Hodo Posted August 21, 2014 Share Posted August 21, 2014 BahamutoD, Did I ever send you the AIM-9X file that I worked out from a few weeks if not a month or so ago? Link to comment Share on other sites More sharing options...
King_komodo93 Posted August 22, 2014 Share Posted August 22, 2014 Where can i get that game?It's 2 separate mods 1 the one attached to the thread you're typing in and the second is Dark multiplayer (plugin not mod) http://forum.kerbalspaceprogram.com/threads/79111-DarkMultiPlayer-0-1-5-0-KSP-0-24-2-Alpha?highlight=Kerbal+Multiplayer Link to comment Share on other sites More sharing options...
Melfice Posted August 22, 2014 Share Posted August 22, 2014 It's 2 separate mods 1 the one attached to the thread you're typing in and the second is Dark multiplayer (plugin not mod) http://forum.kerbalspaceprogram.com/threads/79111-DarkMultiPlayer-0-1-5-0-KSP-0-24-2-Alpha?highlight=Kerbal+MultiplayerNot what he was talking about, I'm thinking.Bahamut was working on his own game. Link to comment Share on other sites More sharing options...
Themorris Posted August 22, 2014 Share Posted August 22, 2014 Yeah, but he said it was just a little prototype he created while he was playing around in the unity editor.I doubt that he even compiled it. I've made hundreds of such prototypes without compiling them. You can quickly get lost in such editors and it's so much fun. Link to comment Share on other sites More sharing options...
ZewelVonLelek Posted August 22, 2014 Share Posted August 22, 2014 Is there a chance that in-line ammo storage units will appear? It would help building FAR compatible autocanon-armed fighters Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2014 Share Posted August 22, 2014 Yup, an aerodynamic ammo container for planes would be nice, especially now that you have an aerodynamic Vulcan mount. Link to comment Share on other sites More sharing options...
JebThePilot Posted August 22, 2014 Share Posted August 22, 2014 One word, my friend: Part clipping. Link to comment Share on other sites More sharing options...
DV-13 Posted August 22, 2014 Share Posted August 22, 2014 Hey, BahamutoD, could you make a plugin, which explodes fuel tank if it is destroyed? I think, it will add realism to KSP and a new way to make bombs. Link to comment Share on other sites More sharing options...
BahamutoD Posted August 22, 2014 Author Share Posted August 22, 2014 Where can i get that game?Yeah, but he said it was just a little prototype he created while he was playing around in the unity editor.I doubt that he even compiled it. I've made hundreds of such prototypes without compiling them. You can quickly get lost in such editors and it's so much fun.Actually, it is in fact playable. I was testing it out with a friend yesterday. I'll probably make a thread in the off-topic forum later.BahamutoD, Did I ever send you the AIM-9X file that I worked out from a few weeks if not a month or so ago?Hmm, maybe not? I'm uploading the update later today though so you can see if what I did is fine.Hey, BahamutoD, could you make a plugin, which explodes fuel tank if it is destroyed? I think, it will add realism to KSP and a new way to make bombs.I was thinking about that, maybe eventually.Is there a chance that in-line ammo storage units will appear? It would help building FAR compatible autocanon-armed fightersYeah, I still need to make better ammo containers for everything so I'll keep that in mind. Link to comment Share on other sites More sharing options...
ryanedward Posted August 22, 2014 Share Posted August 22, 2014 (edited) InfiniteDice's Skillful mod has component damage, however the bullets tend to miss because they are mesh-based and because you need to apply the Skillful module to stock parts manually. It would be relatively easy I assume to add that on a small scale as a concept, then build on it. However, I want that 105mm! AC130 anyone? Edited August 22, 2014 by ryanedward spelling error Link to comment Share on other sites More sharing options...
BahamutoD Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) I lied, I uploaded it now.Updatev0.5.0- Added Weapon Manager "Arming" feature- Added target locking feature- Added Countermeasure Flares- Added AGM-65 Maverick- Added AIM-9 Sidewinder- Added M102 Howitzer (AC-130 style)- Added Fixed Hidden Vulcan - Added RocketLauncher PartModule- Added Hydra-70 Rocket Pod- Added chance for explosions to destroy parts (not just push them)- Changed bullet shader to additive particle (not blocky anymore)- Fixed weaponManager inactive if on later stage- Many minor tweaksImportant.New Weapon Manager features:-You can now "Arm" the weapon manager. This will allow you to fire missiles/bombs/rockets with your primary firing key. You must hold it down for at least half a second to fire the weapon (this means that you can still click stuff without accidently firing stuff). Guns and turrets are not yet added to the weapon manager.-While the weapon manager is armed, you will automatically lock onto targets that you are pointing your vessel at. It is a quick way to acquire targets without having to click on anything.Also,I set the default physics range extension to 5km. It seemed pretty stable, but let me know if you guys find any problems.It can still be changed in settings.cfg or in the LeftALT-B menu in-flight.I disabled camera tools because they were buggy and I don't want to focus on it right now. Edited August 22, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
bartekkru99 Posted August 22, 2014 Share Posted August 22, 2014 Does somebody knows, how to increase physics loading distance? Link to comment Share on other sites More sharing options...
