyway to fix this?Thanks!You can send a kerbal up to force the target on your antennas and dishes back to mission control. Link to comment Share on other sites More sharing options...
IronGremlin Posted June 17, 2014 Share Posted June 17, 2014 Nevermind. =/ Link to comment Share on other sites More sharing options...
Spartan-S63 Posted June 17, 2014 Share Posted June 17, 2014 I would like to thank you guys for continuing development and I'd also like to commend you for choosing Github as one of your modes of distribution. Link to comment Share on other sites More sharing options...
Reign Of Magic Posted June 17, 2014 Share Posted June 17, 2014 Is this backwards compatible with the community fix version (13 I think is the build I am using) Link to comment Share on other sites More sharing options...
komodo Posted June 17, 2014 Share Posted June 17, 2014 Welp; There goes my free time. Kudos to those who've poured their assorted blood/sweat/tears/etc into this project. I really enjoy using it. (And yes, woo github!) Link to comment Share on other sites More sharing options...
Cetera Posted June 17, 2014 Share Posted June 17, 2014 Thanks very much for all your work on this, guys! I've been looking forward to this. Link to comment Share on other sites More sharing options...
NathanKell Posted June 17, 2014 Share Posted June 17, 2014 Woohoo! Thanks to all you awesome folks! Link to comment Share on other sites More sharing options...
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