NathanKell Posted October 5, 2014 Share Posted October 5, 2014 Note: the current release of DRE is...a bit too hard. For now, lower the heating multiplier to taste, until RealHeat is done. Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 6, 2014 Share Posted October 6, 2014 I've actually had the exact opposite experience. I had to put my periapse at 40km coming in hot from the moon at 11km/s to finally be captured. Every other time the craft would barely be slowed down. Also there were no reentry effects nor heating, there were high amount of G's though. The headshields were there and I also have the latest RO.I'm in the process of re-installing everything to double check it isn't my problem. Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 6, 2014 Share Posted October 6, 2014 (edited) Scratch that, I reinstalled and I see your point, during launch all my RCS ports randomly caught fire, overheated and exploded. I'm gonna do a reentry test now.Edit: that makes me think, it'd be cool if Deadly reentry could use FAR's isShielded bools for parts. It would make fairings useful as heatshields for high TWR rocketsSecond edit: I'm having a huge amount of issues with unbalanced thrust. Almost every upper stage rotates to one side, making the craft uncontrollable. Not a good thing to find out right after you undock on a moon mission. I looked in the VAB with the center of lift, mass and thrust but they seem to be completely correct. This happens with the toggle on capsules as both true and false, so it isn't that. Edited October 6, 2014 by coldblade2000 Link to comment Share on other sites More sharing options...
HoneyFox Posted October 6, 2014 Share Posted October 6, 2014 Scratch that, I reinstalled and I see your point, during launch all my RCS ports randomly caught fire, overheated and exploded. I'm gonna do a reentry test now.Edit: that makes me think, it'd be cool if Deadly reentry could use FAR's isShielded bools for parts. It would make fairings useful as heatshields for high TWR rocketsSecond edit: I'm having a huge amount of issues with unbalanced thrust. Almost every upper stage rotates to one side, making the craft uncontrollable. Not a good thing to find out right after you undock on a moon mission. I looked in the VAB with the center of lift, mass and thrust but they seem to be completely correct. This happens with the toggle on capsules as both true and false, so it isn't that.I would guess that it's still due to the CoM offset of capsule. Wait, hasn't the feature of switching CoM offset already added into latest version of RO? And what do you mean by "the toggle on capsules"? you mean the CoM offset switch? then there might be some problem with that switch I guess. Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 6, 2014 Share Posted October 6, 2014 Yea, I mean the in-flight offset. Whether it is true or false, it is offcenter. When it is true though, it is MORE offcenter. I would guess that goes with what is stated in the main post about some parts being offset but the VAB CoM indicators show nothing. I have everything updated btw. Link to comment Share on other sites More sharing options...
NathanKell Posted October 6, 2014 Share Posted October 6, 2014 There's a possibility of an issue with the logic in the code. I am trying a fix. Link to comment Share on other sites More sharing options...
NathanKell Posted October 6, 2014 Share Posted October 6, 2014 Or put density exponent back to 0.85, that's easiest. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 Didn't know it was a known issue, sorry about that. And by play well I mean when you attach the engine to the bottom of the DCSS LOX tank it doesn't form the truss and fuel piping if you use a proc fairing to circumvent the adapter sizing issue. All minor graphical concerns, as always you guys do a wonderful job. Keep it up.That's not a problem of the AerojetKerbodyne RL-10 of the truss and piping not working. That's a 'feature' of Procedural Fairings which removes a built in fairing to the part it attaches to. Attach a standard decoupler to the engine. Truss and piping doesn't vanish. Now you can use PF, attaching to that decoupler. Still have truss and piping. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 I'm having a huge amount of issues with unbalanced thrust. Almost every upper stage rotates to one side, making the craft uncontrollable. Not a good thing to find out right after you undock on a moon mission. I looked in the VAB with the center of lift, mass and thrust but they seem to be completely correct. This happens with the toggle on capsules as both true and false, so it isn't that.How about you post a proper bug report. With example craft, scenario, and as much detail as you can so that we can attempt to replicate this issue and actually see what is happening rather than a blanket "It's not working". Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 6, 2014 Share Posted October 6, 2014 Sure. Give me a few minutes. So screenshots, part descriptions, what I did and what mods I have? I don't think logs would help too much since it is a non-crashing issue. Anything else? Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 Use your head. Enough detail that a person can build the craft(s) in question in order to reproduce the error. Logs ARE needed to show what is installed and what changes are made to parts. Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 6, 2014 Share Posted October 6, 2014 http://imgur.com/a/XHtFzInstructions are in the album. http://www./view/sdi24dcsgds143s/Test_ship.craft Craft filehttp://www./view/qzwa7p8c8jre7jw/KSP.log KSP.loghttp://www./view/i24vbprpjrwdu3c/output_log.txt Output Log Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 (edited) @coldblade2000: So you are basing this 'error' while using a Procedural Parts SRB? What about say any real engine found in RO? You should know that SAS only helps with attitude control if there is enough force available to keep it where it wants to be. RCS in itself for attitude control while under thrust is going to be ineffective. Reaction wheels in stock are WAY overpowered for 'playability/ease'. The Mk1 pod, and Mk1-2 pod don't even have them anymore. The stock reaction wheels have been severely nuked and aren't near as effective as they were. So that leaves engine gimbal. If you had looked, you would have realized that the Procedural Parts SRB has a gimbal range of 0.25 degrees. A lot of engines have 20x that much, at least. It's no wonder why you weren't able to control a vessel. Edited October 6, 2014 by RedAV8R Link to comment Share on other sites More sharing options...
