jackkymoon Posted June 21, 2014 Share Posted June 21, 2014 I've gotten to a point on my planet pack for the Alien franchise where it's ready for an initial testing. It's far from complete as I would like to add more easter eggs/cloud and ground details, however I think some feedback would be a great help. This mod uses planetfactory CREATORS EDITION, the regular planetfactory will NOT WORK. http://forum.kerbalspaceprogram.com/threads/65401-WIP-PlanetFactory-CE it can be found here. It's not technically required for this pack, but Environmental Visual Enhancements can be found here http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds! . Honestly the clouds add so much I wouldn't recommend using this pack without them, it just makes everything look amazing. This pack probably will clash with any other planet packs like Urania, Titan, Hercules etc... that use clouds, so I would only use it with the standard planetfactory CE. To install simply place the clouds folder in boulderco and let it overwrite, for the planets, place the Calpamos folder in the planetfactory folder alongside the Serious folder. Calpamos system downloadhttps://www.dropbox.com/sh/nb6o23jjrrvmbz1/AAAFDMFS2JIEv0Cr7H0RxdFxaCloudshttps://www.dropbox.com/sh/8rh87v6tpz2e9jm/AABzqoIWLjEqv8kRiyllgjFDaJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
onlinegamesz Posted June 21, 2014 Share Posted June 21, 2014 This looks really good, I really love thick atmosphere planets.Sadly enough planet factory ask a lot of memory, atleast that was like 4 months ago, can someone confirm it is still the same or it uses lesser memory now? otherwise i'm really giving it a try again.By the way you should make a list of the planets with a small description. Link to comment Share on other sites More sharing options...
Linear Posted June 21, 2014 Share Posted June 21, 2014 This looks really good, I really love thick atmosphere planets.Sadly enough planet factory ask a lot of memory, atleast that was like 4 months ago, can someone confirm it is still the same or it uses lesser memory now? otherwise i'm really giving it a try again.By the way you should make a list of the planets with a small description. Link to comment Share on other sites More sharing options...
Vorox Posted June 21, 2014 Share Posted June 21, 2014 Nice work! Those planets really look like you spent time creating them. I would definetly try this out if only planet factory didn't eat so much memory. Link to comment Share on other sites More sharing options...
Larrt_M Posted June 21, 2014 Share Posted June 21, 2014 (edited) Can't wait to try it!Are the textures LV223_add_color and LV223_add correct? They sure look kinda odd..I see now, the easter egg picture was not opening for me before, now it is. Edited June 21, 2014 by Larrt_M Link to comment Share on other sites More sharing options...
tychochallenge Posted June 21, 2014 Share Posted June 21, 2014 i must say this looks amazing. now I'm gonna try recreating a scene from Alien! Link to comment Share on other sites More sharing options...
Larrt_M Posted June 21, 2014 Share Posted June 21, 2014 Oh, man! I'm on vacation until next Friday without my gaming computer.... Can't wait to get home to try this! If an Alien scene can be recreated,...WoW! Link to comment Share on other sites More sharing options...
Larrt_M Posted June 21, 2014 Share Posted June 21, 2014 (edited) Looks like the structure from Prometheus, very cool! Edited June 22, 2014 by Larrt_M Link to comment Share on other sites More sharing options...
tychochallenge Posted June 21, 2014 Share Posted June 21, 2014 (edited) one question: will there be SCIENCE on these new planets?ohh and another thing, i downloaded this pack like i did any other planet pack but the planets themselves do not show up:( Edited June 21, 2014 by tychochallenge Link to comment Share on other sites More sharing options...
jackkymoon Posted June 22, 2014 Author Share Posted June 22, 2014 Can't wait to try it!Are the textures LV223_add_color and LV223_add correct? They sure look kinda odd..I see now, the easter egg picture was not opening for me before, now it is.Yeah the texture isn't final, I just used the same heightmap I made in 3dsmax as the texture and blended it with the surroundings, I was lazy.- - - Updated - - -one question: will there be SCIENCE on these new planets?ohh and another thing, i downloaded this pack like i did any other planet pack but the planets themselves do not show up:(Show me a picture of your planetfactory/calpamos folder contents please. Link to comment Share on other sites More sharing options...
tychochallenge Posted June 22, 2014 Share Posted June 22, 2014 Show me a picture of your planetfactory/calpamos folder contents please. Link to comment Share on other sites More sharing options...
