bartekkru99 Posted January 30, 2015 Share Posted January 30, 2015 (edited) Yeah, I tried something similar. It was absolutely effective... when it made a direct hit on the target. Maybe MechJeb and FAR don't get along. I'd consistently land within the KSC complex, but I usually wouldn't hit the specific building I was aiming for. The bombs would fan out (because I set several different decouple speeds), but it was never quite enough to blow more than two or three buildings at a time.http://i.imgur.com/nvzVrz5.pngMy worked, But I wanted to make it destroy whole KSC...EDIT: I'm trying to make both realistic and durable tank, does anybody know how to do it without putting too many parts on it? Edited January 30, 2015 by bartekkru99 Link to comment Share on other sites More sharing options...
eeveelution Posted January 30, 2015 Share Posted January 30, 2015 My worked, But I wanted to make it destroy whole KSC...EDIT: I'm trying to make both realistic and durable tank, does anybody know how to do it without putting too many parts on it?Use custom parts. Make a copy of the structual panels and bump the max heat and crash resistance up a few-teen orders of magnitude. That's what I did, anyway. Link to comment Share on other sites More sharing options...
bartekkru99 Posted January 30, 2015 Share Posted January 30, 2015 Use custom parts. Make a copy of the structual panels and bump the max heat and crash resistance up a few-teen orders of magnitude. That's what I did, anyway.Im going to upload it on my thread, so i want it to use mostly stock parts, so maybe some B9, KAS, Kerbal Foundries and BDA. I started again and it looks nice for now.And i have a question about something offtopic - i want to start some programming and modelling, can someone give me some tips on how to start? I want to make a mod with weapons i've mentioned earlier. I have some experience with GIMP and want to download Maya or Blender to make some models. Which program is better and what else should i download? Some SDK for Unity? Thanks for any help... Link to comment Share on other sites More sharing options...
Hodo Posted January 30, 2015 Share Posted January 30, 2015 But in KSP, I've tried to make ICBM with several cluster bombs and wasn't really powerful.- - - Updated - - -Oh and what about launching missiles with a right mouse button?I just assign mine to an action key. Really simple. Usually 3, because it is right about the W-E keys and pretty easy to get to. None of my combat aircraft are that complex to operate and they are pretty easy to fly. As for making an ICBM, you can do it with BDArmory, you just have to edit the cfgs for a part and add the bomb explosives part of the file to it, then increase the blast on it by oh.... A LOT! And the MIRV part of it is the bigger challenge and that is only because of KSPs loading distance. I love building military craft, and SSTOs, but still dont understand the want for a nuclear weapon or even a daisy cutter FAB. Link to comment Share on other sites More sharing options...
bartekkru99 Posted January 30, 2015 Share Posted January 30, 2015 I just assign mine to an action key. Really simple. Usually 3, because it is right about the W-E keys and pretty easy to get to. None of my combat aircraft are that complex to operate and they are pretty easy to fly. As for making an ICBM, you can do it with BDArmory, you just have to edit the cfgs for a part and add the bomb explosives part of the file to it, then increase the blast on it by oh.... A LOT! And the MIRV part of it is the bigger challenge and that is only because of KSPs loading distance. I love building military craft, and SSTOs, but still dont understand the want for a nuclear weapon or even a daisy cutter FAB.its sometimes really hard to shoot those missiles without loosing control or if you're aiming at the same time with WASD keys. Link to comment Share on other sites More sharing options...
Techiastronamo Posted January 31, 2015 Share Posted January 31, 2015 Does this work with 0.90? I've not seen an update for the mod yet... Link to comment Share on other sites More sharing options...
bartekkru99 Posted January 31, 2015 Share Posted January 31, 2015 Does this work with 0.90? I've not seen an update for the mod yet...Works fine, but all bombs' part.cfg file will have space bar before the dot in it's name so you need to change it or bombs will not loadSo change "part .cfg" to "part.cfg". Link to comment Share on other sites More sharing options...
captain_fiddlesticks_ Posted January 31, 2015 Share Posted January 31, 2015 Works fine, but all bombs' part.cfg file will have space bar before the dot in it's name so you need to change it or bombs will not loadSo change "part .cfg" to "part.cfg".For me none of the parts load even after doing the part.cfg thingies. Link to comment Share on other sites More sharing options...
bartekkru99 Posted January 31, 2015 Share Posted January 31, 2015 For me none of the parts load even after doing the part.cfg thingies.After or before? it should work after you do it and shouldn't before you do it... Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 31, 2015 Share Posted January 31, 2015 (edited) Where can I find the bomb's part.cfg files? Edited January 31, 2015 by TheJewelOfJool Link to comment Share on other sites More sharing options...
