Yemo Posted April 13, 2016 Share Posted April 13, 2016 5 minutes ago, tomek.piotrowski said: Please create an issue on our bug tracker for this. Otherwise it will get lost here. Done, thank you! Link to comment Share on other sites More sharing options...
ronty322 Posted April 13, 2016 Share Posted April 13, 2016 In this new patch the issue with DMP was fixed! SUPER AWESOME GUY ILY <3 Link to comment Share on other sites More sharing options...
Varses Posted April 14, 2016 Share Posted April 14, 2016 (edited) I made a MM config for RLA Stockalike if anyone's interested Spoiler // Support for RLA Stockalike probe cores // Original config by Varses @PART[RLA_small_probe_4sides]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_4sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_6sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_8sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_24sides]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_24sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_QBE_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } Edited April 14, 2016 by Varses Link to comment Share on other sites More sharing options...
arachnidan Posted April 14, 2016 Share Posted April 14, 2016 The problem with the craft spinning around when using the flight computer is gone; however, as posted earlier, now the craft wobbles around the node not being able to stay on it. My game is heavily moded, latest ksp version (1203) and latest RT (1.6.11) Link to comment Share on other sites More sharing options...
Andem Posted April 14, 2016 Share Posted April 14, 2016 8 hours ago, Varses said: I made a MM config for RLA Stockalike if anyone's interested Hide contents // Support for RLA Stockalike probe cores // Original config by Varses @PART[RLA_small_probe_4sides]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_4sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_6sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_8sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_24sides]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_24sides_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[RLA_small_probe_QBE_gold]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } Thank you!!! Link to comment Share on other sites More sharing options...
Deimos Rast Posted April 14, 2016 Share Posted April 14, 2016 Did the RT XF make it into this release? Link to comment Share on other sites More sharing options...
RCgothic Posted April 15, 2016 Share Posted April 15, 2016 (edited) Is it possible to implement sub-networks? I've picked up this bad habit of providing total surface coverage so I never lose contact with low-level probes. In my defence I can only say that this mod makes satellite networks fun enough to want to! For Kerbin this requires 18 sats, and it only gets worse from there. As the number of relays increasing exponentially increases pathfinding complexity, it would be useful to limit the number of possible paths. E.g.: An antenna is placed in custom group "Duna Rovers". It is allowed to talk to group "Duna Surface Relays", and is only allowed to check links to that subgroup. It can't talk to other Duna Rovers, or try to connect to Kerbin. Let's say I have 5 Rovers. "Duna Surface Relays" form a network (6) in low orbit. They're allowed to talk to "Duna Rovers", "Duna Surface Relays" and "Duna Interplanetary", possibly through multiple antennae if the user interface would otherwise be too complex. "Duna Interplanetary" is a high orbit network of 3 high-power sats. It can talk to "Duna Surface Relays", "Ike Surface Relays (3 relays)", "Duna Space (4 non-non-comm probes, only allowed to talk to interplanetary)" and "Kerbin Interplanetary (3 relays)". "Kerbin Interplanetary" connects directly to KSC and "Duna Interplanetary". Additionally there's 1 "Ike Rover" which talks to "Ike Surface Relays". Assuming that's it, total 26 craft. Now I'm not great at combinatorics, but that's 325 possible connections between relays and 26! (~4e26)possible non-cyclic paths between two nodes that need to be checked for connection to KSC? I'm sure RT is smarter than that, but still. The proposed subnetwork implementation would have the following connections: 1 Duna Rover (1)-> Any Duna Relay (6) =6 paths Any Duna Relay (6) -> Any Duna Interplanetary (3) = 6480 paths Ike Rover (1) -> Any Ike Relay (3) = 3 paths Any Duna Interplanetary (3) -> Any Ike Relay (3) = 45 paths Any Duna Interplanetary (3) -> Any Duna Space (4) = 20 paths Any Duna Interplanetary (3) -> Any Kerbin Interplanetary (3) = 45 paths Kerbin Interplanetary (3) -> KSC = 6 paths. This gives 6*6480 ways to go from duna rover->duna relays->duna interplanetary. = 38880. From duna Interplanetary there are 155 ways to go down a dead end (to duna space or Ike) and 45 paths back to Kerbin. Once at Kerbin there are 6 other options. Total routes: 38880*(45*6+155) = ~16 million paths. That's a vast improvement over 4e23. I'm sure I've miscounted somewhere, or maybe RT is already that clever, but it would knock a pretty substantial overhead off and more closely replicate real satellite networks too. I really don't mean this to come across as a feature demand, more just making a suggestion and sharing some thoughts. :-) Edited April 15, 2016 by RCgothic Link to comment Share on other sites More sharing options...
