LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 The turret rotates (yaw) around the aimRotate transform, and barrel pitches around the aimPitch transform. Set your gizmos to "Pivot" and not "Center" (its the button next to world/local) to show where the pivot is.muzzleTransform is where the module looks for particle emitters for muzzle flash and smoke. Without it, you will have none. (And that's all that muzzle transform does.. if it's messing with your colliders then you're doing something else wrong).No, when firing bombs or missiles, they decouple themselves from anything they are attached to and decouple anything attached to them.Hmmm alright then that answers that question next one I have is do the fins control steering or is that just for looksFinally just so you know the blue rings on the sidewinder model indicate that it is an inert training missile not a live one which would have yellow rings in the same place as the blue ones Link to comment Share on other sites More sharing options...
BahamutoD Posted May 1, 2015 Author Share Posted May 1, 2015 Hmmm alright then that answers that question next one I have is do the fins control steering or is that just for looksJust for looks.Finally just so you know the blue rings on the sidewinder model indicate that it is an inert training missile not a live one which would have yellow rings in the same place as the blue onesOops, will fix. Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 1, 2015 Share Posted May 1, 2015 The turret rotates (yaw) around the aimRotate transform, and barrel pitches around the aimPitch transform. Set your gizmos to "Pivot" and not "Center" (its the button next to world/local) to show where the pivot is.muzzleTransform is where the module looks for particle emitters for muzzle flash and smoke. Without it, you will have none. (And that's all that muzzle transform does.. if it's messing with your colliders then you're doing something else wrong).Ah, yes, I've been using centre, didn't realise I could change that (Unity n00b here). Thanks.Though I somehow managed to get the thing working properly.http://gfycat.com/SociableKindheartedCollieDropbox link for anyone interested, I'll have to make a seperate thread soon so I don't have to spam this one.https://www.dropbox.com/s/ww5qmdxal8zt3xm/L131%20AS-90.zip?dl=0 Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 1, 2015 Share Posted May 1, 2015 Should I start up the BD armory HYPE TRAIN?!? Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 1, 2015 Share Posted May 1, 2015 Was it not already started? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 1, 2015 Share Posted May 1, 2015 (edited) Was it not already started?It is officially now….ALLL ABORAD!!!Although it should be a fighter jet not a train this time around with AI fightersY'all get to chooseSU-37or F-22(yes I can and will store AIM-9 missiles in its air intakes there) Edited May 1, 2015 by War Eagle 1 Link to comment Share on other sites More sharing options...
Yokito Zumi Posted May 1, 2015 Share Posted May 1, 2015 (edited) @Proto, Can wait to see the HT-10 Turret ERA? Explosive Reactive Armour Edited May 1, 2015 by Yokito Zumi Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 The hype train has achieved 12%C and is accelerating Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 1, 2015 Share Posted May 1, 2015 Choo choo mothertruckers. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 1, 2015 Share Posted May 1, 2015 The hype train has achieved 12%C and is acceleratingWait are we going with train or jet? Link to comment Share on other sites More sharing options...
JellyCubes Posted May 1, 2015 Share Posted May 1, 2015 Finally just so you know the blue rings on the sidewinder model indicate that it is an inert training missile not a live one which would have yellow rings in the same place as the blue onesIf you really wanted to go for accuracy, it should have 1 yellow ring (indicating the presence of a high-explosive warhead) and 1 brown ring (indicating the presence of a rocket motor).Like this: http://en.wikipedia.org/wiki/File:US_Navy_980220-N-0507F-003_U.S._Marine_Corps_Lance_Cpl._Leander_Pickens_arms_an_AIM-9_Sidewinder_missile_on_a_FA-18C_Hornet.jpg Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 If you really wanted to go for accuracy, it should have 1 yellow ring (indicating the presence of a high-explosive warhead) and 1 brown ring (indicating the presence of a rocket motor).Like this: http://en.wikipedia.org/wiki/File:US_Navy_980220-N-0507F-003_U.S._Marine_Corps_Lance_Cpl._Leander_Pickens_arms_an_AIM-9_Sidewinder_missile_on_a_FA-18C_Hornet.jpgVery much correct I didn't check for the second ring http://www.alternatewars.com/BBOW/Markings/US_Ammo_Markings.htmThis is a good reference BD!- - - Updated - - -Wait are we going with train or jet?We're going by OscarB on a mainsail with infinite fuel! Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 1, 2015 Share Posted May 1, 2015 We're going by OscarB on a mainsail with infinite fuel!Oh gosh…hope we got heat shields Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 Oh gosh…hope we got heat shieldsI brought mine did you forget yours!? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 1, 2015 Share Posted May 1, 2015 wait I though I was driving this hype train…jet…rocket..vehicle..thing Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 wait I though I was driving this hype train…jet…rocket..vehicle..thingWe alllllll driving the hype train!!! Link to comment Share on other sites More sharing options...
