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[1.0.x] [V1.9f] Kerbal Foundries wheels, anti-grav repulsors and tracks


lo-fi

What to work on next?  

1,282 members have voted

  1. 1. What to work on next?

    • More wheels
      123
    • More tracks
      453
    • Rover bodies
      241
    • Landing gear
      137
    • Landing legs
      108
    • Something completely different
      193


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Ok, here's the plan: I'll crank out the next repulsor alpha with the surface version included and hopefully tweakscalable. After that, I'll look at IR for some matrix style craziness. Does IR use KOS scripting? I know there was some discussion...

I'll delay the repulsor-wheels, but they're still being textured anyway.

Thanks for the tech tree tips, I'll update my configs in the next release.

Waiting erendrake to implement something that I could utilize.

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Heres your POC (proof of concept) IR fitted repulsor, I know it's not a KerbalFoundries model but as lo_fi well knows I'm a module abuser and it's still testing plugin suitability for other purposes

Pretty simple just an engine in a pod with a lo_fi repulsor integral, And an IR rotating joint built into the leg, another thing with more transforms than parts!

hvDBaI2.png

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That's quite the beast you've got there. I like how the repulsor is combined with the engine, which is something I originally thought was going on with the repulsor (which had me worried since engine-based hovering can be hard to stabilize.) This way it can work like it does on the ground, but also have the illusion of actually repulsing the craft in a sideways motion. Now we just need a way to shift all of those pods as if they were in a free-moving ball-socket of some sort so that you can turn the craft and kill the unwanted momentum to easily change your direction of travel without sliding too much.

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Lo-fi, would you be able to make a set of tracks that are roughly twice the leanth of the current model? The set you have is not the right size for what i was hoping to use em for.

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Lo-fi, would you be able to make a set of tracks that are roughly twice the leanth of the current model? The set you have is not the right size for what i was hoping to use em for.

I think so... I was going to do the next version with six road wheels. I had been concerned with how well they would turn, but testing with several of the short track units on one craft revealed no issues, so it seems to be feasible. It's a hell of a lot of work to get the skinning right for the animation, though, so I won't promise anything quickly I'm afraid.

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Waiting erendrake to implement something that I could utilize.

Ah, got ya. Couldn't find the bit in your thread when I was on mobile earlier.

Heres your POC (proof of concept) IR fitted repulsor, I know it's not a KerbalFoundries model but as lo_fi well knows I'm a module abuser and it's still testing plugin suitability for other purposes

Pretty simple just an engine in a pod with a lo_fi repulsor integral, And an IR rotating joint built into the leg, another thing with more transforms than parts!

http://i.imgur.com/hvDBaI2.png

Very cool, got me thinking actually.... I'll give IR parts a go too

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Dev updated, surface mount repulsors available for testing. If all goes well, they're ready for alpha with very minor tweaks. Apologies for the triple post.

Ujz5Uth.png

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Nice I'll try them out. Does it stay up with just two? I've haven't tried it for a while and they used to fall over.

Absolutely. You'll find the dev versions are much improved :)

I felt a bit bored.

http://imgur.com/a/mCOR9

Made a mobile base held up by 24 Dev Repulsors. Cruised smoothly until I got bored of driving.

As for high-speed repulsorcraft, I'll make my run to the North Pole eventually. I got about 3/4 of the way there... and ran out of gas.

Outstanding! That may be a record for rover driving..

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Back in the old days before the great forum disaster there was a challenge to drive to KSC2 which is pretty much up to the pole and back down, I did it in 5 hours, never again.

Nice craft by the way Madrias, are those Hakari engines on the side? I haven't seen those for a while, if they are how did you run out of fuel :)

And can we negotiate some weights? Everything weighs 0.5T, and the stock medium wheel is 1/10 of yours, just sayin' :)

And this, they do stand up :)

Edited by Darren9
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That's not the craft that ran out of fuel. Yes, those are Hakari's Scifi engines. They're resized and I relabeled the resource they run on, as well as renamed them, but they are still the original engines. They're about half-size, I cut the thrust on them, as well, to make them more controllable, but it is Hakari's engines.

The craft that I ran out of gas, however, was using a resized Basic Jet Engine... I'm not afraid to config-bash, though it's amusing when I introduce problems.

