SpannerMonkey(smce) Posted October 23, 2014 Share Posted October 23, 2014 Inspired craft buddy , excellent video , yellow team for the cup!!! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 23, 2014 Share Posted October 23, 2014 Those tracks love em, plus this bit and that bit, dammit still one bit missing, the plugin that makes things truly autonomous or at least programmable launch and forget, I'll expect tracks in dev soon? Link to comment Share on other sites More sharing options...
lo-fi Posted October 23, 2014 Author Share Posted October 23, 2014 Achroma, you make some good vids. Just checked out the YT channel and enjoyed the jet refuel. Keep it up!Just committed now, Spanner. That is the parts, not me. Yet. Working on that documentation for you so you can start playing with the plugin for your own parts, btw. Going to do FS style, as that's what people are used to, plus a YouTube tutorial if I can find the time. It's mature enough now that I know I won't have to mess with it too much going forwards, other than adding features. Matching KSP, I think we're going beta soon here too Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 23, 2014 Share Posted October 23, 2014 Just dl'd so fresh they're still warm and my contender for a specific logo Link to comment Share on other sites More sharing options...
lo-fi Posted October 23, 2014 Author Share Posted October 23, 2014 (edited) Amazing. I'll find a nice space for it I really should stop reading random forum threads. I just found a load of info about coroutines, and thought of a whole bunch cool things I can do with them. Edited October 23, 2014 by lo-fi Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 24, 2014 Share Posted October 24, 2014 Ah a problem I know only too well, may i suggest however that you restrain your impulses just long enough to get this one to beta at least ( i know it's hard my projects list awaiting full completion is a bit excessive:blush:). You can go mad with version two Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 24, 2014 Share Posted October 24, 2014 Yes, I'd like to at least see the models for the various parts get nailed down at some point. I have no idea why the (NON repulsor) Alpha Medium wheels went back to the repulsor wheel design. Or why the large wheels got a nice gray finish for the suspension there for a while, but is now back to the (doesn't go with a lot of rovers) white again. So, a request for Lo-Fi: please just pick a look for each of the wheels, tracks, etc., and then stick with it?! Please? Link to comment Share on other sites More sharing options...
lo-fi Posted October 24, 2014 Author Share Posted October 24, 2014 Ah a problem I know only too well, may i suggest however that you restrain your impulses just long enough to get this one to beta at least ( i know it's hard my projects list awaiting full completion is a bit excessive:blush:). You can go mad with version two Too hard to resist! Think I've found the solution to just about all the bits of my code I knew could be made more efficiently, I just didn't know how. It will make for cleaner, simpler code, which = less bugs and debugging time. Yes, I'd like to at least see the models for the various parts get nailed down at some point. I have no idea why the (NON repulsor) Alpha Medium wheels went back to the repulsor wheel design. Or why the large wheels got a nice gray finish for the suspension there for a while, but is now back to the (doesn't go with a lot of rovers) white again. So, a request for Lo-Fi: please just pick a look for each of the wheels, tracks, etc., and then stick with it?! Please?Yeah, my bad on the white for the large wheel. I felt the grey just looked a little... lifeless(?) with all the grey on those large parts. That and I tended to be testing them on a rover made with hitch-hikers, so the white seemed about right there. Medium wheels got changed because the rep. wheel model is nicer, already textured, and a duplication anyway, so the repulsor ability will be a toggled option in editor similar to the fairings in TT wheels. There is some method to my madness, honest!Welcome back, btw. Haven't heard from you in a while Link to comment Share on other sites More sharing options...
Darren9 Posted October 24, 2014 Share Posted October 24, 2014 I have a small suggestion, I just had a huge "part was damaged by exhaust from..." spam when I opened flight results, so bad it froze for a while. I didn't think I'd need to consider where I placed the generator, do you think it's exhaust damage could be turned off as it's not a thrusting engine? Unrelated and just plain strange, my VAB/SPH floor goes white when I select a repulsor, nothing else bad happens and they seem to work perfectly. Link to comment Share on other sites More sharing options...
lo-fi Posted October 24, 2014 Author Share Posted October 24, 2014 Ah yes, I'll look into it.The floor is me debugging the repulsor water colliders, sorry about that!Also good to hear from you! Loved that last vid of Jeb doing his robotic ballet, btw. Absolutely brilliant. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 24, 2014 Share Posted October 24, 2014 Ah yes, I'll look into it.The floor is me debugging the repulsor water colliders, sorry about that!.I had a feeling that's what caused it, I've had a bit of it also, but as you know my instal is very atypical so it's difficult for me to point the finger anywhere except at me for most issuesAnd I thought we'd disabled the exhaust heat thing, maybe a vertical tailpipe is needed or just an upward turn on the pipe Link to comment Share on other sites More sharing options...
lo-fi Posted October 24, 2014 Author Share Posted October 24, 2014 I may have messed something up in the config with the exhaust heat Vertical tailpipe would be pretty cool, actually. Maybe something like the 90 degree upward exhausts like you see on some turboshaft choppers? Just as an idea to throw around reminds me, I'm not sure I got around to updating to your second model version(maybe), I'd completely forgotten(maybe)! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 24, 2014 Share Posted October 24, 2014 You should really it's so much nicer than v1 and for the forgetting maybe you get a rofl Link to comment Share on other sites More sharing options...