War Eagle 1 Posted May 1, 2015 Share Posted May 1, 2015 We alllllll driving the hype train!!!Well then shall we start singing sea shanties…?Now we are ready to head for the Horn,Weigh, hey, roll an' go!Our boots an' our clothes boys are all in the pawn,To be rollickin' randy dandy O!Heave a pawl, oh, heave away,Weigh, hey, roll and go!The anchor's on board an' the cable's all stored,To be rollickin' randy dandy O! Link to comment Share on other sites More sharing options...
tetryds Posted May 1, 2015 Share Posted May 1, 2015 I understand that you are hyped about the next update of this mod, but please, this is a discussion about the mod, not a hypetrain spambox. Link to comment Share on other sites More sharing options...
Spooglecraft Posted May 1, 2015 Share Posted May 1, 2015 (edited) Help! My gun won't work even after dozens of fixes.What am I doing wrong, it should work like this AFAIK. Edited May 1, 2015 by Spooglecraft Better picture. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 Help! My gun won't work even after dozens of fixes.http://i.imgur.com/D8Ta4Mt.pngWhat am I doing wrong, it should work like this AFAIK.Can you provide details on "how" it is not working?Also is that a fixed gun told to be a turret? Link to comment Share on other sites More sharing options...
Spooglecraft Posted May 1, 2015 Share Posted May 1, 2015 Can you provide details on "how" it is not working?Also is that a fixed gun told to be a turret?In game it basically acts like a normal part with an action (Toggle Turret) that does nothing.I don't think this is how the mod sees it. There are three weapon types: Laser, Cannon and Ballistic. My weapon is a Cannon. The part.cfg is like the one of the M102 Howitzer, only with different values. I assumed that all BDA guns could be set up like the example turret. This is why I think using the turret setup for a gun with one pivot point wouldn't be a problem. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 1, 2015 Share Posted May 1, 2015 In game it basically acts like a normal part with an action (Toggle Turret) that does nothing.I don't think this is how the mod sees it. There are three weapon types: Laser, Cannon and Ballistic. My weapon is a Cannon. The part.cfg is like the one of the M102 Howitzer, only with different values. I assumed that all BDA guns could be set up like the example turret. This is why I think using the turret setup for a gun with one pivot point wouldn't be a problem.Unity isn't my strong suit but I'm guessing its due to the animation modules I would recommend looking at fixed guns such as the radial howitzer not the turret as you seem to be lacking the proper model for a full turret Ie it has no base Link to comment Share on other sites More sharing options...
ShawnPhillips Posted May 1, 2015 Share Posted May 1, 2015 I am ready for BD Armory to update. I have an F4 in need of armament. Link to comment Share on other sites More sharing options...
Nickvr628 Posted May 1, 2015 Share Posted May 1, 2015 I am ready for BD Armory to update. I have an F4 in need of armament.http://i.imgur.com/08DM9eQ.jpghttp://i.imgur.com/EmOM6pQ.jpgThat is a really cool plane! I like the tri-fuselage design. What piece did you use for the nosecone though? Link to comment Share on other sites More sharing options...
Millennium Posted May 1, 2015 Share Posted May 1, 2015 I had a question, when I fire, say, an automatic cannon into a building, I get massive slowdowns, from 60+ fps to 15-20 fps. It didn't happen in 0.90, anyone else experiencing this? Link to comment Share on other sites More sharing options...
Recommended Posts