Hodo Posted January 31, 2015 Share Posted January 31, 2015 its sometimes really hard to shoot those missiles without loosing control or if you're aiming at the same time with WASD keys.It isn't that bad when you assign the fire key to number "2" or "3". because it is right above your W key and easy to get to while working the WASD keys. I learned this trick a long time ago from FPS games where I would use it for my quick needed swaps. Link to comment Share on other sites More sharing options...
BahamutoD Posted January 31, 2015 Author Share Posted January 31, 2015 I usually use 1 for fire, but don't forget, you can just Arm the weapon manager and fire missiles with your mouse click. Link to comment Share on other sites More sharing options...
bartekkru99 Posted January 31, 2015 Share Posted January 31, 2015 Baha, I want to make an expansion pack for your mod and I've got a question, can you give me some hints about programing and modelling?And i have a question about something offtopic - i want to start some programming and modelling, can someone give me some tips on how to start? I want to make a mod with weapons i've mentioned earlier. I have some experience with GIMP and want to download Maya or Blender to make some models. Which program is better and what else should i download? Some SDK for Unity? Thanks for any help...EDIT:I'm completely green in the topic... Link to comment Share on other sites More sharing options...
Eclipse842 Posted January 31, 2015 Share Posted January 31, 2015 Baha, I want to make an expansion pack for your mod and I've got a question, can you give me some hints about programing and modelling?EDIT:I'm completely green in the topic...I am green too. Link to comment Share on other sites More sharing options...
bartekkru99 Posted January 31, 2015 Share Posted January 31, 2015 I am green too.Yeah, but you propably don't plan to make a mod... Btw i've just made a tank nad im working on another one. Link to comment Share on other sites More sharing options...
Kill3rCat Posted February 1, 2015 Share Posted February 1, 2015 I'm completely green in the topic...-I am green too.Come on, you sillies! This is Kerbin, we're all green here! Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 1, 2015 Share Posted February 1, 2015 (edited) -Come on, you sillies! This is Kerbin, we're all green here!Yeah, but I'm also green in the metaphorical way...EDIT: Ok, downloading blender cuz it's free... I'm going to try some armor pieces making, cuz there aren't many in the game... Edited February 1, 2015 by bartekkru99 Link to comment Share on other sites More sharing options...
captain_fiddlesticks_ Posted February 1, 2015 Share Posted February 1, 2015 After or before? it should work after you do it and shouldn't before you do it...Doesn't work at all when I delete the spaces between the part and .cfg in the bombs. Link to comment Share on other sites More sharing options...
Diax1324 Posted February 1, 2015 Share Posted February 1, 2015 (edited) Recommendation: -censored- nuke modSomeone should make a new bomb model with just like a littleboy nuke model, and give it like teh ultimate power. Edited February 1, 2015 by tetryds No need to swear :) Link to comment Share on other sites More sharing options...
Darren9 Posted February 2, 2015 Share Posted February 2, 2015 I'm not sure if this should go here, it's EVA enabled missiles, rockets and a mini-gun that Kerbals can pick up and use, it needs a second Kerbal to load the missiles onto the launcher the first is holding. Maybe someone with a lot more skill than me will see it and make some better models, I can only rescale BahmutoD's existing ones. You never know, it may happen Link to comment Share on other sites More sharing options...
teepee2345 Posted February 2, 2015 Share Posted February 2, 2015 im planning on scripting a countermeasure box. might or might not work Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 3, 2015 Share Posted February 3, 2015 I've got a problem, with my texture... When I unwrap my model, the some faces get stretched... Link to comment Share on other sites More sharing options...
sha Posted February 4, 2015 Share Posted February 4, 2015 Hello everybody,thank you for this mod, but I have a noobiest question. Could you please indicate the way to bind the keyboard? I find the "//fireKey = mouse 0" in some .cfg is there a list of the binding somewhere ? For the keys, the mouse etc? I find the joystick earlier but not the keys ...There was the 'home' key for example in another mod. For the mouse, 'mouse 1' is the left click? It should remains for targetting isn't it?mouse 3, mouse 4 should work?I'm using for these tests the "hidden vulcan". Link to comment Share on other sites More sharing options...
King_komodo93 Posted February 4, 2015 Share Posted February 4, 2015 Hello everybody,thank you for this mod, but I have a noobiest question. Could you please indicate the way to bind the keyboard? I find the "//fireKey = mouse 0" in some .cfg is there a list of the binding somewhere ? For the keys, the mouse etc? I find the joystick earlier but not the keys ...There was the 'home' key for example in another mod. For the mouse, 'mouse 1' is the left click? It should remains for targetting isn't it?mouse 3, mouse 4 should work?I'm using for these tests the "hidden vulcan".Mouse 0 is just the left mouse button Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 4, 2015 Share Posted February 4, 2015 I've got a problem, with my texture... When I unwrap my model, the some faces get stretched...http://i.imgur.com/10cWPy2.pngAnyone? Please? Link to comment Share on other sites More sharing options...
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