Colonel Cbplayer Posted April 26, 2015 Share Posted April 26, 2015 Cant mechjeb be edited to target the area in front of the craft you targeting? It does a really good job going where you telling it, it just you aren't telling the right place to go. Link to comment Share on other sites More sharing options...
speed1131 Posted April 27, 2015 Share Posted April 27, 2015 im not sure if i am doing something wrong but i cant get the icon that you had up when you wanted to fire the guns and the guns i had to fire them by right clicking on them also i couldnt reload them unless im also doing it wrong. i just downloaded it a couple of hours ago but no im stumped. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 27, 2015 Share Posted April 27, 2015 Before in inevitably begins I would like to remind everyone that the mod will be updated when it gets updated and not to spam the thread for an update. BD armory is a big mod and will likely require a big rework for the new aerodynamics and heating system so if it takes a month it takes a month relax Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted April 27, 2015 Share Posted April 27, 2015 im not sure if i am doing something wrong but i cant get the icon that you had up when you wanted to fire the guns and the guns i had to fire them by right clicking on them also i couldnt reload them unless im also doing it wrong. i just downloaded it a couple of hours ago but no im stumped.Did you just buy KSP 1.0? BDArmory does not support 1.0 (The release version). You may have to wait until this mod is updated to be compatible with 1.0. Or you could just use version 0.90, which this mod supports. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 27, 2015 Share Posted April 27, 2015 Did you just buy KSP 1.0? BDArmory does not support 1.0 (The release version). You may have to wait until this mod is updated to be compatible with 1.0. Or you could just use version 0.90, which this mod supports.he posted that prior to 1.0 being released Link to comment Share on other sites More sharing options...
speed1131 Posted April 27, 2015 Share Posted April 27, 2015 i still have the 0.90 version. i can get the guns to fire by using action groups but i cant aim them like i should be able to. any ideas that might help would be appricated Link to comment Share on other sites More sharing options...
TUKE Posted April 27, 2015 Share Posted April 27, 2015 Will proximity detonating flak shells be possible soon? Link to comment Share on other sites More sharing options...
gag09 Posted April 28, 2015 Share Posted April 28, 2015 It had to be done. Link to comment Share on other sites More sharing options...
JewelShisen Posted April 28, 2015 Share Posted April 28, 2015 Does this work in 1.0? Link to comment Share on other sites More sharing options...
gag09 Posted April 28, 2015 Share Posted April 28, 2015 Does this work in 1.0?It doesn't work in 1.0 AFAIK Link to comment Share on other sites More sharing options...
JewelShisen Posted April 28, 2015 Share Posted April 28, 2015 It doesn't work in 1.0 AFAIKCurses. Link to comment Share on other sites More sharing options...
Solarspaceprobe Posted April 28, 2015 Share Posted April 28, 2015 Hope it comes out soon! Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 28, 2015 Share Posted April 28, 2015 Hope it comes out soon!Agreed but it will come when it comes Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 28, 2015 Share Posted April 28, 2015 (edited) I already have 9 aircraft needing thisAll inspired by:Mig-15F-86F-4Mig-21F-16A-10F-22Su-37and from ace combat ADFX-01 Morgan Edited April 28, 2015 by War Eagle 1 Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 28, 2015 Share Posted April 28, 2015 I already have 9 aircraft needing thisAll inspired by:Mig-15F-86F-4Mig-21F-16A-10F-22Su-37and from ace combat ADFX-01 MorganHopefully I can get you some Russian ordinance to go with those aircraft soon Link to comment Share on other sites More sharing options...
BahamutoD Posted April 28, 2015 Author Share Posted April 28, 2015 (edited) Would anyone be interested if I streamed development of the update?(Its more than just compatibility) Edited April 28, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
speed1131 Posted April 28, 2015 Share Posted April 28, 2015 that is up to you. but do you know what might be wrong with my issue? Link to comment Share on other sites More sharing options...
BahamutoD Posted April 28, 2015 Author Share Posted April 28, 2015 that is up to you. but do you know what might be wrong with my issue?Have you watched the tutorial video to make sure it's installed in the right place? Link to comment Share on other sites More sharing options...
Hodo Posted April 28, 2015 Share Posted April 28, 2015 Have you watched the tutorial video to make sure it's installed in the right place?I am wondering how NuFAR will affect these parts when it gets released. Link to comment Share on other sites More sharing options...
BahamutoD Posted April 28, 2015 Author Share Posted April 28, 2015 I am wondering how NuFAR will affect these parts when it gets released.It should be fine. In my update, I'm doing my own simple aerodynamics for lift for missiles, letting stock aero calculate drag, so worst case scenario is I would need a config to cancel lift forces from FAR while letting it handle drag.For bombs I need to cancel everything and use a very simple drag model (old stock drag) or else the bomb prediction will always be off-target. Link to comment Share on other sites More sharing options...
tetryds Posted April 28, 2015 Share Posted April 28, 2015 Would anyone be interested if I streamed development of the update?(Its more than just compatibility)Yes, I would be interested.nuFAR will process the stuff as they are, so you will get way more drag on turrets than before.But there are some other assumptions that will make them a bit lower than what they should be, still much higher.Ah, and animated parts should also work. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 28, 2015 Share Posted April 28, 2015 Any Chance the Cruse Missiles will be about to destroy the VAB in future updates? Link to comment Share on other sites More sharing options...
BahamutoD Posted April 28, 2015 Author Share Posted April 28, 2015 Yes, I would be interested.nuFAR will process the stuff as they are, so you will get way more drag on turrets than before.But there are some other assumptions that will make them a bit lower than what they should be, still much higher.Ah, and animated parts should also work.Cool. How does ~5pm EST sound? (1.5 hrs from now)Any Chance the Cruse Missiles will be about to destroy the VAB in future updates?I guess whenever I get to advanced targeting methods. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 28, 2015 Share Posted April 28, 2015 I guess whenever I get to advanced targeting methods.I meant just being able to destroy it not necessarily target it but coolOh and I ll watch the stream if you let me know where I would be able to Link to comment Share on other sites More sharing options...
BahamutoD Posted April 28, 2015 Author Share Posted April 28, 2015 I meant just being able to destroy it not necessarily target it but coolOh and I ll watch the stream if you let me know where I would be able toOh I see. Just turn up the blast power in the config I'll stream here: http://www.twitch.tv/bahamutod at around 5pm EST today, I guess. For now I need to figure out somethin cool to do so I'm not just programming the whole time. Link to comment Share on other sites More sharing options...
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