VentZer0 Posted December 15, 2014 Share Posted December 15, 2014 Depends on how you use it, haha.elaborate please? Link to comment Share on other sites More sharing options...
Melfice Posted December 15, 2014 Share Posted December 15, 2014 This is honestly quite an issue, and needs to be fixed for multiplayer...Ignoring the multiplayer mod (which, as people have put it, works with this mod but only if you ignore the bits that don't work), let's hold off on fixing stuff for multiplayer until there actually IS a multiplayer.Let's first wait and see if 0.90 doesn't horribly break the mod. Link to comment Share on other sites More sharing options...
Darren9 Posted December 15, 2014 Share Posted December 15, 2014 That is a script not interacive AI Any "interactive" AI in a computer game is just a script Link to comment Share on other sites More sharing options...
teepee2345 Posted December 15, 2014 Share Posted December 15, 2014 Hello everyone! - My DMP alert was set off.I've definitely got a little way to go before I can work on supporting other mods, but BDA is a fairly common request as it makes sense for battle servers. Currently DMP does not let a player update other players active crafts, so when you shoot parts off someone they never see it.As for nukes?, well that's a PvP problem and I'm generally a co-op guy EDIT: Parts must be explicitly allowed already, nukes (as a part) would not be a problem.i think then that the first step for BDA compaitibility is to make it so that player crafts can be updated by others through destuction of parts. then after that add BDA compatibility. Link to comment Share on other sites More sharing options...
TheRubberJonny Posted December 15, 2014 Share Posted December 15, 2014 Hey BD,I have played some simulators such as DCS and always thought it would be cool if there were settings on the countermeasure part so that you could set up flare profiles, so that instead of one press of the action group firing 1 flare, you could have perhaps a second action group that would for example deploy 1 flare every second for 5 seconds.(Chaff launchers would be cool too but I know you get a lot of requests) Link to comment Share on other sites More sharing options...
VentZer0 Posted December 15, 2014 Share Posted December 15, 2014 Any "interactive" AI in a computer game is just a script Yeah but that script interacts with the players behavior, kOS just works off an order of things to do and doesn't react to the player, afaik. Link to comment Share on other sites More sharing options...
Darren9 Posted December 15, 2014 Share Posted December 15, 2014 Yeah but that script interacts with the players behavior, kOS just works off an order of things to do and doesn't react to the player, afaik.It can evaluate and "react" as well as run a list of commands. There's just a huge gulf between "my first kOS script" and a functioning autopilot, and another between a functioning autopilot and one that can react to a second ship. I'm not a programmer so I'm aiming for detecting missiles and automatically dropping flares when they reach a certain range at the moment. Link to comment Share on other sites More sharing options...
VentZer0 Posted December 15, 2014 Share Posted December 15, 2014 It can evaluate and "react" as well as run a list of commands. There's just a huge gulf between "my first kOS script" and a functioning autopilot, and another between a functioning autopilot and one that can react to a second ship. I'm not a programmer so I'm aiming for detecting missiles and automatically dropping flares when they reach a certain range at the moment.Oh it can actually 'react' to certain threats if you happen to code that into the autopilot? Nice, I guess I need to delve more into that. Link to comment Share on other sites More sharing options...
tetryds Posted December 15, 2014 Share Posted December 15, 2014 elaborate please?Exactly what Darren9 said Link to comment Share on other sites More sharing options...
MightyDarkStar Posted December 15, 2014 Share Posted December 15, 2014 Men, the Hype Train has arrived at its destination. Link to comment Share on other sites More sharing options...
Stormsurge3 Posted December 15, 2014 Share Posted December 15, 2014 Ok, so I am a big noob when it comes to installing mods, and I think I may have put this in the wrong folder because I can't get anything besides the missiles to work. Can someone help? Link to comment Share on other sites More sharing options...
Railgunner2160 Posted December 15, 2014 Share Posted December 15, 2014 Men, the Hype Train has arrived at its destination.I thought it was the this time around!! Link to comment Share on other sites More sharing options...
starsport Posted December 15, 2014 Share Posted December 15, 2014 Does anyone know if the new version works in 0.90.0? Link to comment Share on other sites More sharing options...
Bacon_commando Posted December 15, 2014 Share Posted December 15, 2014 Does anyone know if the new version works in 0.90.0?No, it needs to be updated to work in 0.90 Link to comment Share on other sites More sharing options...
Hodo Posted December 16, 2014 Share Posted December 16, 2014 The best thing you all can do if you use a bunch of mods is to disable your update till the mods you use are updated. If you use Steam you can roll back to the previous version. Link to comment Share on other sites More sharing options...
DeepOdyssey Posted December 16, 2014 Share Posted December 16, 2014 Any chance of attachable explosive charge? Or at least non attachable explosive charge with timer? Bombs with timer?I want my kerbal demolition squads Link to comment Share on other sites More sharing options...
War Eagle 1 Posted December 16, 2014 Share Posted December 16, 2014 No, it needs to be updated to work in 0.90What are you talking about It works fine for meAside from the lag Link to comment Share on other sites More sharing options...
Cdodders Posted December 16, 2014 Share Posted December 16, 2014 Has the seismic charge update been released yet? if so can I get a link please Link to comment Share on other sites More sharing options...
Melfice Posted December 16, 2014 Share Posted December 16, 2014 Check the first post.Is it there?Yes? Its been released, and will likely have a link to it.No? Its not been released. Link to comment Share on other sites More sharing options...
Cdodders Posted December 16, 2014 Share Posted December 16, 2014 No need to be like that I was only asking Link to comment Share on other sites More sharing options...
Melfice Posted December 16, 2014 Share Posted December 16, 2014 I merely gave you an answer.So, I wasn't like "that", whatever "that" may be. Link to comment Share on other sites More sharing options...
Hodo Posted December 16, 2014 Share Posted December 16, 2014 I merely gave you an answer.So, I wasn't like "that", whatever "that" may be.It is amazing how much is lost through text. Fact is people just need to calm down, do something new and revolutionary and read the thread and see if the question has been asked before. If you are to lazy to read, hit CTRL + F, and type in your question there, it will find it out of the forums to see if ANYONE EVER has asked that exact question. Link to comment Share on other sites More sharing options...
Dunbaratu Posted December 16, 2014 Share Posted December 16, 2014 Yeah but that script interacts with the players behavior, kOS just works off an order of things to do and doesn't react to the player, afaik.As of kOS 0.15, you can now write a script that reads what the player's stick-and-rudder controls are *attempting* to do, and decide how you want your script code to react to that. (In principle this means it should be possible to do something like the Airbus style of controls - where the pilot's controls are mere suggestions for the autopilot to take under advisement, rather than having any guarantee that they'll actually be obeyed.) Link to comment Share on other sites More sharing options...
Kozak Posted December 17, 2014 Share Posted December 17, 2014 0.90 version? if its released yet that is. Link to comment Share on other sites More sharing options...
Hodo Posted December 17, 2014 Share Posted December 17, 2014 0.90 version? if its released yet that is.......Nothing nice to say....... Link to comment Share on other sites More sharing options...
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