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[1.1] RemoteTech v1.6.10 [2016-04-12]


Peppie23

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Can anybody give me a quick idea of how to land an unmanned probe back on Kerbin? I have a good comsat network around Kerbin, but when I undergo atmospheric reentry I either have to retract my antenna or have it get ripped off, both of which kill my connection.

Easiest way is to set the trigger pressure to 0.05 atmospheres, then trigger the parachute when you start reentry. That trigger pressure results in a Kerbin parachute deployment at approximately 15km altitude, which is just about when the heat dies down, assuming a fairly shallow reentry.

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Need assistance in troubleshooting a connection...

So I'm using boxsat amongst a lot of other mods, but for this connection here is the setup:

Box sat around Kerbin with a KR-7 (90Mm Dish) with 2.5 Mm omni Box sat is connected to KSC via omni relay sat . It's KR-7 is pointed to "Duna Craft" the ship for direct link

Duna ship was launched with 2 KR-7 dishes along with a multitude of omnis, one of the KR-7's is active and targeted to "Kerbin". Once the ship got outside the SOI of the Kerbin system, it lost contact and never regains (i've tested with time warp and save reverting.

Everything has power.

I have tried pointing my sat's dish to "duna" but the connection is never established that way either.

I currently have about 4 relay sats running around, I could launch a bunch more, but this seems very strange to me. I should at least get the yellow connection line even if it's not connected to the KSC (in which case the line would turn green).

Please help me, I really don't want to loose that duna probe.

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Need assistance in troubleshooting a connection...

So I'm using boxsat amongst a lot of other mods, but for this connection here is the setup:

Box sat around Kerbin with a KR-7 (90Mm Dish) with 2.5 Mm omni Box sat is connected to KSC via omni relay sat . It's KR-7 is pointed to "Duna Craft" the ship for direct link

Duna ship was launched with 2 KR-7 dishes along with a multitude of omnis, one of the KR-7's is active and targeted to "Kerbin". Once the ship got outside the SOI of the Kerbin system, it lost contact and never regains (i've tested with time warp and save reverting.

Everything has power.

I have tried pointing my sat's dish to "duna" but the connection is never established that way either.

I currently have about 4 relay sats running around, I could launch a bunch more, but this seems very strange to me. I should at least get the yellow connection line even if it's not connected to the KSC (in which case the line would turn green).

Please help me, I really don't want to loose that duna probe.

Might be wrong but isn't the range on the KR-7 short there is no-way that it would reach duna and the longrange dish would be to close to target body you will have to use dish to dish target and if your trying to use active vessel then your going to lose it your out of kerbins soi.

EDIT- When you get close or at duna then target body

EDIT- @rottielover it's only 90 MM

EDIT- you would need KR-14 or the communtron 88-88

Edited by Mecripp2
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Is it 90 Gm or Mm?

EDIT : figures. I read it wrong. Your right it's only 90 Mm. I thought it said 90Gm. :(

Oh well.

Side note any other packs with good antenna's now days? (Other than AIES, which is great, but I'd like something newer.)

Edited by rottielover
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Seriously, has anyone compiled a list of mods that have Antenna that work with RT2?

I have this list so far:

AIES (with MM Cfg Patch; sold separately)

HGR (with MM Cfg Patch; sold separately)

BoxSat (I just have to say this mod was built for use with RT2, these go together perfectly, do yourself a huge favor and get this!)

LLL (At least at one time Lack Luster had some Ant that could be made to work, but I never personally used it)

What else is out there?

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RT is an amazing mod! It fills a huge hole in the game mechanics, and I don't play without it.

But now I'm developing my own plugin and want to add RT support to it: so that my modules would respect the state of control of a ship.

Is there a good way to check if a vessel is controllable through the RT network without referencing RT .dll? Unfortunately I can't allow it to be a dependence for my users.

The only way I came up with so far is to separately check local controllability myself and check for presence of RTLocks on unmanned vessels. But this should not be robust.

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So it seems no matter how hard I try I cannot establish a connection with KSC even from the launch pad. I'm using RSS for the first time and this mod. So I don't know if this is a bug or something I'm missing. I have power to a compatible probe core and an omni antenna onboard. But for some reason no connection.

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So it seems no matter how hard I try I cannot establish a connection with KSC even from the launch pad. I'm using RSS for the first time and this mod. So I don't know if this is a bug or something I'm missing. I have power to a compatible probe core and an omni antenna onboard. But for some reason no connection.

http://forum.kerbalspaceprogram.com/threads/88879-Beginner-s-Notes-on-Remote-Tech-2-in-Career

Omni antennas need to be deployed to get a signal(but deployed theye tend to break in atmosphere). There is an omni antena with 500km range, cant remember its name but that wont break in atmosphere and is on by default. You can use that to launch your spacecraft then at 40-50km height you can activate the normal antena

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So it seems no matter how hard I try I cannot establish a connection with KSC even from the launch pad. I'm using RSS for the first time and this mod. So I don't know if this is a bug or something I'm missing. I have power to a compatible probe core and an omni antenna onboard. But for some reason no connection.

