Tbone2142 Posted September 1, 2015 Share Posted September 1, 2015 Hmmm, I've been thinking. Since so many people have been asking for tutorials and help with using the weapons, I thought I might make some in-depth tutorial videos on just about everything. So, that being said, Baha and fellow mod users, what do you think? I'm willing to make tutorials explaining how to use the weapons and systems. Also, if I do go through with this plan don't expect anything too soon since I really only have spare time on weekends, anyway tell me what you guys think. Link to comment Share on other sites More sharing options...
Turd Posted September 1, 2015 Share Posted September 1, 2015 (edited) The new Ma Deuce MGs are perfect! I wanted to build a F-86 just to use 6 of them but couldn't get the wings right to my eye so I slapped together a poor imitation of a B-57 Canberra that uses 8 instead. Its a spectacular low altitude (and slooooooow) attack craft. No glitches yet, and the AI is noticeably improved.screenshot611 by Kris Flory, on Flickrscreenshot588 by Kris Flory, on FlickrI need to download some bigger bombs for this guy, The B58 Hustler carried nukes exclusively. The 20mm Vulcan tail gun and radar gun laying is spectacularly effective and true to the real plane.screenshot591 by Kris Flory, on Flickrscreenshot606 by Kris Flory, on Flickrscreenshot590 by Kris Flory, on Flickr Edited September 1, 2015 by Turd Link to comment Share on other sites More sharing options...
CrisK Posted September 1, 2015 Share Posted September 1, 2015 BahamutoD, the AA missiles seem to be seriously under-performing. I sent up an unarmed drone on team B with AI piloting, then followed it and launched 6 AMRAAMs and 4 sidewinders at a distance of 1km. The AI was able to dodge all 10 missiles. It was easier to gun the plane down than it was to hit it with the missiles.I was locked on with a Radome and the AI plane was directly in front of me, level with me, flying in the same direction. Link to comment Share on other sites More sharing options...
V8jester Posted September 1, 2015 Share Posted September 1, 2015 (edited) Nice! Next update will be 1.0? And you will probably wait for KSP 1.1, right?Maybe some weapons for the Kerbals, like guns or rocket launchers. Or you still haven't changed your mind on this? If so, please someone else make some firearms. We are waiting for it.Also, you could almost make a new game. This mod adds so much stuff. Something like "Kerbal Democracy Program" haha.Darren9 and Myself are working on just that. I got the new M2 working this morning (More to come) Edited September 1, 2015 by V8jester Link to comment Share on other sites More sharing options...
CondorLead Posted September 1, 2015 Share Posted September 1, 2015 Haven't had a chance to try out the new update mate, but I'm sure it'll be great, with this new weapon, it's time to sign some Kerbal's fates Link to comment Share on other sites More sharing options...
LayTzz_swe Posted September 1, 2015 Share Posted September 1, 2015 BahamutoD, the AA missiles seem to be seriously under-performing. I sent up an unarmed drone on team B with AI piloting, then followed it and launched 6 AMRAAMs and 4 sidewinders at a distance of 1km. The AI was able to dodge all 10 missiles. It was easier to gun the plane down than it was to hit it with the missiles.I was locked on with a Radome and the AI plane was directly in front of me, level with me, flying in the same direction.I've been having this problem too! They just seem to lose their velocity from 400m/s to 100m/s in a few seconds... Link to comment Share on other sites More sharing options...
CondorLead Posted September 1, 2015 Share Posted September 1, 2015 Bahamuto, heads up, CKAN doesn't seem to be aware of the update Link to comment Share on other sites More sharing options...
CondorLead Posted September 1, 2015 Share Posted September 1, 2015 (edited) I believe that I have discovered a kraken, I am not sure how many parts it affects yet, but so far I know that the mk 82 bomb is one. Here is the problem, with steps to reproduce:1. In the space plane hangar, attach multiple mk 82 bombs (and possibly other weapons, I will test a bit) to a stock piece, such as an h beam or a metal plate.2. select the piece that the weapons are attached to, and place them to the side so that they are red.3. hit undo (alt-z in windows) After this, you will not be able to use any of the UI, except for the right click info panels on parts, and the exit button, but when you press the exit button, it asks you if you would like to save, and you are unable to click anything except for cancel. The game does not crash, but you are unable to do anything except alt-tabing out and closing the game externally. As I said, I will test and report back as to whether this affects other weapons or not. I would send you a crash report, but since it does not crash, I am unable to do so. This has happened about 2 1/2 dozen times over the past week, but I only just put 2 and 2 together. Condor out. Edited September 1, 2015 by CondorLead Minor Grammatical Points Link to comment Share on other sites More sharing options...
