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Real Solar System: Humans.


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The thing that I always get confused about RSS is that the characters are still Humans. Will it ever be possible to mod in proper Humans to replace Kerbals?

On another note, I imagine that eventually someone is going to make a mod that replaces stock parts with modular real-world-ish parts completely, but not meant to exactly replicate perfectly such parts. I'm imagining FASA + Procedural Fairings - Real-World Names.

Also, I think that there's probably eventually going to be another Planet-Making mod based around RSS that will allow all the planets to be added.

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Don't forget 0.24 is going to be 64-bit on windows.

64-bit wouldn't make a whole lot of difference in this situation. Plus, with a realistic solar system, time and distance would be massively increased, and that alone might scare off newer players. Plus, KSP is a purely fantasy/fictional game, and modifying the game to include humans would completely take away the K in KSP. You might as well just go and make an entire new game. I would actually recommend Orbiter for you.

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I think a ksp-clone with the real solar system and human astronauts and more "realism" like life support, complex systems, advanced robotics, etc would be awesome. I wouldn't be surprised if something like this wasn't already in the works as we speak.

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So first of all, the fact that it's unplayable, or that the game couldn't handle the distances, is news to all of us who regularly play RSS. :D

Also I don't think anyone was seriously proposing making that the default mode for KSP; thankfully, such things as Mods! exist.

Now as to GregroxMun's questions: Yes, I see no reason why replacing kerbal models with human models would be impossible. In fact, it's definitely on my list of things to do.

Also, yes, it's on my list to make a planet-adding system. It's merely the next step for RSS-the-plugin's feature set (beyond moving-and-changing planets).

As for the requirements: honestly, now that only one PQS stays loaded at a time, adding more celestial bodies has little more impact on perfomance than debris, I think. There's also the problem of texture memory usage, but (a) KSP is going 64 but (B) it wouldn't be that bad to make a load-planet-textures-on-demand mod just like the load-part-textures-on-demand mod.

RuBisCo: might as well call KSP "Orbiter with cartoon characters and unreal stats and limited accuracy!" Yeah, that's real productive. It's a sandbox game; some people really really like playing legos with real rockets.

The great thing about a moddable game isn't just that you can play the way you want; it's that other people playing the way they want doesn't have to impact you at all.

Also, this really fits better in General Add-on Affairs. So off we go!

Edited by NathanKell
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Personally, my preference is realistic, but not real. That is, I play with 6.4x Kerbin, RealFuels, FAR, but not RO's resize components. I like the fun of exploring a new and alien solar system. So, RSS is very valuable for that.

Don't take anyone seriously that says something is impossible to be modded into KSP, most of my set up is impossible according to what people say

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I don't think the game engine could handle the real solar system. Jupiter alone has like 60 moons or more.

It can't?

Hmm.. didn't know that.

/sarcasm

Sorry but I have a full RO install that has Jupiter with all of its many moons and I don't see a problem. Actually it is a bit more stable then most other mods.

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So first of all, the fact that it's unplayable, or that the game couldn't handle the distances, is news to all of us who regularly play RSS. :D

Also I don't think anyone was seriously proposing making that the default mode for KSP; thankfully, such things as Mods! exist.

Now as to GregroxMun's questions: Yes, I see no reason why replacing kerbal models with human models would be impossible. In fact, it's definitely on my list of things to do.

Also, yes, it's on my list to make a planet-adding system. It's merely the next step for RSS-the-plugin's feature set (beyond moving-and-changing planets).

As for the requirements: honestly, now that only one PQS stays loaded at a time, adding more celestial bodies has little more impact on perfomance than debris, I think. There's also the problem of texture memory usage, but (a) KSP is going 64 but (B) it wouldn't be that bad to make a load-planet-textures-on-demand mod just like the load-part-textures-on-demand mod.

RuBisCo: might as well call KSP "Orbiter with cartoon characters and unreal stats and limited accuracy!" Yeah, that's real productive. It's a sandbox game; some people really really like playing legos with real rockets.

The great thing about a moddable game isn't just that you can play the way you want; it's that other people playing the way they want doesn't have to impact you at all.

Also, this really fits better in General Add-on Affairs. So off we go!

When did you become moderator? Awesome.

Anyway, Let's call RSS "Global Space Conglomerate".

And for the record, I don't generally play with realism mods, or at least nothing more than 6.4:1 Kerbin with KIspDS and FAR+DRE. As a matter of fact, I've swithced to using Stock Drag Fix for 6.4:1 Kerbin.

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There are actually a few people I know on these forums who love the Kerbals and would never replace them with humans, and I'm one of them. OTOH, the stock solar system is ... well ... kind of a joke at the scale it's at. The Real Solar System mod is thankfully flexible enough to accomodate all of us. The humanocentric people just need to catch up.

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Sorry but I have a full RO install that has Jupiter with all of its many moons and I don't see a problem.

Wait, yhey added all Jupiter's moon in RSS? How did I miss that!? Do want.

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I'm one of those players that wants KSP to be Orbiter 2 (Lite). My development thread.
There are actually a few people I know on these forums who love the Kerbals and would never replace them with humans' date=' and I'm one of them. OTOH, the stock solar system is ... well ... kind of a joke at the scale it's at. The Real Solar System mod is thankfully flexible enough to accommodate all of us. The humanocentric people just need to catch up.[/quote']

I see something hypocritical here.

I love the Kerbals, but why would Kerbals be launching from Baikonur or Cape Kennedy? To be fair I did once deliberately try and make a story to accommodate the Kerbals. Kerbals landed on Earth and took over the manned space program at NASA, and should probably be kept away from populated areas.

I did once try my best to put a Kerbal down as close to Squad HQ as I could, I even gave him a map. He might have to take a train and a taxi to get there, but don't worry, Donbury is great at mooching things.

But still, Humans in the Real Solar System would make way more sense than Kerbals. Besides, Regex has a 6.4:1 Kerbin, which provides a healthy dose of realism in the Kerbal's own star system.

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Wait, yhey added all Jupiter's moon in RSS? How did I miss that!? Do want.

Not exactly sure, never bothered to count. Still concerned with Earth.... just now getting around to building mach 4+ capable aircraft. Slowly but surely I am working towards a working SSTO space plane in RO Earth.

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