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PrototypeTheta

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Everything posted by PrototypeTheta

  1. Because you can never have enough guns. This is an add-on to the amazing BDArmory, which you can find here: http://forum.kerbalspaceprogram.com/threads/85209-1-0-BDArmory-v0-8-0-%28AI-pilots-smarter-guards-etc%29-Dev-Thread-May-2 Kerbal Foundries is recommended: http://forum.kerbalspaceprogram.com/threads/84102-PARTS-PLUGIN-1-0-V1-8G-Kerbal-Foundries-wheels-anti-grav-repulsors-and-tracks This expansion is currently WIP so don't come here expecting stability. If you find bugs please let me know. Release 3 updates: -Added Bofors mk4b 40mm Autocannon -Added Falcon unmanned turret Release 2 updates: -Added FV101 Scorpion chassis -Added FV101 Scorpion turrets, 76mm and 90mm versions -Added Oto Melara 76mm Naval Autocannon -Leviathan turret now consumes electricity -Various tweaks -Removed Kerbab Currently contains: L131 AS-90 155mm Howitzer A 155mm Howitzer, explosive fun. FV107 Scimitar turret. 30mm RARDEN 30mm RARDEN Autocannon mounted on a FV101 Scorpion turret FV4201 Chieftain turret (Tank hull included) 120mm Rifled gun. Tank body included as a separate part, might be glitchy. FV4034 Challenger II Turret (Tank hull included) 120mm Rifled gun. Tank body included as a separate part, might be glitchy. HT-10 Leviathan Railgun Horrendously overpowered KV-2 Glorious Tower of Stalin 152mm Derpgun Warning, firing this gun may literally rip a hole in reality. Many thanks to berggeit for the KV-2's model. FV101 Scorpion 76mm and 90mm turrets (Chassis included) 76mm: 90mm: Oto Melara 76mm Naval Autocannon: 120 rounds per minute... 'nuff said Bofors mk4b 40mm Autocannon: Uses 30mm Ammo, go figure. Falcon unmanned turret: 120mm Smoothbore cannon. Download link (Release 3): https://www./?4js7n5x7xam2w1w License CC-BY-SA
  2. That's actually quite a good idea. I have a version of the Challenger II model with Theatre Entry Standard armour (extra armour blocks bolted onto the sides and turret). I could possibly set up a node on the chassis so you can slip parts of the armour straight on. Unfortunately it wouldn't work so well with other tank... But I can probably whip up some universal armour plates.
  3. Well I have a chassis model for every single one of those turrets... I'd have to leave the tracks to Kerbal Foundries or something, but I guess it couldn't harm to try...
  4. Yo dawg, I heard you like tanks, so I put a tank on your tank so you can tank while you tank tanks.
  5. 30mm RARDEN anyone? EDIT: And a Chieftain turret for good measure, just need to do something about those annoying black lines on the model. EDIT2: Figured out what was causing the black lines... Easy enough to fix, actually looks pretty good now. EDIT3: Maximum derp has been acheived. [Thanks to Berggeit for KV-2 Derpgun model]
  6. Probably because he's busy sorting out the release. Patience young grasshopper.
  7. Typical. @Spoogle Glad to know it's working, looking forwards to seeing some new models for your pack.
  8. I'll upload some unity packages soon, the 50.cal on the front page has everything, but some second reference can be useful. Also BD uploaded some pictures of tank cannon structure a while back, go look for that. If you just want the finished thing, I already uploaded the AS-90: https://www.dropbox.com/s/ww5qmdxal8...AS-90.zip?dl=0 Little buggy, but mostly functional.
  9. No, not really. You can make do with just a turret and a barrel model.
  10. The red arrow needs to be pointing to the front of the turret... I think. Or try rotating then 90 degrees, chances are they are turning on the wrong plane.
  11. Check your aimRotate and aimPitch are pointing the right way. This caught me out. When I get home I'll package one of my working turrets. I'll probably work on some video tutorials when I'm a little more competent.
  12. Couldn't decide whether to make a tank or a plane. Think I might be onto something here...
  13. Well 0.90 BDA is working basically the same as it was on 1.0... I don't think the changes were major.
  14. I was running into this problem, It's probably to do with the deploy animation. In the .cfg, try removing the deploy animation, the line should look something like this: deployAnimName = Failing that, I can give you the AS-90's unity package for a second reference, it ain't perfect but it's workable. And in other news, after completing a big tank turret, I thought I'd tackle the next logical thing. An even bigger tank turret: Railguns anyone?
  15. Ah, yes, I've been using centre, didn't realise I could change that (Unity n00b here). Thanks. Though I somehow managed to get the thing working properly. http://gfycat.com/SociableKindheartedCollie Dropbox link for anyone interested, I'll have to make a seperate thread soon so I don't have to spam this one. https://www.dropbox.com/s/ww5qmdxal8zt3xm/L131%20AS-90.zip?dl=0
  16. Explosive Reactive Armour http://en.wikipedia.org/wiki/Reactive_armour
  17. Day 3: The dreaded butt-gun effect has been eliminated (aimPitch and aimRotate were facing the wrong way -.-), I now wrestle with faulty rotation points (barrel rotates around the wrong point) and an apparent intolerance (incompetence) with muzzleTransform (still breaks mesh colliders..., but weirdly enough everything seems to work without muzzleTransform). I now await the release of 1.0, so that testing may continue. EDIT: Barrel rotation fixed, and the lack of muzzleTransform doesn't appear to be having any adverse effects.
  18. The BLU looks pretty good. As for getting it going in Unity, if you search on Baha's thread he posted an image of the missile hierarchy, I'll see if I can find the post... Doesn't look like the unity stuff will be too difficult for missiles, even for turrets it's pretty straightforward (if you know how to set it up properly, which I don't). EDIT: found it: http://i.imgur.com/eDidRR6.png
  19. Well now I've got an even weirder issue... After adding fireTransform and muzzleTransform, the collision mesh starts acting up, and won't allow me to toggle the turret in game. Removing fireTransform and muzzleTransform puts it back to how it was before, normal collision mesh, and it will actually turn after being toggled (but with butt-gun syndrome).
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