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^ Yep, I have nothing against config bashing either, the first thing I did with repulsors was make them smaller and not weight half a ton. I just didn't expect to see them again, I thought they disappeared with Spaceport, I do still have a set though, very useful for getting places.

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Haha. Yes, I ought to set the weights to something reasonable :)

I've no idea where the .5t figure came from actually.

Very cool, I like the little magic carpet!

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I carry my mods folder from install to install. I've probably had those since their release. Another one I still keep around (and keep messing with) is Nuke's half-meter parts. Very useful in a tight spot.

As for the repulsors, I really need to quit trying to jump mountains in the middle of Kerbin's night. I'm getting sick of slamming into the side of mountains at 250 m/s...

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And this, they do stand up :)

http://youtu.be/n9BtzORyHRA

That's like one of those little snow sled things... what are they called... I've got nothing there... oh well, but you know... those round things you sit in and try to kill yourself with? Yeah, that's the thing... except now with engines and no connection to the snow required for use. Exponentially increasing chance of death too.

As for the repulsors, I really need to quit trying to jump mountains in the middle of Kerbin's night. I'm getting sick of slamming into the side of mountains at 250 m/s...

So that's what I keep hitting when I go out for pizza with Jeb... I was starting to wonder why I was waking up the next morning on the other side of the planet with a headache and a small crater 10 ft. away. I mean, the crater isn't that strange, but usually I remember what hit me.

... Assuming I remember even making the craft that I crashed that is.

Edited by Gaalidas
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And I desperately need a logo... Any budding artists want to have a go?
I did a couple for FusTek, SDHI and DMagic Orbital Sciences - I'm trying to think up of a concept that would fit the Kerbal Foundries name, although I'm also considering the idea of alternative names suited for automotive manufacturers too.
Be great if you've got some ideas, Sumghai :)

My sincere apologies for the somewhat tardy response pertaining to the aforementioned request, lo-fi.

I spent the last couple of days attempting to devise a logo for the "Kerbal Foundries" name, but I ran into a fair bit of trouble. "Kerbal" felt a little too common, and 'Foundries" generally implied metalworking and castings rather than precision-engineering mechanical products like wheels, tracks and repulsor units. Instead, I settled on Terramax Corporation, or simply Terramax:

terramax_corporation___company_logo_for_ksp_by_sumghai-d7uc0ke.png

Very loosely inspired by the real-life Caterpillar company, I envisioned Terramax as a seasoned manufacturer of heavy-duty vehicle suspension and drivetrain systems for agricultural, commercial, industrial and military markets, who have been in the business far longer than their competing "upstarts and whippersnappers" at Kerbal Motion LLC. Terramax's delayed entrance into the aerospace market was due the company management cautiously observing and quietly learning from the often-hilarious failures of Kerbal Motion's products, before adapting their existing tried-and-tested products to take Kerbin by storm.

The innovative repulsor units recently offered by Terramax were originally developed by a group of students and researchers at a local university, and whose start-up company was offered for sale in order to raise funds for commercialisation. Terramax bought the technology because they offered the start-up's employees better perks than Kerbal Motion did (specifically, a wider range of beverages and snacks, flexible working hours).

Hope you like this :)

PS - For the part manufacturer field of your CFGs, I would like to suggest the following:

Wheels, tracks and other "realistic" products - Terramax or Terramax Corporation

Repulsors - Terramax Research & Development, Terramax R&D, Terramax Corporation Repulsordyne Division

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You two crack me up :D

Where did the whole Jeb and snacks thing come from anyway? Somehow the origin has completely passed me by..

The origins of the Jeb-bashing jokes come from way before either of us even heard of KSP... at least that's what they tell me... when I'm barely conscious... they come to me... they whisper things... very strange things... but that's a story for another place and time.

As for snacks... we don't talk about where the snacks come from. They're here to make us happy, and that is all we will say about it. They're listening, I can say no more... ask me no more questions... if you value your life... ....

Are they gone? Whew, that was a close one.

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I thought the same about Kerbal Foundries and metal until I remembered Global Foundries are silicon chip fabrication. I made a Speeder as well to go with the pod racer, I'm not sure how I'll fit a power supply into it once the repulsors need some energy to run.

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