Nedal Posted October 6, 2014 Share Posted October 6, 2014 (edited) So I've been messing around with this realism overhaul stuff. Really interesting stuff. Something I've noticed though, I can't be the first, Perhaps its intended or I'm missing something completely.If I scale down a tank > then set the fuels > then upsize the tank, You can get INSANE amounts of fuel into a tank by doing this. Like gagillions of fuel into a single small tank. The lower you scale it down to before you set the fuels in the tank, and the more you upsize it after setting the tanks, the more fuel you end up with inside the tank. Am i using the wrong tanks or something? It's like tweakscales ... scale .. is off a bit.Javascript is disabled. View full album Edited October 6, 2014 by Nedal Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 6, 2014 Share Posted October 6, 2014 It happens with any engine, RCS even. I just used SRB's because it's faster. I've had my moon mission lander and CSM both affected by this, especially when translating with RCS. It is NOT an SRB issue, I have tested that multiple times.@Nedal: That is probably a Tweakscale problem, maybe related to RealFuels, try posting there. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 @Nedal: This is not a bug with Realism Overhaul. This is a bug with RealFuels while interacting with TweakScale. NathanKell is aware of it. Link to comment Share on other sites More sharing options...
Nedal Posted October 6, 2014 Share Posted October 6, 2014 @Nedal: This is not a bug with Realism Overhaul. This is a bug with RealFuels while interacting with TweakScale. NathanKell is aware of it.ok, thank you.How do you guys get realistic amounts of fuel in your tanks? Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 @Nedal: Use Procedural Parts Fuel Tank.ORFill your tanks first with proper ratio you need, THEN scale. to size needed. Only way to work around current bug.@coldblade2000: Well...read my edited post, finished same time as your last post. That should clear the air. Let's put it this way... your example, while I can duplicate, the reason for the issue is the fact that the SRB has effectively NO gimbal action. I can change that. I have changed it. I made a test myself. Why don't you try it. Mk1 pod, DRE decoupler, Procedural Parts Tank, Squad LR-89. Turn on SAS (keeps attitude via gimbal). Goes straight up, no problems until fuel exhaustion. The RCS on the pod itself is there for use with the pod only, just like real life. Going to need another example please. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted October 6, 2014 Share Posted October 6, 2014 @RedAV8R: The Taurus HCV pod has a dry-mass of 28kg. Just a small FYI. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 6, 2014 Author Share Posted October 6, 2014 @ANWRocketMan: Ah ha, same bug as what got the other two crewed pods I added RCS to. Thanks! Link to comment Share on other sites More sharing options...
Nedal Posted October 6, 2014 Share Posted October 6, 2014 @Nedal: Use Procedural Parts Fuel Tank.ORFill your tanks first with proper ratio you need, THEN scale. to size needed. Only way to work around current bug.OMG i finally found the procedural tank stuffs. LOL so many tanks i can get rid of. Thank you!! Sooo much time and fun to have now i think im ready to actually start designing stuff XD Link to comment Share on other sites More sharing options...
Ophiuchus Posted October 7, 2014 Share Posted October 7, 2014 Hey Red: The Squad H-1 has an Isp of 262-306, while http://www.astronautix.com/engines/h1.htm gives Isp as 255-289 for H-1 and http://www.astronautix.com/engines/h1b.htm 262-296 for the H-1b Link to comment Share on other sites More sharing options...
RedAV8R Posted October 7, 2014 Author Share Posted October 7, 2014 @Ophiuchus: Appreciate it. Link to comment Share on other sites More sharing options...
coldblade2000 Posted October 7, 2014 Share Posted October 7, 2014 Hey, are you guys thinking of supporting fixed BobCat russian historical craft ? http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products Link to comment Share on other sites More sharing options...
RedAV8R Posted October 7, 2014 Author Share Posted October 7, 2014 @coldblade2000: Yep. Oops. Never got a link up. Link to comment Share on other sites More sharing options...
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