Ashrall Posted April 15, 2016 Share Posted April 15, 2016 (edited) Hi everyone ! I have a bug with RT. I downloaded the latest version ( RT 1.6.11 ) but i can't transmit data. I tried with different antenna but no any antenna works. Could you help me ? Edit : Some Pics : Spoiler Network works : Try to transmit : Juste after clic on " transmit " : Mod list installed : Edited April 15, 2016 by Ashrall Link to comment Share on other sites More sharing options...
chucksterock Posted April 15, 2016 Share Posted April 15, 2016 I have an un-Kerballed craft most of the way to Jool by itself. The craft has the big antenna to transmit back to kerbin but I targeted the wrong antenna/craft (medium dish) at Kerbin. Can someone explain what to change in the persistent file to change to the correct target? Thanks for your help. Link to comment Share on other sites More sharing options...
Nathair Posted April 15, 2016 Share Posted April 15, 2016 (edited) 2 hours ago, RCgothic said: For Kerbin this requires 18 sats, and it only gets worse from there. I would love to see pics of your 18 sat setup. I usually only pop up 6 for what I thought was complete coverage. Edited April 15, 2016 by Nathair 5 =/= 6 Link to comment Share on other sites More sharing options...
thunder175 Posted April 15, 2016 Share Posted April 15, 2016 Just curious if it would be possible to implement radio bands on antennas to future versions RT? Where antennas can only communicate with in-band receivers and networks? It can be simplified for the sake of the community to do just UHF, EHF, and SHF bands instead of S, C, Ku, etc. Transceiver band would be selectable in the VAB/SPH or definable in a part file. Omni's should be more or less stuck in the UHF band, which would prevent them from closing links with long range dishes. Color coding in the settings config file could be added for the map display to show your different networks. Would help to segment communication networks and encourage antenna diversity and cross banding solutions on probes. Link to comment Share on other sites More sharing options...
RCgothic Posted April 15, 2016 Share Posted April 15, 2016 (edited) 2 hours ago, Nathair said: I would love to see pics of your 18 sat setup. I usually only pop up 6 for what I thought was complete coverage. Best I can find at short notice. The three small polar orbits do the job. Walker Star 18/3/1 in 89deg inclined orbits (evades the polar krakens). The higher constellations are for orbital/interplanetary stuff. Six sats is enough for ground or orbital operations between deployable antennae, but for re-entry or low-level supersonic stuff 18 keeps the basic indestructible antenna in range. Edited April 15, 2016 by RCgothic Link to comment Share on other sites More sharing options...
Nathair Posted April 15, 2016 Share Posted April 15, 2016 11 minutes ago, RCgothic said: The three small polar orbits do the job. Walker Star 18/3/1 in 89deg inclined orbits (evades the polar krakens). The higher constellations are for orbital/interplanetary stuff. Six sats is enough for ground or orbital operations between deployable antennae, but for re-entry or low-level supersonic stuff 18 keeps the basic indestructible antenna in range. Very pretty! I confess I don't have that kind of low level coverage... which now gives me the excuse to throw up another dozen sats, thanks! Link to comment Share on other sites More sharing options...
RCgothic Posted April 15, 2016 Share Posted April 15, 2016 2 minutes ago, Nathair said: Very pretty! I confess I don't have that kind of low level coverage... which now gives me the excuse to throw up another dozen sats, thanks! I found my original design thread: Link to comment Share on other sites More sharing options...
EinBick Posted April 15, 2016 Share Posted April 15, 2016 So do contracts still dissappear in the current Version? Because I kind of want to play my Career save again Link to comment Share on other sites More sharing options...