jackkymoon Posted June 22, 2014 Author Share Posted June 22, 2014 Show me a picture of your planetfactory/calpamos folder contents please.i have too much trouble with pictures, so the Calpamos folder (and everything in it) is alongside PlanetFactory.cfg inside the planet factory folder. PF folder is in plugindata folder alongside PlanetFactory.dill Link to comment Share on other sites More sharing options...
tychochallenge Posted June 22, 2014 Share Posted June 22, 2014 i have too much trouble with pictures, so the Calpamos folder (and everything in it) is alongside PlanetFactory.cfg inside the planet factory folder. PF folder is in plugindata folder alongside PlanetFactory.dillI just did a clean install of the original planetfactory CE and downloaded from my dropbox and installed both clouds and the calpamos folder. It worked fine for me, however I forgot to unzip the folders initially and that caused them to not show up. Look at the files and see if they still have a zipper on them. You might also just not be clicking the load calpamos system when the game starts up. The only other thing I can think of is that you are actually using planetfactory and not planetfactory CE, does your game give you the option to automatically load savegames without going through the welcome menu? Link to comment Share on other sites More sharing options...
jackkymoon Posted June 22, 2014 Author Share Posted June 22, 2014 I know nothing about macs, that may be it actually but I honestly don't know. Link to comment Share on other sites More sharing options...
Larrt_M Posted June 22, 2014 Share Posted June 22, 2014 I hope you are considering creating a planet with the derelict Alien ship from the movie Alien on it. With the structure from Prometheus and the Alien derelict ship, this system would be by far the best!! Link to comment Share on other sites More sharing options...
jackkymoon Posted June 23, 2014 Author Share Posted June 23, 2014 I hope you are considering creating a planet with the derelict Alien ship from the movie Alien on it. With the structure from Prometheus and the Alien derelict ship, this system would be by far the best!!I already added the prometheus structure to LV223, it's just not explorable. I'm in the process of learning how to use Kerbtown to add inanimate objects to planets but I'm not sure that it'll work with planetfactory CE. Link to comment Share on other sites More sharing options...
Deadpangod3 Posted June 23, 2014 Share Posted June 23, 2014 How did you ad an Easter egg? Link to comment Share on other sites More sharing options...
Dooz Posted June 23, 2014 Share Posted June 23, 2014 How did you ad an Easter egg?To me it looks like he used a image placed on the height map Link to comment Share on other sites More sharing options...
Larrt_M Posted June 27, 2014 Share Posted June 27, 2014 Just returned from vacation and loaded your system. Nicely done, it looks great! It's going to be tough to locate prometheus Link to comment Share on other sites More sharing options...
jakkarth Posted June 27, 2014 Share Posted June 27, 2014 On Linux, filenames and folder names are case-sensitive. I had issues because of that for both the clouds and the planets. Please make sure that the file extensions are all lower case, and that the Texture folder for the clouds and particles are correctly cased. Since Linux is the only officially supported 64-bit platform until the 0.24 release, it would be great if this could work with it out of the box.Once I fixed those by hand, it's working great on Linux. I look forward to exploring these new worlds! Link to comment Share on other sites More sharing options...
Larrt_M Posted June 29, 2014 Share Posted June 29, 2014 (edited) Wow! What an journey to reach LV223. Over 88 years of warp time. This system is out there!! It looks impossible to locate the alien structure with the cloud cover, is it? Any hints? I really did not spend any time looking yet, I needed a break from the trip to get there.An impressive looking planet, great clouds!http://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-06-2909-56-10-23.jpghttp://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-06-2909-57-09-79.jpg Edited June 29, 2014 by Larrt_M Link to comment Share on other sites More sharing options...
Larrt_M Posted July 17, 2014 Share Posted July 17, 2014 I sure hope this mod is not dead! Link to comment Share on other sites More sharing options...
jackkymoon Posted July 18, 2014 Author Share Posted July 18, 2014 I sure hope this mod is not dead!Sorry man ever since I learned how to make parts I've been spending a lot of time modeling and texturing. Not to mention Kragrathea hasn't been heard from since January so planetfactory might end up being a dead end. Link to comment Share on other sites More sharing options...
Larrt_M Posted July 18, 2014 Share Posted July 18, 2014 Planetfactory seems to work fine with the new v0.24 Link to comment Share on other sites More sharing options...
keynman Posted July 22, 2014 Share Posted July 22, 2014 If anyone is interested, I have found the easter egg on LV223 and can provide hints and/or coordinates. Link to comment Share on other sites More sharing options...
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