BahamutoD Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) Does somebody knows, how to increase physics loading distance?I added a note to my previous post.InfiniteDice's Skillful mod has component damage, however the bullets tend to miss because they are mesh-based and because you need to apply the Skillful module to stock parts manually. It would b relatively easy I assume to add that on a small scale as a concept, then build on it. However, I want that 105mm! AC130 anyone? It's.. really hard to hit stuff with the AC-130 cannon while flying. It's one of the reasons I was reluctant/delaying putting it in the update. Well, enjoy anyways lol. Edited August 22, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
ryanedward Posted August 22, 2014 Share Posted August 22, 2014 (edited) Oh do not worry my friend, the AC130 cannon is not only needed for planes, I also wanted to build fixed-gun tank destroyers, and also have more guns to mess with in the CFG. Great update!EDIT: Some of my experimentations following the 0.5 update:Javascript is disabled. View full albumAs you can see, the explosion radius/power on the 105mm is just a teensy weensy bit OP. Just sayin'. Edited August 22, 2014 by ryanedward Link to comment Share on other sites More sharing options...
bartekkru99 Posted August 22, 2014 Share Posted August 22, 2014 I've just made Cool VTOL gunship, with your guns and B9 and some other mods. And it's awesome! Link to comment Share on other sites More sharing options...
Eclipse842 Posted August 22, 2014 Share Posted August 22, 2014 (edited) Surface to Air Missile Perhaps?EDIT: BahamutoD, how long does it take to create a single missile from scratch? Edited August 23, 2014 by Eclipse842 Link to comment Share on other sites More sharing options...
Bubbadoobop Posted August 23, 2014 Share Posted August 23, 2014 Not to sound like a noob or anything, but where is the download link? Link to comment Share on other sites More sharing options...
Avalon304 Posted August 23, 2014 Share Posted August 23, 2014 Not to sound like a noob or anything, but where is the download link?In the first post... it says 'Download from KerbalStuff' in huge letters... Link to comment Share on other sites More sharing options...
r0n1 Posted August 23, 2014 Share Posted August 23, 2014 BahamutoD, you can add Hidden Vulcan in cicle on Weapon Manager? for better using with joistick. Link to comment Share on other sites More sharing options...
Melfice Posted August 23, 2014 Share Posted August 23, 2014 (edited) It's probably just me, but the free-fall bombs tend to fall short from where the bomb aiming reticule indicates they will probably fall.EDIT: Also, the rocket pod doesn't animate? Edited August 23, 2014 by Melfice Link to comment Share on other sites More sharing options...
Eclipse842 Posted August 23, 2014 Share Posted August 23, 2014 BahamutoD, Can you make it so you can ripple fire with left click, like B1Rs with AMRAAM. This is a possible sequence ss meaning a missile has firedhold half second ss 10th second ss 10th second ss 10th second ss 10th second ss Link to comment Share on other sites More sharing options...
King_komodo93 Posted August 23, 2014 Share Posted August 23, 2014 Idea for a part that I'm surprised I forgot to mention before, also surprised no one else seems to have, but some 3x1 16" battleship cannons would be awesome. Also if you could give the bottom of the Abrams turret an attachment point (as well the battleship guns if you add them) it would really make adding them to most craft much easier. But great mod so far and getting better with each update. Link to comment Share on other sites More sharing options...
The Space Man Posted August 23, 2014 Share Posted August 23, 2014 The new damage system is excellent, means i can finally remove lasor guided weapons as my primary debris clearing weapons Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
buddertroll Posted August 24, 2014 Share Posted August 24, 2014 The new damage system is excellent, means i can finally remove lasor guided weapons as my primary debris clearing weapons http://imgur.com/a/taT6eNice tank :3 Link to comment Share on other sites More sharing options...
Gaalidas Posted August 24, 2014 Share Posted August 24, 2014 Overkill? You bet your obliterated ex-coworker it is! Link to comment Share on other sites More sharing options...
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