coldblade2000
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Everything posted by coldblade2000
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anyone else not seeing the asterisks on the "Suggested Mods" part of the main post? http://i.imgur.com/zV8iRJI.png
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Dat formatting is ...., nice work on the thread Edit: Wow, that really got censored?
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What does the second to last change do exactly? Will this affect us in a negative or positive way?
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What would be rerquired if I want to help update KW and Nova configs? I'm tired of waiting for them and thought I might as well try to work on it myself
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
What's gonna happen with updating supported mods now that Red is presumably out (or at least not doing as much as before)? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Oh ...., really? Well, whyever it was, I wish you the best of luck. I can only hope someone else takes care for RO as good as you and Nate have -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Congrats on release (and your new water heater)! Can't wait to try it out -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Thanks for the answer! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Nice additions red! Finally a good use for those engines. I have two questions, which you don't have to answer, but I'm curious about the work being done on the mod. 1. Why did it take longer to support other mods in this update? Was it tons of game code changes, new additions of yours/Nathan's, bugs, not enough free time for the mod or something else? 2. Is there any reason as to why there are official configs for FASA, is one of the first part mods updated, gets support and more even though it is marked as a planned mod? Again, you don't have to answer, it's just my curious side coming out. Sorry if you take any of these questions the wrong way -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
I don't know an exact one but I would suggest a small, hypergolic pressurized one. Kinda like the Aestus -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
>@O_Nerd: Thanks! FASA is coming, FASA is coming. Very soon! Hype! -
Realism Overhaul Discussion Thread
coldblade2000 replied to NathanKell's topic in KSP1 Mods Discussions
Use a pressurized tank. Get a procedural tank, and change its type to service module, then attach the engine and add the fuel -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
@ Keudn Is FAR updated? Also, when do you think the next update will come out? That has the FASA comp fix, right? -
Realism Overhaul Discussion Thread
coldblade2000 replied to NathanKell's topic in KSP1 Mods Discussions
Gonna start of by: This is something that was needed for a long time and it is great we finally get a general discussion thread. Red, if you haven't already, put the link to here in huge bold letters near the top. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
I don't know about 0.25, but RO for 0.24.2 did the LEM nicely, AFAIK, it had enough fuel and a good enough mass. Only problem is that the FASA adapter for the CSM/SM and the LEM didn't work at all, so it was better to make one with Procedural Fairings. But I wouldn't expect it to work on 0.25, most FASA things I've tested on 0.25 don't work well. Usually it is just a matter of way too low Delta V (The Titan GLV, Titan II, Atlas, Redstone and I think Saturn IB are short-fueled, and won't reach orbit (in Redstone's case, won't reach its supposed altitude and distance -
Is there any way to do an ICBM like heatshield? Kinda like the Titan II ICBMs payload?
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Sorry for my ignorance, but what is CKAN?
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Nate, could you add AVC to the rest of your mods? I know RSS and I think Deadly Reentry have it but it would be nice if you could add it for all. It's okay if you don't want to
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Congrats on the update! -
[1.2] Real Solar System v12.0 Dec 8
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
congrats on release nate! Edit: BTW, KSP-AVC is amazing, took me 1 minute to update lol. Edit 2: I've been having some small problems. First, in the main menu the Earth has another texture. Second, in game on the map screen, Earth is shiny black. http://imgur.com/a/4B3Zf Did you change the texture download thing? I installed from last version, which worked fine. I'm downloading again to test. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Is there any way I could do pointy heatshields? If not I might give ksp modding a chance and add a mod to procedural parts for it (if swamp_ig lets me). -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
if it is burning, will it get destroyed without hitting the max temp? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Can confirm the drag problem. My pods don't stop until like 30km where they instantly get tons of Gs and burn up even with headshields -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
coldblade2000 replied to RedAV8R's topic in KSP1 Mod Releases
Heads up, it seems SDHI or Aerojet Kerbodyne overrydes the RO configs for the MK1-2 pod. Specifically, the real fuels stuff, like customizable tanks and such. Please note that I am not complaining, I read the main post and all the times you scream at people who don't read the thread. This is just to let you know early on