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PrototypeTheta

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Everything posted by PrototypeTheta

  1. I'm not asking you to remove it, at all, I know how much of a pain it is to get this one working (wasn't exactly a fun job first time round). I'm amazed you even bothered to fix that old broken mess in the first place.
  2. I am the original author of the model, though I realise it may have seen further usage outside of my own projects which complicates things. Though I think I should make you aware that there's a good possibility that the original Scorpion turret is going to be updated within it's original pack, though unless they directly conflict with one another for whatever reason that shouldn't be a problem.
  3. Actually, the Scorpion isn't from Spanner's boomsticks, and I am it's original creator. (KSP form of the model originally from this zombie of a project, which in turn is originally from this, which should explain why the mesh is so strange) However, I released it under the exact same liscense that Spanner uses, you've simply credited it to the wrong place, not exactly a huge mistake, and I haven't exactly done anything to maintain presence here. Mind you, Spanner recently contacted me about updating my old project anyway. Funny huh?
  4. M60 starship is best Patton. Do want. Haven't been doing much recently, but there's a SU-152 gun in the works as a fatter alternative to the M102 and a second fictional tank turret to complement the Leviathan.
  5. The Challenger and Chieftain bodies need to have their collisions meshes re-worked, the Scorpion should be working fine though.
  6. I'm aware of the rattling, but can't work out what causes it, some turrets are fine, some rattle, and I can't work out why they are doing it.
  7. Yeah, we fired Flan as a modeller and made our own. There's also a tonne of 3rd party packs now.
  8. Yes, ever heard of Flan's mod? Has about every damn tank going. Sadly that KV-2 model was never released, I just know the guy who made it, but there is another KV-2 out there.
  9. Well I have to rework most of the minecraft imported guns anyway so that shouldn't be a problem to add.
  10. No you're right, the AS-90 is the one that's supposed to have 48 shells, not the vodka dispenser.
  11. That's not a problem caused by the config, that's because aimRotate or aimPitch aren't set up correctly. Sometimes they apply unwanted rotation to your part, it looks fine in Unity, it looks fine in-game, until you disable the turret and whatever rotation is on those two transforms gets applied to the part itself. It is incredibly annoying and usually needs a reconstruction to sort out.
  12. Cockpits: Unmanned: UC-18 "Thunderbird", supersonic drone core UA-26 "Chipmunk", subsonic combat core And the XU-1 "Lucifer", hopefully will feature a retracting 40mm autocannon, deploy animation works fine, but doesn't retract after de-activation. Manned cockpits: SA-32 "Hawk" SF-13 "Sparrowhawk" And one for space craft, the SE-10 Pug, nobody has caught the joke to this one yet: And some other things:
  13. Nope, I don't know when it'll be ready for release, right now there's only one engine, one intake, and a handful of manned and unmanned cockpits. Though I am working on an armed cockpit like the one in Spanner's for this pack.
  14. BDarmory and a WIP part pack I've been working on for the last week or so.
  15. Ever wanted to build a plane that looks like an angry chipmunk? well now you can: tfw triple post.
  16. Hey, do you know what KSP really needs? Massive Pulse jets. BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
  17. Little David's shells were smaller, Gustav/Dora's shells weighed about the same as your average bus (7.1 tonnes). I tried using these values in game but it just explodes upon firing. And the Gustav's model has been polished, and it actually works now: And a warhead from a UGM-96 Trident, because modular missiles need a bit of fleshing out.
  18. The unwanted 7x rescale doesn't help. Though I'm kind of counting on players to build the rest of the base, so far I've only modelled the main bracket which the gun mounts on (and beefed that up).
  19. Well I was planning a 105mm naval gun at some point. Just need to decide on a specific design.
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