Did you get the RSS Setting for RT2 ? http://forum.kerbalspaceprogram.com/threads/59207-0-23-5-Realism-Overhaul-ROv5-1-Modlist-for-RSS-5-7-14?p=1131610&viewfull=1#post1131610

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how can I solve this situation?

I have a ship with two kerbals and Large Crewed Lab.

When I put kerbals in lab ship become not connected and I can't to clean experiments.

It sounds like your ship was not actually connected to your network in the first place, but instead you've been controlling it locally by means of kerbals in a command pod.

When you move the only two kerbals on the ship out of the command pod and into the lab, the ship is no longer controllable, because the command pod does not have enough crew in it (stock pods require at least one crew member in them to be able to control the ship). This includes not being able to use the lab facilities. This is the behavior of the stock game and has nothing to do with RemoteTech.

You'll either need to

a) have at least three kerbals -- one to stay in command pod while other two go work in the lab -- or

B) if you are indeed playing with RemoteTech, you need to ensure that your ship is properly set up to connect to your network, with antenna, probe core, and working connection. Then, when your two kerbals go to work in the lab, the ship can remain controllable in unmanned mode, by the probe core, via the RemoteTech network. See the manual for details on how to do it; then if you're still having difficulty getting it to work, it would be useful for you to post pictures of your craft and comms network in order for someone to be able to help you figure out what went wrong.

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First of all, great mod! I love it. KSP probes are OP without this mod, and I always hated the lack of usefulness of permanent satellites. However, sometimes this does not work as intended, at least not as I think it should. Right now I have a group of satellites in Eve, but the connections are not working well. This is the setup:

explanation.png

The probes A, B and C are equipped with 5Mm Omni Antennas, and a disabled short range dish. All of them are in range with the adjacent probes.

The long range satellites 1 and 2 are equipped with 5Mm Omni Antennas, 2 Long Range Dishes pointing towards 2 satellites orbiting Kerbin, and 2 disabled Short Range Dishes.

The long range satellites have working connections with Kerbin, but the short range probes are disconnected and I don't know why. There's at least one (A,B,C) in range with a (1,2) all the time, but the omnis are not connecting them. When I check the connections in the map, it seems like the long range satellites are sending signals to the little probes, but these are not sending the signal back. All ships have full power. Also, those probes came attached to a little carrier, and they lost connection as soon as I detached them, even with the antenna deployed and being at a few meters of the carrier (wich had a working connection)... Is this a bug?

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I don't have an answer for you but just for my undersanding Max...

So you have this setup:

KSC Omni --> Orbital Sat Omni --> Long Range Sat omni --> Long Range sat DISH ::::> A or B Eve Sat Long Range Dish ---> Omni to C sat ?

Basically Omni on both sides of the connection...

One thing that comes to mind: On the kerbin side long range dish, is that for sure set to point to Eve or is it pointing to "active Vessel" ? If that's the case I bet your loosing the connection as soon as you swap your active vessel away from the ones with the long range dish on them.

My best GUESS would be to set the long range dish targets as: At Eve - Point long range dish to "Kerbin" and at Kerbin point the long range dish at "Eve". That should maintain the connection I would think.

EDIT : Also what is the orbit of your ABC's around Eve? Even with a 5 Mm omni you have to remember that's total distance, so the sats can't be farther away than that from each other. So ignoring line of sight for a min, if you had A and B in perfect orbit parrellel to each other one on one side of the planet and one on the exact opposite side both in a 100km orbit, that would be 200km away from each other. Now of course line of sight means that this wouldn't work anyway, and I am HORRIBLE at maths so I can't tell you how to calculate the distance between two ships, but I think you can see it if you target one from the other??

Edited by rottielover
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Damn you're right, it's always the same thing ;.; Kerbin's satellites are pointing towards the active vessel. That's why the connection works when I'm controlling the long range satellites, but it gets disconnected when I swap to the short range probes. Those long range dishes have a really narrow signal cone. I feel really stupid now :( Anyway, thanks for the help!

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Damn you're right, it's always the same thing ;.; Kerbin's satellites are pointing towards the active vessel. That's why the connection works when I'm controlling the long range satellites, but it gets disconnected when I swap to the short range probes. Those long range dishes have a really narrow signal cone. I feel really stupid now :( Anyway, thanks for the help!

Please don't.... Back in the day's of the original Remote Tech I had nearly the same situation as you, only it was an Eve probe, and that was even back when there were no science points at stake ;)

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Damn you're right, it's always the same thing ;.; Kerbin's satellites are pointing towards the active vessel. That's why the connection works when I'm controlling the long range satellites, but it gets disconnected when I swap to the short range probes. Those long range dishes have a really narrow signal cone. I feel really stupid now :( Anyway, thanks for the help!

Yeah, don't.

Everyone who uses RT has experienced this. It's just something you get used to. Inevitably, you end up developing geostationary stations that have multiple dishes pointing at every body in the system. Or that's what I did!

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Yeah, don't.

Everyone who uses RT has experienced this. It's just something you get used to. Inevitably, you end up developing geostationary stations that have multiple dishes pointing at every body in the system. Or that's what I did!

That's a lot of CPU clock being taken up by a network like that. Best to just think about your links and keep them to a minimum.

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