BahamutoD Posted September 1, 2015 Author Share Posted September 1, 2015 I believe that I have discovered a kraken-snip-After this, you will not be able to use any of the UI, except for the right click info panels on parts, and the exit button, but when you press the exit button, it asks you if you would like to save, and you are unable to click anything except for cancel.It's happened to me before, but I assumed it was part of the finnicky nature of undoing. When it happened, I pushed alt-f12, then clicked show input lock stack, then cleared the lock stack, and things went back to normal. Link to comment Share on other sites More sharing options...
CondorLead Posted September 1, 2015 Share Posted September 1, 2015 (edited) It's happened to me before, but I assumed it was part of the finnicky nature of undoing. When it happened, I pushed alt-f12, then clicked show input lock stack, then cleared the lock stack, and things went back to normal. Ugh XD Don't know why I never thought of thatEDIT: It just occurred again, and I tried what you said, but it had no effect Edited September 1, 2015 by CondorLead Link to comment Share on other sites More sharing options...
Ratboyslim Posted September 1, 2015 Share Posted September 1, 2015 (edited) having some trouble, since the last update all the parts from BD armoury have gone, the only think i have recently downloaded is IR, IR rework and BD armoury and its not that, any ideas anyone? i tried a reinstall but its not workingEDIT: found the problem it was IR, i had to uninstall it Edited September 1, 2015 by Ratboyslim Link to comment Share on other sites More sharing options...
BahamutoD Posted September 1, 2015 Author Share Posted September 1, 2015 ^That's odd. I use BDArmory and IR together fine. I'll look into it though. Link to comment Share on other sites More sharing options...
V8jester Posted September 1, 2015 Share Posted September 1, 2015 I run IR and BD with no issue on x86 and x64 installs.... Weird. Link to comment Share on other sites More sharing options...
TheHengeProphet Posted September 1, 2015 Share Posted September 1, 2015 I was wondering if there were any notes specifically on what Steer Factor and Steer Damping does in the AI. I've been trying to figure out all of the variables, but haven't found anything good explaining them. Link to comment Share on other sites More sharing options...
V8jester Posted September 1, 2015 Share Posted September 1, 2015 I believe that I have discovered a kraken -snip- After this, you will not be able to use any of the UI, except for the right click info panels on parts, and the exit button, but when you press the exit button, it asks you if you would like to save, and you are unable to click anything except for cancel.It's happened to me before, but I assumed it was part of the finnicky nature of undoing. When it happened, I pushed alt-f12, then clicked show input lock stack, then cleared the lock stack, and things went back to normal.I've also seen this. I did a clean reinstall of the game and all the mods and it went away. I've seen this without using any BDarmory parts as well. So I don't think its BD. Link to comment Share on other sites More sharing options...
Nickvr628 Posted September 1, 2015 Share Posted September 1, 2015 I was bored so I made a montage of the AI fighting each other and put audio to it. However the software added an obnoxious watermark, so be prepared. My first KSP video! Yaaaa! Link to comment Share on other sites More sharing options...
Biker Joe Posted September 1, 2015 Share Posted September 1, 2015 Hello guys/gals,I hope somone on here can help, I should explain before I start that when I'm a complete noob when it comes to BD Armory so I could be doing something simple wrong.Now this is my problem, I have 3 tanks (Team 12.5km away from my launcher system which is fitted with TWS Locking radar system and 4 AIM-120 AMRAAM missiles. I want to shoot the missiles at the tanks but the radar does not see the tanks, what am I doing wrong? Link to comment Share on other sites More sharing options...
