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coldblade2000

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Everything posted by coldblade2000

  1. I'm having a problem with the most recent RO update (11.5.0) for 1.2.2. Both AIES and KW parts are not being modified by Realism Overhaul. This means I'm left with a severe lack of orbital engines. More specifically, I need my boy Aestus for a mission, but it's asking me for kerosene and LOX, with only one ignition. Parts from both of these modpacks had the prefix "non-RO" as seen here: http://i.imgur.com/XRAz5Kk.png. Here is my list of mods: I downloaded all of them about 3 days ago. Edit: Now that I orbited, I just noticed a massive problem, I can't use RCS at all. Even though I manually enable the thrusters, set it to the same fuel as the tank and even directly attach it to the fuel tanks, I can't use ANY RCS thruster.
  2. hey, I'm going to start my first station, and I wanter to ask beforehand. What are the rules for docking ports to connect? in my game there are two APAS-89/95 docking ports. One resembles the normal docking port, and there is an "Apollo docking port" that uses the same model and texture. They also have a bumper that can be deployed. Then there is another APAS-89/95 that looks more like the the passive APAS variant. Here is a picture comparing both: I was wondering this: Would the two be able to dock together? Which should I put on my station and which on the capsules? If I want to add modules to the station, which port should I use?
  3. @Jancando You can manually change the width of the fairings, you don't have to have it like that, just make the width lower.
  4. Anyone else have a problem with KER? It says my TWR with a Titan II GLV is about 0.03 in the VAB. During flight, the rocket flies normally, but KER says it is 0.00/1.80 TWR
  5. I have a problem, the FASA engines seem to have an extremly low TWR Edit: I reinstalled through CKAN this time and it seemed to fix everything
  6. ~~Hi, should I bother waiting until tomorrow for CKAN to update or download everything manually?~~ Nvm, ended up doing manual install Also: Huge congratulations on the release Nathan, and everyone else that contributed. I only wish the tiny bits of contributions I did were still used (Limited ignition configs) but I guess one must leave things behind for progress. Anyways, I thank all of the Realism Overhaul/RSS community for releasing V10.0!
  7. What mods are compatible with the 1.0 pre-release? If I am running Ubuntu, is the instalation or mod selection different?
  8. How do I make the safety bubble smaller? I want to have fights inside KSC but the bubble prevents it, and going far away is a hassle
  9. I have a problem with the newest version. I was using scatterer fine for a while but I updated through CKAN, and a few stock things (a part of the space center and multiple stock parts) became solid pink, in the "texture missing" kind of pink. I removed scatterer and the problem was solved.
  10. Also have the CPort1 issue. Downloading KIS 1.1.4 (CKAN only has up to 1.1.2) and then I'll try to get the logs Edit: Can confirm that updating to 1.1.4 manually (uninstalling from CKAN and installing from this thread) fixed the CPort1 issue and I have had no other issues
  11. Damn,I can't wait for pumps. So needed for refueling bases
  12. 70-80km has a thin atmosphere, it could be an engine burning out, or an unstable center of mass, that becomes more apparent when there is less fuel
  13. My guess is TweakScale related problem. FASA might have changed the file names too
  14. Memory barely ever affects FPS in a noticeable scale. What does affect it is model and texture quality, also how much stuff is in the screen at the time
  15. Emphasis on the "VERY" hard. Took me about 15 times but once you understand how to do it well, you will be able to do it extremely easily from then on. I can't really help though, I did that months ago and I don;t remember how to do it
  16. Happened to me. The problem is that CKAN doesn't install the Remote tech RSS config for some reason. You will have to get it from an older version. The lack of an RSS config makes it so the ground station is where it is in stock kerbin. Since you launch from florida, that is a big problem. If you aren't willing to wait, you could make a manned satellite deployment
  17. It's called Realism Overhaul. Also CKAN lets you choose mods to leave out
  18. I just did a whole launch, orbit and land mission with the new update. Needless to say, I am very pleased with this update. One question, are Remote Tech and Engine ignitor updated for RO? I'm guessing they should work right away if they are updated to 0.90 but I could be wrong
  19. Felger, if you don't mind, try to put what DoctorJon said in the OP, hopefully in big bold letters. That would cut down 70% of the posts asking for help
  20. Great job on the quick update! The RO community appreciates the hard work you and others (whose name I may not know) have put into the update. If KSP forums would let me, I would give you even more reputation
  21. @kaichorazewicz That is a bug with the stock game, most likely. Certainly a known stock bug. Try this: http://forum.kerbalspaceprogram.com/threads/78863-FIX-Dock-Undocking-Bug-in-0-23-5?p=1136991&viewfull=1#post1136991
  22. Did you install Active Texture Management? It is notorious for making the first game startup EXTREMELY long (RO+Expansions took me 1.5 hours) but loads normally after that
  23. I think I have the same problem as Bender. KSP-AVC shows that "KSPAPIExtensions is not compatible with 0.25" and TweakScale doesn't work
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