Nathair Posted April 15, 2016 Share Posted April 15, 2016 52 minutes ago, EinBick said: So do contracts still dissappear in the current Version? Because I kind of want to play my Career save again Not for me. Link to comment Share on other sites More sharing options...
Poofer Posted April 15, 2016 Share Posted April 15, 2016 1 hour ago, EinBick said: So do contracts still dissappear in the current Version? Because I kind of want to play my Career save again that particular bug was fixed in last release. Link to comment Share on other sites More sharing options...
chrisl Posted April 15, 2016 Share Posted April 15, 2016 I'm not sure if this is a RemoteTech thing or not. I've got a space station in orbit. The station includes ModuleScienceLab and ModuleScienceConverter modules. I've brought some science to the station which I've "processed" (transferred to the ModuleScienceLab) and I've had the Scientists on the station spend some time Researching. So now I've got Science ready to be transmitted back home. The station itself has a ModuleRTAntenna but so do both of the crew capsules that are docked to the station. When I try to Transmit the science, it always seems that one of the slower crew capsule ModuleRTAntenna tries to send the data rather than the faster station antenna. Is there a way to tell which ModuleRTAntenna should have priority? Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted April 15, 2016 Share Posted April 15, 2016 Is there still a 1.0.5 download? The 1.1 UI is not compatible at all with 1.0.5 Link to comment Share on other sites More sharing options...
Blacks Posted April 15, 2016 Share Posted April 15, 2016 KSP 1.1.0.1203 RemoteTech 1.6.11-495 SCANsat v15.2 5 x satelit network: 4 on 300 km + 1 on 150 Km (polar orbit) functional \o/ Sat setup: MRS Guidance Nouse-Cone + RC-001S Remote Guidance Unit + 4 Communotron DTS-M1 + 1 Reflectron KR-7 thx for great work on make this work \o/ Link to comment Share on other sites More sharing options...
crapstar Posted April 16, 2016 Share Posted April 16, 2016 6 hours ago, MajorLeaugeRocketScience said: Is there still a 1.0.5 download? The 1.1 UI is not compatible at all with 1.0.5 Here you go: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases/tag/v1.6.9 Link to comment Share on other sites More sharing options...
tomek.piotrowski Posted April 16, 2016 Share Posted April 16, 2016 20 hours ago, Ashrall said: Hi everyone ! I have a bug with RT. I downloaded the latest version ( RT 1.6.11 ) but i can't transmit data. I tried with different antenna but no any antenna works. Could you help me ? Edit : Some Pics : Hide contents Network works : Try to transmit : Juste after clic on " transmit " : Mod list installed : Hey, try doing the same thing with the smallest number of mods installed. Preferably only RemoteTech. (You have Science Full reward installed, at least try removing that). If the problem still persists then create an issue on our Github tracker please. Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted April 16, 2016 Share Posted April 16, 2016 would wish to file a complaint abut the mod. The mod is amazing, with the exception of one part: The Flight computer is horrible at stering. It cannot just hold the attitude, like the SAS. Instead, it revolves around the point like the computer has been drinking litres of 200 proof liquor, as well as taking 70 or 80 different drugs. What I would suggest is that the steerig work off of the SAS hold features, as the SAS is much beter at holding atitudes. Link to comment Share on other sites More sharing options...
Nathair Posted April 16, 2016 Share Posted April 16, 2016 21 minutes ago, Rory Yammomoto said: What I would suggest is that the steerig work off of the SAS hold features, as the SAS is much beter at holding atitudes. I could not disagree more. I cannot recall the flight computer ever screwing up a burn (and if it ain't broke...) but I have noticed that when SAS is holding a shifting attitude (like holding orbital retrograde) it uses up electricity like it was going out of style. Also, since the better probes can also just use SAS, I don't see any advantage in duplicating that at the expense of the perfectly functional alternative. Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted April 16, 2016 Share Posted April 16, 2016 It also seems that the SAS is also on a delay, almost as if he SAS is coming from the ground. Out at duna, the Flight computer is _cupcakes_ compared to the SAS (I recall one of my duna probes spinning for minutes on end after turning i on.) PLEASE make the SAS work instantaneously. it kind of hurts to watch it . Link to comment Share on other sites More sharing options...
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