V8jester Posted September 1, 2015 Share Posted September 1, 2015 Hello guys/gals, I hope somone on here can help, I should explain before I start that when I'm a complete noob when it comes to BD Armory so I could be doing something simple wrong. Now this is my problem, I have 3 tanks (Team 12.5km away from my launcher system which is fitted with TWS Locking radar system and 4 AIM-120 AMRAAM missiles. I want to shoot the missiles at the tanks but the radar does not see the tanks, what am I doing wrong?The radar and amraams work best against air targets. If you want to shoot a ground target a laser guided missile with the targeting pod works great. Or you can use the legacy targeting system by enabling it in the "alt-b" menu, and then just double click the target and shoot. Hope that helps Link to comment Share on other sites More sharing options...
Blu Drako Posted September 1, 2015 Share Posted September 1, 2015 (edited) I know this is WAAAYYY off topic, but am I the only one that thinks that a BDArmory video of a bomber squadron, or a nuke going off would sync perfectly to Aero Chord-Surface? I can hear it now......M-ma-mak-ma-mak-ma-ma-mak-mak-ma-MAKE THE GROUND SHAKE!!!Or the Battlefield 4 OST?OR Arma 3-This Is War? Edited September 1, 2015 by Blu Drako Link to comment Share on other sites More sharing options...
Aerolfos Posted September 1, 2015 Share Posted September 1, 2015 Hello guys/gals,I hope somone on here can help, I should explain before I start that when I'm a complete noob when it comes to BD Armory so I could be doing something simple wrong.Now this is my problem, I have 3 tanks (Team 12.5km away from my launcher system which is fitted with TWS Locking radar system and 4 AIM-120 AMRAAM missiles. I want to shoot the missiles at the tanks but the radar does not see the tanks, what am I doing wrong?At this time radar can literally not see ground targets ("Landed on X"), only airborne ones. (Possibly space ones too)Pretty hard to separate the static terrain from a static ground vehicle with a radar, should be easy enough to understand?Use a lase or GPS coordinates. I think IR works too, though their heat signature probably isn't very big and AA missiles are quite inaccurate- - - Updated - - -I know this is WAAAYYY off topic, but am I the only one that thinks that a BDArmory video of a bomber squadron, or a nuke going off would sync perfectly to Aero Chord-Surface? I can hear it now......M-ma-mak-ma-mak-ma-ma-mak-mak-ma-MAKE THE GROUND SHAKE!!!Or the Battlefield 4 OST?OR Arma 3-This Is War?The original Battlefield 1942 track is much better for that.You know what fits even better though? Hell March 2. (WARNING: May cause extreme desire to launch dozens of kirovs and perform a giant invasion) Link to comment Share on other sites More sharing options...
BahamutoD Posted September 1, 2015 Author Share Posted September 1, 2015 Here's the tutorial for Air-to-Ground missiles. Link to comment Share on other sites More sharing options...
EdusacconBR Posted September 1, 2015 Share Posted September 1, 2015 is that jet you used inspired by a F-14? Link to comment Share on other sites More sharing options...
Guest Posted September 1, 2015 Share Posted September 1, 2015 Just read the update changelog, and everything sounds wonderful, especially the new gun I get to test!(I mean play with.) (I mean blow stuff outta the sky with!)Ooh-Rah! Link to comment Share on other sites More sharing options...
Bluejay0013 Posted September 1, 2015 Share Posted September 1, 2015 I was bored so I made a montage of the AI fighting each other and put audio to it. However the software added an obnoxious watermark, so be prepared.So I hear some Tron music, pretty good orchestral songs in the Soundtrack:D Link to comment Share on other sites More sharing options...
Blu Drako Posted September 1, 2015 Share Posted September 1, 2015 At this time radar can literally not see ground targets ("Landed on X"), only airborne ones. (Possibly space ones too)Pretty hard to separate the static terrain from a static ground vehicle with a radar, should be easy enough to understand?Use a lase or GPS coordinates. I think IR works too, though their heat signature probably isn't very big and AA missiles are quite inaccurate- - - Updated - - -The original Battlefield 1942 track is much better for that.You know what fits even better though? Hell March 2. (WARNING: May cause extreme desire to launch dozens of kirovs and perform a giant invasion)i do have to admit that the 1942 OST is better.My favorites are the BF4, BF2, & BF2142. Link to comment Share on other sites More sharing options...
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