

coldblade2000
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Everything posted by coldblade2000
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For liquid engines should I do this? Get the propellant mass then divide it by the total mass (propellant + fuel tank) and use that for the utilization? Like the Delta II first stage: 96.12 t (fuel) divided by 101.80t (total mass) gives 0.94. So I should put 0.94 utilization? Or should I adjust utilization until the fuel mass matches the real mass?
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Okay, so lets see if I understood right. If the Atlas V's first stage has 284,089kg of Fuel and oxidizer mass, I would have to adjust the tank until the total tank mass minus the dry mass equals 284,089kg. Then I would have to adjust the thrust of the engine until the burn time matches the real life one, right?
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
He's right. Nate, you might want to try uploading to Mediafire. -
Are you planning on adding Stretchy SRB's Utilization feature? Also, I've been having an issue. On some of my big rockets, the procedural parts all become the normal size they start out as. Reloading doesn't help and changing the values does nothing. I only see this in the procedural parts. On rockets in which I have both Stretchy SRB parts and Procedural part parts, only yours has that problem. I'll see if I can replicate it to see if the log shows anything.
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
Post in the procedural fairings thread. They can help you more -
[1.2] Real Solar System v12.0 Dec 8
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
Does this version work with 0.23? Or do I have to go digging for the old pre release? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
I don't have KSP Achievements. Might be part of a related mod or something from the planned progress thing that can be seen in the debug menu. I fixed the problem now though. --------For people who find this with Google searching for answers-------------- However I did see both RemoteTech2 and ActionGroupManager doing some spamming in the logs. AGM said "Setup Root !" or something similar while RT2 just put out random things. I downloaded the Community hotfix for RT2 and deleted AGM. I also deleted all debris in the game. One of those three solved my problems for now. I get no lag now and no Exceptions when there is a collision. On an even brighter side, I finally got to Martian orbit! -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
catas4trophy: I do have ATM, that's the only way I can even run all my mods. NathanKell : Will do, gimme a minute Edit: The output_log.txt spams the following: (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.VesselRef.FromVessel (.Vessel v) [0x00000] in <filename unknown>:0 at KSPAchievements.CelestialBodyReturn.OnVesselSituationChange (HostedFromToAction`2 vs) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[Vessel,Vessel+Situations]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at Vessel.updateSituation () [0x00000] in <filename unknown>:0 at Vessel.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.VesselRef.FromVessel (.Vessel v) [0x00000] in <filename unknown>:0 at KSPAchievements.CelestialBodyReturn.OnVesselSituationChange (HostedFromToAction`2 vs) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[Vessel,Vessel+Situations]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at Vessel.updateSituation () [0x00000] in <filename unknown>:0 at Vessel.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.VesselRef.FromVessel (.Vessel v) [0x00000] in <filename unknown>:0 at KSPAchievements.CelestialBodyReturn.OnVesselSituationChange (HostedFromToAction`2 vs) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[Vessel,Vessel+Situations]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at Vessel.updateSituation () [0x00000] in <filename unknown>:0 at Vessel.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.VesselRef.FromVessel (.Vessel v) [0x00000] in <filename unknown>:0 at KSPAchievements.CelestialBodyReturn.OnVesselSituationChange (HostedFromToAction`2 vs) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[Vessel,Vessel+Situations]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at Vessel.updateSituation () [0x00000] in <filename unknown>:0 at Vessel.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.VesselRef.FromVessel (.Vessel v) [0x00000] in <filename unknown>:0 at KSPAchievements.CelestialBodyReturn.OnVesselSituationChange (HostedFromToAction`2 vs) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[Vessel,Vessel+Situations]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at Vessel.updateSituation () [0x00000] in <filename unknown>:0 at Vessel.LateUpdate () [0x00000] in <filename unknown>:0 Full log is here: http://www./view/oosfva4o70k8em9/output_log.txt -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
I have a problem and I don't know what is causing it. With realism overhaul + RSS+ requirements for them, when I crash into something like the ground at high speeds, the game lags a LOT, I'm talking 0.7FPS, eventually crashing if I don't revert launch. Here are the mods that MIGHT be the cause(basically most mods with a .dll), I'll get you a log in a few minutes: Deadly Reentry Engine Ignitor FAR Firespitter KJR KM_Gimbal Real Chute Realism Overhaul Real Solar System Remote Tech 2 Lazor pack ScanSat RPL Tweak Pack SFJBRealEngines StretchyTanks Engine Thrust Controller Edit: The log ends up being huge, over 8MB. It just spams : [EXC 18:53:16.516] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index [EXC 18:53:16.569] NullReferenceException: Object reference not set to an instance of an object Here is a part of the log of a part colliding with the ground: [LOG 18:53:16.851] liquidEngineconstelacion collided into model_launchpad_ground_collider_v46 - relative velocity: 21.76216 - no impact momentum (no RB) [LOG 18:53:16.852] liquidEngineconstelacion Exploded!! - blast awesomeness: 0.5 [LOG 18:53:16.853] RemoteTech: SatelliteManager: OnVesselCreate(00000000-0000-0000-0000-000000000000, ) [ERR 18:53:16.854] Joint::setBreakable: maxForce should be nonnegative! [ERR 18:53:16.855] Joint::setBreakable: maxForce should be nonnegative! [ERR 18:53:16.855] Joint::setBreakable: maxForce should be nonnegative! [ERR 18:53:16.856] Joint::setBreakable: maxForce should be nonnegative! [ERR 18:53:16.856] Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. [LOG 18:53:16.857] AGM : Setup root ! [EXC 18:53:16.858] NullReferenceException: Object reference not set to an instance of an object [EXC 18:53:16.864] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index [LOG 18:53:16.904] 1 explosions created. [EXC 18:53:16.911] NullReferenceException: Object reference not set to an instance of an object -
Now-defunct-thread-that-should-not-appear-in-google-search.
coldblade2000 replied to Cilph's topic in KSP1 Mod Releases
Is there any way that we could change the persistence.sfs and change some parameters? I am all for breaking compatibility, but I wanna know if I will need to send a destroy craft to RSS GEO -
[0.90] Kerbin Shuttle Orbiter System v4.13
coldblade2000 replied to helldiver's topic in KSP1 Mod Releases
Does it work with FAR now? Last I heard, ferram and others were struggling to make it work well -
For some reason Procedural fairings do jack for me. They work with FAR as intended and the objects inside have the isShielded flag set to true, but they still heat up when I'm launching. I can't even count the amount of times the DP-10 antenna burned off during accent. Is this a problem with DR or PF? I;m using RSS and procedural fairings BTW
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[1.2] Real Solar System v12.0 Dec 8
coldblade2000 replied to NathanKell's topic in KSP1 Mod Releases
I have a few problems. BTW I am using the pre-release with the Earth terrain. Sometimes, all the planets (except the one I'm orbiting) disappear. Earth is barely visible, there is no light from the sun, no moon, no day or night. When I go to the map screen it is completely black and my game falls to about 1fps. I believe this is either because of RSS or Planet Factory. Problem is I don't know which it is. Second: There are no city lights. I have the City lights and clouds mod installed and the clouds work as intended. But I never see city lights at all. Not from the vehicle screen, not from EVA, not from map view. Finally: I think some biomes are off, or at least my version is damaged. I spent 20 minutes getting a probe to the desert for science, only for it to say it was in the ocean. Not to mention the terrain was green...where the sahara is. -
Could someone post photos of the Big G built with FASA? I'm having trouble with it and I want to be sure if it is RSS or not. Hopefully also instructions to build it (like part1->part2->part3, etc)