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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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Well I have installed the mod and play with it, but I still have several questions:

- How do I lock missile to a target?

- How do I increase physics load distance beyond 100000m? Its too small for Realism Overhaul Earth

Just make it a target good old KSP style. Double clicking it should work.

Then get within range and fire, missiles do the rest.

I dunno.. edit the config/options/text file?

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There's a part called Modular Missile Guidance, how do i use it?
That is a probe core with a warhead, for making massive missiles using already existing KSP fuselages and stuff.

It doesn't really work as intended, and it isn't even finished, so don't use it - I'm going to remove it so any craft that has it attached will be broken.

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suggestion for anyone making ICBMs take a nose cone (i used a KW 1.25m one) and add the bomb module from the 500lb bomb to it, tewak the detonation settings to be more fitting of a bigger weapon and Tah da ICBM warhead

I have done that with the FASA dummy warhead, I might release the Changes that I have done for this mod here shortly Including the Direct hit warhead MLRS Missile, 2 sizes of howitzers a larger and smaller one, 250lbs bomb, 1000lbs bomb.

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