Darren9 Posted October 24, 2014 Share Posted October 24, 2014 Thanks, I don't even want to consider how the VAB floor may be connected to the ocean Link to comment Share on other sites More sharing options...
lo-fi Posted October 24, 2014 Author Share Posted October 24, 2014 Hehe. I'll get right on that.. Link to comment Share on other sites More sharing options...
lo-fi Posted October 24, 2014 Author Share Posted October 24, 2014 Thanks, I don't even want to consider how the VAB floor may be connected to the ocean I thought I'd majorly derp'd something when I first saw it too, then I realised how the code was 'interpreting' the ocean in the SPH... Could be useful for making it flood, I supposed... Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 25, 2014 Share Posted October 25, 2014 Too hard to resist! Think I've found the solution to just about all the bits of my code I knew could be made more efficiently, I just didn't know how. It will make for cleaner, simpler code, which = less bugs and debugging time. Yeah, my bad on the white for the large wheel. I felt the grey just looked a little... lifeless(?) with all the grey on those large parts. That and I tended to be testing them on a rover made with hitch-hikers, so the white seemed about right there. Medium wheels got changed because the rep. wheel model is nicer, already textured, and a duplication anyway, so the repulsor ability will be a toggled option in editor similar to the fairings in TT wheels. There is some method to my madness, honest!Welcome back, btw. Haven't heard from you in a while Oh, hey, thanks. I honestly hadn't realized that I was missed. I haven't been gone, just haven't found it necessary to comment here for a while, lol. Link to comment Share on other sites More sharing options...
lo-fi Posted October 25, 2014 Author Share Posted October 25, 2014 Do chime in if you've got comments on the dev stuff, there is so much going on now it's easy for me to miss things Link to comment Share on other sites More sharing options...
Gaalidas Posted October 25, 2014 Share Posted October 25, 2014 I take a day off and two more pages spring up on me. Loved that video... err.. both of them. Those little repulsor-bikes or whatever are awesome. I had a shiver go up my back when the air brakes opened up. I did not see that coming. That's a level of craft design that I am simply not capable of. I'm too attached to my nodes, so to speak. Link to comment Share on other sites More sharing options...
Voculus Posted October 25, 2014 Share Posted October 25, 2014 This is all thanks to you guys and your crazy good work! Wow! Not only were those repulsor speeders brilliant, the ships used to deliver them were genius, as well! You have the gears in my head turning for some cool new craft. Link to comment Share on other sites More sharing options...
lo-fi Posted October 25, 2014 Author Share Posted October 25, 2014 Definitely some stunning craft design going on there. As eve, it's really cool seeing what people are doing with the parts.Messing with coroutines (like mini update routines you can fire off that either run continuously or until they are done doing what you've asked them to do) has given me the final bit of finesse I needed to complete the plugin. I need to refine the retract sequences using them now, then I'll happily call it feature complete. My benchmark is being able to create a new part (or someone else's) design, configure the plugin to drive it and fire it up in game without messing with the code at all. 99% there, I'm happy to say. Beyond that, it's on to texture completion and more models, along with proper documentation.Time for a beer Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 25, 2014 Share Posted October 25, 2014 You can have one on me also, you deserve it. Link to comment Share on other sites More sharing options...
Gaalidas Posted October 25, 2014 Share Posted October 25, 2014 Definitely some stunning craft design going on there. As eve, it's really cool seeing what people are doing with the parts.Messing with coroutines (like mini update routines you can fire off that either run continuously or until they are done doing what you've asked them to do) has given me the final bit of finesse I needed to complete the plugin. I need to refine the retract sequences using them now, then I'll happily call it feature complete. My benchmark is being able to create a new part (or someone else's) design, configure the plugin to drive it and fire it up in game without messing with the code at all. 99% there, I'm happy to say. Beyond that, it's on to texture completion and more models, along with proper documentation.Time for a beer Sounds like a plan. Considering how fast you've managed to make working wheels/tracks from nothing in record time already, I can't even imagine what you'll pump out without the need to recode everything every other day. Link to comment Share on other sites More sharing options...
lo-fi Posted October 26, 2014 Author Share Posted October 26, 2014 You can have one on me also, you deserve it.Sounds like a plan. Considering how fast you've managed to make working wheels/tracks from nothing in record time already, I can't even imagine what you'll pump out without the need to recode everything every other day.Cheers guys, you each deserve the Jebediah Cross for sticking with me all this time! It's an absolute blast creating all this stuff And to think all I wanted was configurable wheels... Endless Unity articles and forum threads later, there was me thinking "oh no, I don't want to have to script[ things! That seems like something I'll never be able to do". How wrong I was Link to comment Share on other sites More sharing options...
Damaske Posted October 26, 2014 Share Posted October 26, 2014 Hey Lo-Fi Last night on my stream i took out my hovercraft and went on a mad KSC shooting spree so if your downloads increased recently I take blame for that! Link to comment Share on other sites More sharing options...
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